Splinter cell
FD3DTexture :: Cache <- FD3DRenderInterface :: SetRenderTarget <- RenderLevel <- FLevelSceneNode :: Render <- FCameraSceneNode :: Render <- UGameEngine :: Draw <- UWindowsViewport :: Repaint <- UWindowsClient :: Tick <- ClientTick <- UWindowsClient :: Tick <- ClientEngine <- : Tick <- UpdateWorld <- MainLoop
At first, the demo did not start at all. It started from the fifth time, but in the game some kind of nasty thing is going on. All the textures shimmer, the wall creates a spectrum of colors, somehow the shadows and reflections are crooked. When I downloaded it it was written that the game was like on the engine unreal 2. And how to put a first-person camera or is it a PS game?
So I finally 'got hold of' this game. : D
And immediately the question: How many levels are there in SC?
Some sources write that there are 9 of them in the PC-version of SC, and the licensed version from Media Service says that there are 14 (like on the X-box). :?
Enlighten ...
So I finally 'got hold of' this game. : D
And immediately the question: How many levels are there in SC?
Some sources write that there are 9 of them in the PC-version of SC, and the licensed version from Media Service says that there are 14 (like on the X-box). :?
Enlighten ...
Wash 14, passed for a long time and I don't remember? Why do you ask. For such a good game, at least a hundred, you still want more. The PC version is an Xbox port, but new stages have been added for PS2.
Wash 14, passed for a long time and I don't remember? Why do you ask. For such a good game, at least a hundred, you still want more. The PC version is an Xbox port, but new stages have been added for PS2.
That's it, the more the better :)
I read at AG that 9 levels were included in the final version of SC, instead of the planned 14, on the X-box 5 missing ones can be obtained through the Xbox Live! Service, but about the PC it is said to be very vague ...
If Media Service has included them in its localization, then that's good: D