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Archon guard 09.11.21 09:31 pm

Change, we want change! (vol. 3) (Diablo 2)

(08 04 2016) for those who have read all the new additions will be marked with [edit date]
*****
From the previous topics it became clear that Alera cannot be persuaded to change something in the ladder, but attention, we have a Nonladder , and he is a priori a dead game mode, so, so what to do with it? )) It is

proposed to "revive" the nonlader by turning it into a "papal offlader"
This is a "raw" version that will be only in this thread for a very long time (not to say always XD).
************
1. runes cannot be boiled here, ladder rv is not "boiled", statistics are not kept here, there is no one here, this is a graveyard. Blizzard has prepared such a fate for old people who are too lazy to farm 4 times or 5 times for an enigma with infi.

1.1 so let there be scrolls and a book for them. without a corresponding scroll in general, so that the cube recipes work only the simplest (brewing potions, arrows, bolts)
in the recipes in the scrolls (they can only be found, but not from mobs, but in chests / stash / corpses). The recipes themselves are of two types: a) white "normal" are the usual ones that were, this is for cooking runes, and for everything else; b) blue "magic" - these are recipes for socketing, crafting, ups of a basic item of rarki or unique, recipes for ladder rv, new recipes - those that are invented - especially for intrigue.
Magik recipes have 1 extra. property from the list that still needs to be thought of.
***** [edit 08 04 2016]
1.1.1 more about scrolls.
scrolls occupy 4 cells, the skin of the scroll from the Infus tree when it is on the floor, and the scroll of Horadrik when it is in the inventory.
scroll name = name of the recipe class it belongs to (for example: "runeworlds scroll"; "soceting scroll"; "quality item upgreid scroll" etc. all the names of the cube recipe classes).
opens with a right click, to the left side if the right or both are open, or vice versa to the right side if the left is open. in an open form, a description of the recipe (similar in style to the description of the sequence of stones for opening a portal in three hundred and consisting of pictograms of those items and ingredients that are mixed there).
1.1.2 in more detail about the book for scrolls.
proposed name "Horadrik Kube Tome",
skin - volumes of Lam Ezema, occupies 4 cells, is obtained by simply superimposing one scroll on another (further adding scrolls as in the volumes of teleport and identification).
opens in the same way as the scroll, on the first of them, and at the bottom there is an arrow for flipping through recipes. the recipes have fixed numbers (displayed only when the recipe enters the book) and are arranged in a predetermined order, each in its own section. when the recipes of the entire section are collected, a special "title page" appears with the name of the section.
when all the recipes are collected, a luminous metomorphosis occurs with the book - as with the horadric staff, a title page appears in it with a table of contents of sections, and an additional 1 magical "reward" recipe appears:
"2 Quiver of Bolts -> 1 Quiver of Magic Arrows +1 Random Bow and Crossbow Skills (All Classis)"
when you hover over it, the amount is displayed as usual and an additional random skill of the Amazon bow and crossbow branch appears (for example: +1 homing arrow (for all classes)); the name of the quiver of arrows becomes magical (blue) and it is given the name of the skill that fell
(I do not insist that such a recipe be a "reward" for collecting the entire book, rather, this is just an example, and let it be better to have a recipe for canceling a drop mules when holding a wig XD)
when finding a special recipe, a 4 cell slot is created in a cube (separate from the main one and below) in which only this book can be placed.
***** [edit end]

