Modding the game (Anno 1404)
People who make modifications to or knows how to mod the structure, pliz tell me how to increase the area of influence of the market? I have Appe 1404 version 1.03. In maindata data01 archives.rda, patch00.rda, patch01.rda found the file assets.xml in it were all the buildings (construction cost, area of effect etc) ,so I figure something changed. Set the area of influence of the market on 100 (default 20), and in all three archives *rda (to be sure, but I don't know why this file is repeated asset.xml could it into one archive to write something). In the game do not observe changes, the zone of influence of the market remains the same. What else you need to edit to change the zone of influence? The issue has been resolved, the answers belowIfsul Lokev
1. With this program, Anno 1404 RDA Explorer need to open a file patch1.rda from maindata folder.
2. About Tcrit file data\config\game\assets.xml.
3. Find indicator 34000 (34000) - Market square.
4. Fix 20 market square to the required value.
5. To save the file data\config\game\assets.xml.
6. Make changes in the program Anno 1404 RDA Explorer.
7. Save the file patch1.rda.
To complement the Venice of the files you have to edit in the folder addon.
0pupentium
So only patche01.rda needs to rule, now try. (It sounds like I have know that in asstets need to edit the configs, that's just not happened)
0pupentium
SPS, all earned...
PS I just realized that the last file has a higher priority when loading the game. So like)) Entertaining.
I have dealt with the area of influence of the market and warehouses...I would like to increase the very area of the port ,that would be at least in 2070..
Who knows what value to edit in the assets??!Thanks in advance!!!
Beketovi4
1. First, locate the building by its name (title) in the localization file guids.txt.
2. Then look for this building in the asstets.xml (or another XML file) to indiicator from file guids.txt.
0pupentium
To complement the Venice of the files you have to edit in the folder addon. There is no folder patch1.rda. So you need to edit in the folder patch0? Version of the game Anno 1404.Venice.v 2.1.5010.
0pupentium
All. Understood. In the addon you need to edit the file patch0.rda.Anno 1404.Venice.v 2.1.5010.
Yrrrk
The right resources are not in the folder patch0, and the file patch0.rda. If the file fails to find any resources for editing, then they are in any rda-file Data.
0pupentium
Oh right. I wrote. Thanks for the tip. And where is the localization file guids.txt.
And does anyone know where to change the frequency of the output from the plantations, factories?
Prompt, where changing storage capacity and the amount produced in one cycle of the goods?
Where changing the speed of population growth?
Change the value
CityAnimalSpawner
SpawnTime
in assets.xml of patch1.rda gave nothing. Tested without the addon, because the addon no working trainer.
NateberegiSRatsiju
Storage capacity - in assets.xml tag Capacity (more roomier)
The rate of production in assets.xml tag ProductionTime (smaller is faster)
The population growth rate increases in the game by holding down the + on the numeric keypad.
Dug up where consumption of prescribed, you need somewhere to Park.
File Data0.rda/addondata/ai/buildings/kontor.csl
In lines 361-404 describes the function add***DemandAmount(), for example for food:
addFoodDemandAmount function()
{
_addDemandAmount(_PRODUCT_SaltFish, level, levelCount)
_addDemandAmount(_PRODUCT_Spices, level, levelCount)
_addDemandAmount(_PRODUCT_Bread, level, levelCount)
_addDemandAmount(_PRODUCT_SaltMeat, level, levelCount)
_addDemandAmount(_PRODUCT_Dates, level, levelCount)
_addDemandAmount(_PRODUCT_Marzipan, level, levelCount)
}
where levelCount - number of inhabitants? a certain level of development, used to calculate total consumption. If you write, for example,
_addDemandAmount(_PRODUCT_SaltFish, level, levelCount/10)
fish consumption will decrease 10 times, because the game is in the calculation of consumption will be to think that residents in 10 times less than in fact.
KPOT1987
Thank you. Very well what You are Park.
In the normal version without the addon edit \data\config\game\assets.xml from :\Games\Anno 1404\maindata\patch1.rda.
Changing Capacity there does not change anything.
And at the expense of increase of the population was advised to accelerate time in the game.
And change the values in SpawnTime \Games\Anno 1404\maindata\patch1.rda :\\data\config\game\assets.xml does not change anything in the game.
Where the speed of population growth come from?
Found in \maindata\Data0.rda\ai\buildings\ residentbuilding.csl.
There is a sense something to change in order to accelerate the production of the population in houses and how to do it?