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Raibow Bitard 10.11.21 02:29 pm

Bosses (Dark Souls 3)

The people, in fact, one of the main features of the game is the bosses, so I would like to know which one seemed the most difficult for you, and in general, just thoughts about them. The theme was created immediately in advance.
Please be aware that there will be spoilers in this thread.
We write strictly on the topic, people. And please, please, let’s go without insults, holivars, etc.
I ask moderation to fix the topic, thanks in advance.

I'll start with myself.
In general, to be honest, the bosses in the game disappointed me a little (of those whom I met), they are kind of wadded, they die too quickly, very quickly. Take the same Rotting Tree, it is stupid, it did not hit me a single blow. Of course, I don't want to brag, but every boss that I managed to pass - I went through with 1-2 times, this is generally some kind of nonsense, I am far from a master skill in this game. The only one who made me sweat so far is the Guardians of the Abyss, because they took in quantity, but after a while the brutal Guardian comes and starts to beat everyone, absolutely. It is enough to move away and they themselves will kill each other. Of course, I understand that the experience earned in previous games plays a very large role, but this is some kind of nonsense, seriously, the boss can be taken very quickly aggressively, starvation, tunnel damage, i.e. - constant attack and no defense. I hope for a patch that will make them more tenacious, but visually, as usual, Miyazaki tried.
It is my claim that they have little health, people, well, really little, but with one, on the contrary, they overdid it (that boss, when you take the cup), fatty, damn it (I didn't kill him, by the way, the bone and dumped)! I have never had a fart bomb from bosses, my hands do not even have time to fog up, holding the gamepad, as the battle ends. By the way, the theme with two phases is fire in general.
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K
Kraicher 10.11.21

Please tell me where to get (find) the Dragon Path gesture. "Oceiros the Consumed King" has passed. No gesture.
The path of the dragon is needed to travel to a secret location, to the island.

M
MadHamsterHead 10.11.21

Raibow Bitard
Yorm is stupid, if you know how to kill him, and if you don't know (like me, for example), then he will be one of the most brain-bearing (of those that came before him).
For some reason, the dancer flunked the first time, he was surprised, she was somehow inactive to me, she behaved much tougher in the videos of other players

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Raibow Bitard 10.11.21

MadHamsterHead
Don't worry, I also hit Jorma normally at first. I wonder if there is a person who did not think of taking a sword and killed him without it?

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MadHamsterHead 10.11.21

Yes, anyway, when I was looking for a way to kill him, as an alternative, many offered to cast magic in the head and beat him on the hands. At first I didn’t know how to use the sword correctly, what a ... balovo I thought, he removes just as little))) And then he could not get up from me, the poor fellow, he would just get up, again on his knee, and so he didn’t die)

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Marty52 10.11.21

Opened
No, well, it's really very tough.

K
KirsanKir 10.11.21

Opened
and don't tell me ..... how am I on fire about this !! I've been fucking with him for several hours

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Badorik 10.11.21

out of 19 bosses:
13 on the first attempt
5 on the second attempt (Judge Gundir, Volnir, Guardians of the Abyss, Princes, Soul of Ash)
1 from 6-7 attempts (The Nameless King)

As a result, the game seemed really easy, it is simple and stress-free. Many bosses are beautiful, impressive looking and pleasing to the eye, but unfortunately they have really little health and die very quickly. There are also bosses, from which a mile away you feel like a prowler (connoisseur, deacons, tree)

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Sitis133 10.11.21

Nameless king:
damn how many attempts to dodge attacks Spoiler When the second phase begins, it is better to immediately run closer to the boss, and not wait for his ranged attacks. In the second phase, it is best to approach with dodge tactics, since the boss's attacks are frequent, and a constant block, even with a stable shield, will drain stamina. Dodging will give you a chance to retaliate after a series of boss attacks and the ability to quickly run away from him to heal when taking damage. Having received a certain amount of damage, the boss falls to his knees several times during the battle, at this moment he can make a "riposte", it is important not to miss this moment and be in front of him.
On the first try with this tactic:
Spoiler: You can keep your distance so he attacks with a jump kick. We tumble under him when he is in flight and deliver a couple of blows to the back. And again we keep our distance (but don't expect the boss to repeat the same attack all the time). When the health bar drops to half, it will begin to attack with lightning. A shield with protection from lightning (Shield of the tree of spirits) saves well.
Spoylerhttp: //ru.darksouls.wikia.com/wiki/Bezymyannyy_korol
No other boss is not so strained.
Badorius
SpoilerAs a result, the game seemed really easy, it is simple and stress-free. Many bosses are beautiful, impressive looking and pleasing to the eye, but unfortunately they have really little health and die very quickly. There are also bosses that make you feel like a prowler a mile away (expert, deacons, tree) You obviously forgot about NG + and ++ and +++ and ++++ and so on
. then they should be increased for complexity, and even then Havel's shield and all the problems.
And it's funny that you wrote down a tree in the tunnel, one of the most memorable (externally) bosses.
Aldrick is a MONSTROUS disappointment - he expected that he would be like that fat hobbit from the 1st Overlord, only in the style of DS and it turned out to be a slightly altered Gwindolin. In general, there are few really memorable bosses.

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Badorik 10.11.21

Spoiler
Sitis133 wrote:
In my opinion, you obviously forgot about NG + and ++ and +++ and ++++ and so on.
Little health O_o well, kill longer and that's all. Damage then they should increase for difficulty, and even then Havel's shield and that's it Problems.
And it's funny that you wrote down a tree in the tunnel, one of the most memorable (externally) bosses.
Aldrick is a MONSTROUS disappointment - he expected that he would be like that fat hobbit from the 1st Overlord, only in the style of DS and it turned out to be a slightly altered Gwindolin. In general, there are few really memorable bosses.


Outwardly, it may be yes, but in reality - it hits anywhere, but not at you.
Now on ng +. It is even easier to go through (the same Judge Gundir did not even have time to go into the second phase, as he died, and the kid who is against everyone did not even have time to connect to the keepers), besides, except for the +1 rings, it seems that nothing has changed at all (no new mobs, no objects, no souls, as in part 2 - it's a pity)
maybe at least the Nameless One will please , during the first passage, the only one who brought difficulties (as a result, with a ring to take away invulnerability during rolls, killed the valuable absence of a def) may be lucky, maybe not , but in the end, a couple of times just in the second stage hurt me)

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Sitis133 10.11.21

Badorius
Likewise with enemies on ng +. Maybe with patches will complicate.
I will now play for a magician (or cleric / pyromancer - I have not decided yet) to
pass, probably without any tension at all.