1.3 statistics for the weak, strong - removal of the lvl limit - let it be lvl 100+! (Anyway, pumping beyond the hundredth lvl will be unrealistic hemorrhoids with those slowdowns of the tempo of the pumping that is)
***********
2. New uberquest.
It starts at the moment of killing the baal - Tyrael descends and offers to give him a hellfire torch, with which he opens a portal to a new uber location (the charm disappears). The new location is the well-known "Ancient Way", only slightly modified. The player appears where wp, where there are exits to other locks, there are red portals to small locks (pindle hall) - there are 3 in total, but only in one of them (randomly) the old di is waiting for us (you can "pull it out" from the underward). He is not alone there - on the floor, like the pindle, there are heaps of corpses that rise to the last battle when the player appears, and right next to the pack of listers, all the mobs and the di himself, in addition to the heap of hp, also have all the immunities, as well as the over cut in such quantities that it was possible to remove it only by the joint use of convoy + lover resist, the listers themselves are unique, everyone has some kind of auras (so that in general there is a complete set - migt, fana, concentration, holyfreeze, holy fire, holy shock, vigor), they (and old di) are extra fast, extra strong, stone skin, fire enchant. old di he is not a boss, he is super unique (and lister minions), from which, in addition to the drop of "different things", a bugtorch also drops with a chance slightly greater than the chance of his drop in ut, the main joke is that the old di is super unique, and consequently, an Ãœber clone can be summoned in its place - Ãœber in Ãœber is just "something that cannot exist in the world at all." Ordinary sticks do not fall at all (that is, either bugorch or none) - this is specifically so that the sticks are not just thrown out like garbage, but have a price. Further, the drop itself in the lock with the old di has some specificity (with the di, his minions and skeletons from the floor),
- potions, arrows, bolts, broken objects, scrolls of identification and teleport do not fall
- normal items have weapons: + 1-10 (varies) on base damage; arm: the maximum possible def if a non-maximum value falls out with randomness and if it falls out, then another 5-20 (10-40 for armor) is additionally randomized (varies) to the base def.
- if the item drops out etherial bonus of ethericity is not 50% as usual, but with a spread of 51-65% (varies) and an additional self
- repair is generated with a 50% chance - superior options have doubled compared to the usual options (that is, not 5-15 ed, but 10 -30, etc.)
- magik, rare, set, uniq have additional stable mini-bonuses (1-2 (varies) hp or mp (on all items), or 1-2 (varies) single dr or min dmg (except charms) - that is, mini -Bonus can be any 1 of the indicated, but not all at once). mini-bonuses are not intended to give the character any significant advantages, they are intended to emphasize where the item was found and give it additional value.
- Throwing weapons have a stable bonus "restores quantity and increased stock", and on those weapons where these bonuses are already available, 25-50% (varies) of additional ed% is randomized

***********
3. Mega-super -ultra magic / rarki (some suggestions on this). The proposed places for their drop are uber locations, as well as di, nichl, baal in hell, diablo event - the one that is super unique.
3.1 magicians, as everyone knows, have 2 properties, but these properties can be extremely strong (at least we were hinted at this in the kindergarten, but then we found out that this is a divorce and enticement). So I think that such affixes as jawellers, godly, fools, cruel, visionary, of whale, of balance, of wealth should come across in two variations - normal, and strengthened, my proposal for strengthened options is the following (name -> what_in_ it_wrote):

Jawellers ( weapon) -> Jawellers + Grandmasters;
Jawellers (armors) -> Jawellers + Godly (meaning the usual version of Godly)
Godly -> if the 200% limit falls out, then another 200-400 (400-800 on armor) are randomly randomized to the base def their 50% for what happened in the base def)
Fools -> a) Fools + Hawkeye; b) Fools + Hawkeye + Grinding
Cruel -> if the 300% limit falls out, then another 25-50 DMG is randomly assigned to the base (minimum and maximum) damage (if the item is ethereal, then the ethericity calculates its 50% for what happened in the base damage)
Visionary -> a) Visionary + Hawkeye; b) Visionary + 0.3 Dex per lvl
Of Whale -> if the limit of 100 falls, then additionally another 0-50 hp + Centaur (0.75xp per level)
Of Balance -> + 6, 16 or 26 more (varies) FHR
Of Wealth - > if the limit falls to 80% then + of Luck
3.2 rarki.
[edit 10 05 2016]
The main priority for improving rarcs can be the creation of a bonus that occupies 2 sockets in an item at once - because it is with 2 sockets and "tasty" other affixes that rarkas are most valuable and rare.
the idea is this:
we create from enigma its some kind of semblance in the form of a set enclosed in typesetting perfgems, we will not take all bonuses from the enigma itself, but only those without which eni loses its purpose, but we will mercilessly cut and fix them just for that so that it was, though very "tasty", but did not cheat on the subject of excessive coolness - our main credo will be - "the game consists of little things and we remember that"
Enigma was chosen because 1. there are a lot of them on non-ladder has always been and will be, but at the same time it is quite expensive. 2. it is very popular and necessary / indispensable - which means that with these qualities we will additionally ennoble our racks. 3. the idea of ​​torum, but was presented by him in a completely opposite sense - supposedly there is no such thing as delirium, so it was very pleasant for me to invent all this nonsense in such a way that it would turn from delirium into an excellent feature for an upgrade.
the recipe for the cube on the recipe scroll will be something like this:
armor "enigma" + 4 any Pgems = 4 same set Pgems
each pgems that turns out will still give the same bonuses that it gave earlier, but now it will be included in the set of "riddles", but not just in the equivalent of 1 to 1, those. 1 pgem is not 1 element of the set, but only 1/8 of it (then out of 2 eni there will be only 1 pgem set), but at the same time, the entire set should fit into 2 sockets and at the same time so that on one item, because all This problem is for racks with 2 sockets. all this crap can be realized by giving the set pgems the property of superimposing one on top of the other with the display of the charge of the typeset pgems, its pgems properties do not change when applied, the number of the set element changes from 1/4 to 4/4, while only stones of one and of the same sort - i.e. P. rubies with P. rubies, etc.
further about the enigma set itself - the first thing we throw out is the bonuses given by the runes themselves - after all, there are no more runes. then we fix everything that happens on the object itself - 30frw happens on tiaras, respectively 45-30 remains 15; def was invented for dragging on malodef bolv with low strings, so we leave only a hint that it was, well, let's say 1/10 part - +77 def. then 2 allskils are "tasty", but you can cut them - we leave 1. next +1 teleport - without it, eni don't, and we will assign a special role to it - it will be a set-party bonus that appears in green, but in the amount of +0.125 to teleport on each set pgeme, in such a bizarre way, only 2 typesetting stones of 4/4 in 1 item will give us this very + 1 to the teleport.
then the silushka happens on tiarks +30 minus it from Yenigm's it remains +0.45 pp per level. further 14 life for murder - although not much and does not occur, but perhaps just in case we will cut it in half, too, so that it can be seen that we have “worked” on the “balance” (as if he joked himself - he laughed himself). the only thing that can be left without pokramsav (besides the teleport) is mf (like "there is never too much of it" XD). in the
end : +0.125 to teleport - party bonus green text - at 8/8
when assembling a set of 8/8 set pgems
+1 To All Skill
+ 15% Fester Run / Walk
+77 To Defense
+ (0.45 Per Character Level) +0 -44 To Strength (Based On Character Level)
+7 Life After Each Kill
+ (1 Per Character Level) + 1-99% Better Chance of Getting Magic Items (Based On Character Level)
Well, Mr. Torum you your "enigma in the shake" XD unfortunately she needs 2 sockets and at the same time you need to dispose of a couple of real enigmas , and although it does not give as much as the moat that gave birth to it, it quite "canals" for a "tasty" upgrade of rare items and even unique ones like koa or giant cheekbones, and most importantly, it is not so "fancy" to destroy the mythical "balance "[end edit]

