Battlefield 2: Modern Combat (+ Project Reality Mini-Mod)
Mod site [url = http: //realitymod.com] http://realitymod.com [/ url]Here are just some of the changes that the mod brings to the game
- Removed the display of the player's murder (like Player A killed player B)
- Realistic ballistics ( bullet trajectory, speed, ROF)
- Realistic damage (Goal is that damage to different hitboxes has different outcomes)
and many many other equally interesting innovations.
PS Yes, what I like most is that we managed to realize normal tank battles, due to the introduction of a zoom, a laser rangefinder and different types of charges (explosive and armor-piercing) in armored vehicles
Russian server mod Project Reality BF2 (ABR / PRMM / AAS) [url = http: //www.game-monitor.com/GameServer/195.225.129.245] [img] http://www.game-monitor.com/server -stat-image / 0 / FFFFFF / 000000 / 0000FF / 000000 / 195.225.129.245: 16567.png [/ img] [/ url]
[url] http://bf2.dubki.ru [/ url]
gememodes aas
numPlayersNeededToStart 2
spawnTime 30
manDownTime 25
Commander: disable
Punkbuster: Enable
VoIP: Enable
mapList
gulf_of_oman 32
strike_at_karkand 32 (removed tanks from karkand)
daqing_oilfields 32
dalian_plant 32
dragon_valley 32
Mysterious transcript (ABR / PRMM / AAS)
ABR - Alternative Battlefield Ranking completely repeating EA's system of ranks of rewards and unlocks
PRMM - Project Reality Mini-Mod, in fact, the modification itself is a link to the developers at the very beginning of the topic.
AAS is a server settings system that allows you to capture flags only in a certain order, concentrates combat actions, making them more difficult in order, which, as a result, has an extremely positive effect on realism and playability.
I will be happy to answer all your questions.
PPS I understand it is very similar to advertising, but in fact this is it :) but I was not ready and to bring the light of knowledge to people :) Personally, after getting to know this mod, I can’t play the usual BF2 somehow boring.
The actual size of the maps now depends on the number of playing fighters
The settings are as follows:
16-size map: 0 - 15 players
32-size map: 16 - 31 players
64-size map: 32+ players
All this, of course, provided that the required size of the map exists in principle ...
The final stage includes moving the server and web site to a new hosting.
We are glad to welcome everyone to our new home [url = http: //reality.otstrel.ru] http://reality.otstrel.ru [/ url]
First rumors about the third part:
[i] Based on a leaked PDF of an investor report, Digital Battle has revealed what could be the first info on Battlefield 3, scheduled for late 2008. Set in modern times, BF3 will feature NATO vs. MEC, each side having access to different vehicles (24) and weapons (17), as well as plenty of unlockables, including an additional 22 weapons. Powered by an updated FrostBite engine, BF3 will have 5 playable classes (Sniper, Assault, Engineer, Medic and Support), 8 maps, supporting up to 40 players per team. Officially the game is supposed to be announced January, with a possible open beta planned for summer 2008. [/ I]