Low FPS at all settings (Far Cry 6)
Hello everyone. In general, such a disaster. The game at almost any graphics settings (it does not matter, low, medium, high) produces a consistently low (about 30) fps. At the same time, the video card is loaded by 100%, and the processor - by about 30-40%.Comp, if that: Ryzen 5 2600, RX 580 8Gb, 16Gb RAM, the game is on an SSD, the latest Windows build with all updates, the drivers for the video card are updated. That is, with performance everything should be ok. But that was not the case, as they say. I tried to disable the multithreading from the processor - it did not help.
Who has similar troubles? So I understand, you need to wait for the patch? Or is there something else you can do?
I confirm about vidyuh. Testing on a desktop and laptop. On the desktop 1650, on the laptop 3060. Until the last patch there were drops sometimes, but it returned to the norm 45-60 (with the last patch ... alas, generally POPA) and at 3060 everything was gorgeous.
And at 1650. which is low, which is ultra .. the difference is 3-5 frames
I have a problem like this. FPS 40-45. If you start a dialogue with an NPC to take a task, for example, the task is one of the first, for which hours are given, then when talking with a woman, FPS 60. It is worth interrupting it, again 40-45
Guys, Hello everyone! So I'll clarify the problem as it is:
My hardware i9-10900 KF
RTX 2060 6Gb
32Gb RAM
Modern Gaming board based on the Z590 chip, etc.
So - until the 3rd update is released - always stable 60 fps on Ultra + RTX ON, of course. After the 3rd update - pzdts, full. CPU load 3-7% (and earlier up to 25%)
GPU load (99-100%) and shameful fps from 9 to 30. So - the problem is bluetooth, not in our hardware, but xs from what. Obviously, all this is after the update.
Has anyone found a solution ???
PS: disabling hd textures returns 60 fps.
Someone said about the processor multithreading curve, well, it looks like the truth, tk. CPU utilization has dropped sharply than it was before the update.
m02sdy
The same problem (2080 super), with HD textures enabled, FPS drops to 2 over time, while every few seconds hellish drops from 50 to 5, and so on until FPS drops to 0. Before the update, HD textures did not work generally
sort of solved the problem. played for 3 hours without problems. minimized the game too. I just turned off the HD textures, started the game, played for half an hour, turned on the HD textures again. installed a swap file in the Windows settings for automatic system selection. I got the third sata ssd disk size 32 gigabytes. so the system decided.
I have 32 gig of RAM. 2070super 3800x
I don't know what influenced it. try it. Disable HD textures full of nonsense because Che laugh then.
The minimum requirement to run the HD Texture Pack for Far Cry 6 is 12 GB VRAM. For 4K configurations, you need 16 GB of video memory.
I am freaking out from people who are trying to run HD textures for 6-8 GB of video, with the required 12, and at the same time expect to see a stable 60 fps XD
yes, the requirements are inadequate compared to other games, but here they are
ArXangel_ann
Well, here's an example in 3060 12gb, but they don't solve anything in this game.
Kartonkratos
is already a matter of optimization. Again, for 4k - you need as much as 16 GB. And this is the minimum wage (you got stuck, yes, but what can you do)
But that's why, with unfulfilled minimum wages, people think that there will be 60 fps - a mystery
ArXangel_ann
people think so because until the last patch on 8 gigs it was played with hd textures in 1080 and 2k easily and there was no such bug. and with a lack of textures, the game freezes and does not stupidly sink to a constant at a fixed value. despite the fact that this is fixed by the next teleport and everything is all right again. that's why the people are not happy. and not because the minimum wages are inadequate. because they broke what worked.
Rampertumskin
"was easy to play " when everyone was whining about soapy textures?)) Okay then
Rampertumskin
That's it! Before the 3rd update, everything worked well. I admired the optimization in the game. After the 3rd update, the game crashed.
ArXangel_ann
ached a lot, but not all. this is the same random as right now. Not everyone has it after 3 updates. the lucky ones and right now ok. I repeat once again when there is no memory the game is freezing, and not stupidly latching on a low frame, and certainly not fixing it to any one, so it’s enough to carry crap about KOMPUCHTER doesn’t pull it as it should be. everything worked OK, just ubisoft are downright crooked cuckolds who devote more time so as not to offend szhv lgbt scam, and not so that their game at least worked normally.
The people bought the game went in and on the very first stage I wanted to check the graphics settings correctly and started to pass and immediately dropped to 6 fps after training, etc. .d) in the game, the percentage is loaded from 15-30% and the vidyuha is 100% installed on the SSD, it used to be on the HDD, nothing helped by reinstalling it on the disk.
Processor Core i7 10700F
Video card GTX 1650
RAM 16 GB 2x8
The same garbage, I turn on the game, I run a minute at 60 fps, and it drops sharply to 10, I have already tried everything, nothing helps, as far as I understand, according to the comments of people, this was not the case until the last two patches, and the game worked fine, but this is not exactly.
The same. Only RAM 32giga, 9700k, 1660Super OS, SSD m2... I started playing with HD textures in the fall, but then, after passing 82%, I abandoned the game temporarily - there was no time for it. HD textures worked - it was visually noticeable. The game (and the map) was set up in such a way as to get a stable 72 frames (such a monitor is 72Hz) high graphics settings (even a little higher). At the same time, the vram load reached almost six gigs (up to 6100mb) ... During the game, the RAM load grew and when it reached 12-13gig, the vram load dropped to 5800mb ... Further, the RAM continued to load up to more than 16 gigs, while The picture was consistently clear, the FPS was stable. And then, recently, I decided to finish the game (the game is licensed). The game itself updated something there and ... it started ... I play the rules (I set it to ultra) 60 FPS - beauty !!! And then clap, after a while - 30fps. And what I just did not do it did not help (except for restarting the PC). I noticed one thing - the FPS drops when the RAM load reaches more than 11500mb (I don’t remember the exact figure). Well, if only again with the paging file fun, as it was in the fifth battle??? Well, 32 gigabytes of memory, and in general, what does the operative have to do with it ??? Maybe my observations have nothing to do with these problems - I'm not an expert in this matter. Something like this...
alex11111000
Clearly, trouble in one word.
I found a thread on the ubisoft support site with the same problem
https://discussions.ubisoft.com/topic/124242/tu3-experiencing-low-fps-lag-following-a-few-minutes-of-gameplay-post -here/181?lang=en-US&page=10
Everyone who has the same problem, write here, the more people write the more chance that the developers will fix this shit.
Google or Yandex translator to help.