**********
4. Upgrade normal sets (which are not LOD).
As everyone knows, normal sets are useful only at the very beginning. That is, in non-ladder they are useless (except maybe only an angelic amulet and a ring)
in this regard, the proposal is as follows:
In the inventory we can carry no more than 3 unique charms, why not have such recipes in order to make a unique charm of them with the properties of one or another normal-set item, but not completely with all the properties, but only with the support of the set and its party bonus - green, and all magical properties do not pass, but on the contrary remain those that were on the charm. For example:
anikh 20/20/10 we cross in a cube (after finding a scroll with a recipe like this) with an angelic amul and a cham rune (in order to maintain the status of an expensive item) we get a unique smalcharmik:
with the green name of the angelic amul Angelic Wings and written in gold color small charm
those stats that were 20/20/10
when putting on other parts of the angel appear green party bonuses 75 hp and 1 all skill
when putting on other parts of the set, they "see" this smalcharm as an angelic amul.
suggested recipes:
Gheed`s Fortune + Normal set item + rune gul ->
Set item name + support set particle properties + Gheed`s Fortune magic properties unique grand charm *
Hellfire Torch + Normal set item + rune Lo ->
Set item name + support set particle properties + Hellfire Torch magic properties unique large charm *
Annihilus + Normal set item + rune cham ->
Set item name + support set particle properties + Annihilus magic properties unique small charm

* GC (LC) itself occupies 6 (4) cells and displays the skin of the item of the set, the properties of which were transferred to it. image in the center, scaled, if this object is too small or large (for example, a ring or amulet - then it looks like a large ring / amulet, and if, for example, a staff of a lasso, it is reduced)
28 Comments
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Q
QLinkee 09.11.21

Thanks!
Only you, in my opinion, created in the wrong section: D Or does it generally not live long?)

C
CorvinOk 09.11.21

Obsessed
Archon Guard you are evil uncle (
It is correct to say - "you are evil dad * ("

A
Archon guard 09.11.21

CorvinOk
try to read at least once you came here (

add:
since this is my first post after the topic here, I decided to store the items of ideas that did not take root here, the procedure is simple - the date of deletion (indicates a post with the same date where there is a justification for deletion) and then the item itself with its number under which it was in the topic, this is all done purely "for history"
[10 05 2016] 1.2 "cooked" ladder rv if a corresponding scroll with its recipe is found for it. - deleted
[10 05 2016] 3.2.1 Rarks with 3-4 sockets do not exist, but I would very much like to have at least 1 or 2 more in a box with 2 sockets. it is necessary that for this recipe there was a magic scroll with the property that allows the socket to be an item that has the mechanics prefix in its composition and adds 1 socket to the existing ones.
[10 05 2016] 3.2.2 perhaps a better option would be to add the suffix of Mechanic's (1-2 juice), this suffix so that it does not come across from all mobs in a row, but only from di, nichl and baal, thus simultaneous generation on the rare prefix and suffix gives us 2-4 sockets (the rarka itself has 4 other affixes besides these).
It is possible that both options will be acceptable) - unacceptable! - removed

C
CorvinOk 09.11.21

Archon Guard
Well OK, I'll read it all! - since the conversation has


started. Only one thing is not clear to me - Is it NL? ; /

C
CorvinOk 09.11.21

Archon Guard
So - I started reading !!!!

