Serious Sam 4: Planet Badass
Platform: Linux, Mac, PC
Genre: action
Release date: date unknown
Developer: Croteam
Publisher: Devolver Digital
Official site
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Screenshots
Spoiler
Modified June 10, 2018 by kolian666
Guys, did I understand correctly that Devolver Digital didn't tell a damn thing about the game at E3?
9 minutes ago, dozensnake said:
as a mod for the third part
Guys start the map editor and this is a new game.
The automatic machine with a silencer is crookedly exposed, not centered, mows to the left.
The gameplay presentation looks extremely dull, to be honest. I just don't want to play. (
I was hoping, if not for a bomb, then for something really new both in graphics and in gameplay, and not for something close to SS3. However, with such a popularity of the series, it would be foolish to wait for the budgets of the supernatural.
Modified June 19, 2018 by -dD-In short, there was a dude on YouTube who translated the information about Sam from a Chinese site into English, but for some reason all the videos were deleted. It turns out that the game is in early development and nothing is really ready, except for a couple of weapons and opponents and one map. The map is allegedly 4 times larger than Skyrim (why?). There will be AI partners and sidequests. Very large focus on transport. They showed a motorcycle and a harvester. The engine was redesigned to accommodate 100,000 opponents on the screen at the same time.
Now a question from me: Why all this? What's stopping you from just making a good shooter? The new Duma didn't have to make maps the size of Africa and shove opponents up the ass. It was easy enough to make thoughtful levels with good design and good gameplay, thanks to which you want to move on. Sam has a great foundation, but no, we are humbled to the campaign in some kind of serious crisis and they have no idea what to do and at the same time are afraid to do something classic.
An interesting fact, the Croats were once given a new Doom for outsourcing, half of the assets from the prototype migrated to the third Sam, from which we conclude: that disgusting prototype of Doom in the style of the Code = was made by Croats and actually became the third Sam.
aRmOnDo
10 minutes ago, aRmOnDo said:
An interesting fact, the Croats were once given a new Doom for outsourcing, half of the assets from the prototype migrated to the third Sam, from which we conclude: that disgusting prototype of Doom in the style of the Code = was made by Croats and actually became the third Sam.
Where do the firewood come from?
-dD- I apologize that I can't really imagine a proof, but this is the same dude, it's just for some reason that all the videos related to Sam have now been deleted from him, I suspect YouTube has muddied something with its algorithm. That dude dug a lot of things, so far I can only provide one frame.
As we can see, a model of one of Sam's characters3 (named Canned Cane in the game, Canned is a play on words, if we refer to the project, closed, interrupted, minimized)
Khnum, one of the third Sam's monsters, was formerly the Baron. Or a Knight, given the color of his skin.
ScrapJack is obviously a reworking of Mancuba.
Zombie soldiers from Doom become clone troopers in Sam
The animation of the shotgun is only tied to the side, the same was in the first Sam.
Regarding the prototype in the style of the Code, this is already my speculation, but here it is obvious that the Doom from the Croats should have been much more modern. This also explains the presence of reloading and sprint in the third Sam.
Thank God that they decided to cover everything up, the new doom turned out to be 1,000,000 times better.
In parallel, at that time, the Croats wanted to make some kind of military shooter, which they also covered. But there is already another story, perhaps the guns and locations were taken from there.
5 hours ago, aRmOnDo said:
The map is allegedly 4 times larger than Skyrim (why?).
Why why
WHAT BR TO DO
Why the heck they have thousands of enemies on screen at the same time? In the game RTS mode, what are they going to do?
8 minutes ago, ANDREvv said:
Why the heck they have thousands of enemies on screen at the same time? In the game RTS mode, what are they going to do?
A feature of the series?