Escape from Tarkov
Platform: PC
Genre: Online Action with RPG elements
Developer: Battlestate Games
Release date: 2016
Pre-order: http://www.escapefromtarkov.com/preorder-page
Escape from Tarkov is a game from the Russian studio Battlestate Games, positioning itself as a multiplayer shooter with RPG elements.
“The hero of the game finds himself in a modern Russian city where anarchy reigns: only the fittest will be able to reveal all the secrets of Tarkov and get out of it alive. Combat simulator in dangerous conditions uses a variety of system modules to fully immerse in the gameplay and feel the reality of what is happening, â€reads the official description.
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http://www.youtube.com/watch?v=IPlnHe9l34E
http://www.youtube.com/watch?v=a70_QmnjhCU
http://www.youtube.com/watch?feature=player_embedded&v=06twtzsV-TY
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Modified December 30, 2015 by OLD DEIS[member = white_voodoo],
find 10 differences
I described what I specifically disliked and what I specifically liked. You start to translate the arrows, as if you were hooked that I was stopping your hypetrain) to each his own, naturally
I am only saying that for a shooter, post-apocalyptic gloom is not the only possible setting, as it is defended here
And as for me, with proper performance, such a setting is one of the best, another thing is that truly high-quality jokers have not yet been made in it, of all the above, Metro and Stalker are relatively good games, but the replayability is weak, the shooter is not the most advanced, and there are other jambs there enough.
So let's give a chance to the game, and how it comes out - then we'll decide: dirty or play.
[quote name = 'spider91' timestamp = '1448446567' post = '5033892'] I'm only saying that for a shooter, post-apocalyptic gloom is not the only possible setting, as it is defended here [/ quote] Many people like it and defend ... In the west and east, there is nothing like this in terms of atmosphere, that's why I like this. And if we go deeper into the topic, then, in addition to the stalker and the metro, we had Xenus and Kreed and the Forerunner and also all sorts of junk like the Russian Metro (even there about Stalin's times like). So, IMHO, it's better to make a high-quality stalker-like shooter than some nonsense. In addition, the atmosphere of devastation, as always, will come to our layman and guarantees the financial success of the game.
[quote name = 'Grantovich' timestamp = '1448447040' post = '5033900'] And as for me, with proper execution, this setting is one of the best, another thing is that really high-quality jokers have not yet been made in it, of all of the above Metro da Stalker relatively good games, but the replayability is weak, the shooter is not the most advanced, and there are plenty of other jambs. So let's give a chance to the game, and how it comes out - then we'll decide: dirty or play. [/ quote]
I generally consider the last metro, at the time of its release, just the game of the year, for me personally! because I saw there a reflection of our not the best side of life, of course, but still the familiar characters and decorations are much more pleasant than American brave soldiers in nanosuits! in the memory of the metro, there is still a drunken man barely walking out of the local tavern and humming in a blue voice the Vladimir central, if I'm not mistaken))) so our dear, by definition, is better for perception, well, if you are certainly not a schoolboy, about the gloomy scenery , so you go to some kind of suburb, everything is like in this video, well, in the summer, except that the grass adds brilliant green
guys, do not be lazy, watch the interview, or rather listen to it) there is a lot of exclusive information, and why everything I heard there, I don't know the truth, in what form everything will reach the release, but I really like it
[b] [member = Hroft23] [/ b], [b] [member = white_voodoo] [/ b], thanks for the explanation) now a lot has fallen into place)
I don't like the setting, so the game is bad. Lil
someone reads inattentively
Without a western investor who can finance the full development cycle, and then sell the game in the West, the project will not survive until release.
we must pay tribute to the guys, they are great, they are doing such a large project for the first time, good luck to them in developing
Without a western investor who can finance the full development cycle, and then sell the game in the West, the project will not survive until release.
as if there are no publishers in russia and the cis at all, and finally no one buys games from us ...
in the memory of the metro, there is still a drunken man barely walking out of the local tavern and humming in a blue voice the Vladimir central, if I'm not mistaken))) and so our dear, by definition, is better for perception, well, if you are certainly not a schoolboy
Dear quilted jacket, personally, of course, I'm a schoolboy, but what is your bob doing with gauze on your avatar?
These guys in 2010 made a game based on the crisis, russia 2028. They posted information on the forum about fashion for the crisis. Here is one of the videos http://www.youtube.com/watch?v=hwrdjhpiHC8 In 2010, it certainly was a freaky grafon.
It seems that then they were hired to make levels for playing on a unit in a post-folder setting. But this game turns out.
Modified on November 27, 2015 by pwnuDear quilted jacket, personally, of course, I'm a schoolboy, but what is your bob doing with gauze on your avatar?
dear quilted jacket))))) you made my day)))) what's the problem with my avatar? if I like the setting of our everyday life, only exaggerated to the maximum, then what do you suggest to put on the avatar of all sorts of thugs chansonniers?))) Oh, schoolchildren ...: facepalm: by the way, chanson, I really can't stand how and Russian rap and gopotu, but I like this setting!
Modified on November 28, 2015 by white_voodoo[member = 'spider91'],
1) I picked up excellent screens. : up: The first one is taken from a private room in a typical f2p. And there they are all designed according to the same template - a room, and in the center is a model, on which you jerked off for 100 hours and invested real money. In potatoes, for example, the hangar is made according to the same principle. Only instead of a little man there is a tank.
2) The open locations of the stalker and the metro are like heaven and earth, and the difference is like a whole generation. By the way, I forgot how sadly the locations in the stalker are sometimes made. At the same time in the stalker, as far as I remember, there are all sorts of industrial zones to the ass, and in the metro not a single one. The subway in games is also very different - well, in the metro, respectively, the metro, and in the stalker, all sorts of underground laboratories and so on.
3) As many as two screenshots from one game - well, it's somehow at all.
4) The last screen is a post-apocalypse in general in the "American outback", which seems to be a completely different flavor. You still bet between the last of the ace and the stalker and tell them that they are the same. : icon_lol:
Modified on November 30, 2015 by Maximus[quote name = 'Maximus' timestamp = '1448884648' post = '5038652'] Open locations at the stalker and the metro are like heaven and earth and the difference is like a whole generation [/ quote]
well, how would
Well, the game would be story-oriented, I would follow the project with interest, and the next online squalor - no, that's enough for me.
Import substitution in business
If you have not forgotten about the game Escape from Tarkov from Russian developers, then we will remind you about it once again.
On their official website, the developers stated that the game will not be free-to-play, there will also be no microtransactions, but still small paid DLCs are not excluded.
Well, the game would be story-oriented, I would follow the project with interest, and the next online squalor - no, that's enough for me.
She will be story-driven anyway)
The game will have a well-thought-out storyline, full of both dry realism and emotion. The plot will unfold through quests through information items, recorded dialogues and pre-game cinematics. Part of the quests (50%) the player will have to invent for himself, relying on the objects found and solving riddles ("What kind of code did I find?", "And what is that closed room in the hotel?") Buyanov: we are planning three games regime. The first is the sequential passage of tasks that send you to large open locations with one entry point and several exit points, depending on the plot. There will be more than ten of them. In the process of passing, we essentially make an escape from Tarkov - this is the main task.Let's wait and see, I personally don't believe
why? The developers of the mechanics of rpg and combat have basically already tested everything in Contract Wars, as well as in many respects the picture, textures, and so on. Therefore, in this project, they are already working on other aspects, such as the plot, survival game, and so on.