Archon Guard 1.1 so be it. ... ... in order for the cube recipes to work the simplest (cooking potions, arrows, bolts)
- Well, IMHO it is necessary to enter it in NL unambiguously - I finally don't know how you are. NL you play then DISADVANTAGES: ((

A
Archon guard 09.11.21

CorvinOk
cut the text into pieces and quote - the meaning has changed (the
recipes just so that they don't "work" just like that, but only work when you have such and such a recipe you found in the book (special for them). even those recipes that are not plowing at the moment - if you find his scroll, it will work (as well as scrolls with ladder runwords so that they can be cooked there)

C
CorvinOk 09.11.21

Archon Guard
Why are you "Kipeshuesh" then?
I read on right now. ... ... xDD

A
Archon guard 09.11.21

added the item "new uberquest" and edited the item "upgrade normal sets"

A
Archon guard 09.11.21

I added the details about the cube recipes and the book for them, and also in connection with the very "plump" topic I will make notes with dates in order to make it easier for those who have already read to find a new one.
there is a thought to remove the text under the spoilers, leaving only the name of the paragraphs, but I don’t know if this should be done

y
ya_RAQ 09.11.21

Archon Guard
with such an uber quest, I would stay on nona))

A
Archon guard 09.11.21

ya_RAQ
that I would also abandon the ladder))
well, playing on the non, IMHO, would not hurt to play simultaneously on the ladder - some play on hccl and on sc at the same time.
Moreover, the organization of tournaments is more expedient just in the ladder, at the same time, someone is quite tired of looking for the entire spectrum of spots on a new one n + 1 times without any new incentives and goals in the game.
this topic is intended, among other things, to seek a compromise between supporters to leave everything "as is" and those who want movement and development.

O
Obsessed 09.11.21

to seek a compromise between supporters to leave everything "as is" and those who want movement and development.
Archon Guard, correct to "supporter", plx. only then is no compromise possible.

A
Archon guard 09.11.21

Obsessed is
not true, every time I created a topic about innovations, there were those who told about the fact that the PG "is played solely because nothing changes here."
but about the impossibility there in the topic in one place, there is a veiled hint that everything indicated will only remain here)

O
Obsessed 09.11.21

on PG "they play solely because nothing changes here."
Archon Guard, tupnyak steers, cho. What are you eating seeds? and if I find it?

S
Skay703 09.11.21

HM. It looks strange. Cramps in places.

A
Archon guard 09.11.21

Skay703 is
wondering if that nightmare idea of ​​collecting recipes for a cube to be able to use them is cramping), I only have it, but what can I do when unpopular measures are popular all over the world at the present time.
here the whole point is that by pouring tasty spices into the non-ladder, you can achieve the fact that they will play there, and not on the ladder, but here the task is to revive the corpse without killing the living.
and in this perhaps there is some novelty of the approach, because everything new that was proposed before eventually turned into a server of the game mod, here the originality is preserved where it usually was - in the ladder,
or maybe the convulsions are caused in places by ornate muddles with gear?
Well, children need pranks, because without brand new whistles with fakes for non, it is unlikely that they will be able to lure anyone.
and even if you do a prank, then start with taking into account the unaccounted for, so to speak - magic and rarki are very diverse, but only a few are playable, and even unique ones are rather weak compared to runwords, but the value of pvs is much less compared to ladder and adding some increase there the values ​​of the colorful speck, we will further increase the divergence in values ​​- the resulting world becomes, as it were, more parallel and less overlaps with the ladder in terms of interests.
and this is exactly what we need - 1 more live mode.

T
Torum. 09.11.21

Archon Guard
The theme should have been created in the fashion section.

A
Archon guard 09.11.21

Torum.
yes, I completely forgot to tell you - even if what is described here should be cut not in the non-ladder as suggested, but in the ladder, then even then these changes would hardly have pulled the mod in the sense that we saw with the example of other mods, so I should have bothered to read the topic, then make such categorical statements, the changes that they are offered are completely in the spirit of the game and do not change anything in the gameplay and the existing "balance" of the characters.

T
Torum. 09.11.21

Archon Guard
I admire you, really. Where did you get the only motivation to come up with these incredible things.

O
Obsessed 09.11.21

Torum., It is strange that you do not understand this.