Optimization is not delivered. OK, too (Anno 1800)
The first tests showed that Yubisoft scored on optimization.All beauty reveals graphics on full ultra, but even on rtx 2080ti fps drops to 50 frames.
Spoiler
With the lowering of settings the picture is sharply losing the other parts nicer look.
Usually stratezhki Hanno has a good performance.
Who is to blame? Yubiki or maybe Denovo?
Anno 1800 test GPU/CPU - direct link:
Спойлерhttps://gamegpu.com/rts-/-%D1%81%D1%82%D1%80%D0%B0%D1%82%D0%B5%D0%B3%D0%B8%D0%B8/anno1800-test-gpu-cpu
In 2080Ti - 60 fps at 2.5 k resolution (ultra + 8X MSAA antialiasing).
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GTX 1070 - 40 images, FullHD resolution ultra + 8X MSAA.
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Eat 30 frames graphic settings associated with the island - the terrain, objects, anti-aliasing (which at FullHD and especially 2.5 k lower supply).
GTX 1060 - 30-40 frames in 2.5 k resolution (ultra + 8X MSAA antialiasing)
Spoiler
High GTX 1060 pulling the game in FullHD at 60 frames. There is a drawdown, but associated with the approach and distancing of the camera on the map.
There is also the issue of running on older processors (without SSE4.1/4.2) needs to be clarified. Anno 1800 was going on the engine Anno 2205. But 2205 is optimized and works better (60 FPS in 4k at 2205 vs 40FPS in FullHD at 1800).
And finally, 1600S + gtx 1070 (ultra FullHD smoothing 2) 30-40FPS:
Spoiler
1080ti not 100% loaded, the fps is around 70 on ultra in 1440p, it affects the engine 2205, there is also a fps that much was not, in principle Grifoni standards for stratezhki
Any strategy eats a lot of FPS in StarCraft 2 on ultra in the end game the game ends at 20 FPS and below with iron trade, and so everywhere)))) Just to get over it and live to play again)
rtx 2080, 4K, very high settings. Stable 60 frames and above. This is not a game where you need super graphics, of course for a maximum of 30-40.
the game is very well optimized especially for DX12 where you don't need a bunch of crutches to multipatch
if you ask every game that came out in the 18-19году to bring you the optimization, it will likely be better kadahar your update
by the way, I don't know what the tests were but by 2060 RTX Rosignano to 2100мгц and Ryazan 2600х to 4.1 GHz, 16GB RAM 3200 cl15 game gave little less than a hundred on ultra settings in MBT
Michael Holocast wrote:
StarCraft 2 on ultra in the end game the game ends at 20 FPS and below with iron trade, and so everywhere))))
I'm sorry what? On what hardware, and trade? Well, if you mean computerised cash register, as for example in the same roundabout, then YES, fapuasa not even in Tetris.
Optimization of shit. i7 8700k -1080 GTX ti - 32 Gb - SSD - in the town of 8,000+ people, if you look at it from one end to the other, lowering to the maximum the camera and turning in 3D, 22 fps, while the percent working 35% max, RAM eats a couple of hours under 14-15 GB, although you start to play with 8.5, the graphics card is also not full loaded. this is not optimization, it's a stool. Oh yeah, teksturki objects if the camera to him to bring in 3-5 seconds, it details, from soap. Who is there tests done on top of XS, where is he these figures were taken or tested empty map with 5 barns, the first 5 minutes of the game. What sort 48-72 fps on my map, AXT, this was until the city 3000 tel is not reached, then flew all to the wonderful world of lag and the brakes rapidly approaching strategy. I'm afraid to guess how many she will give in 15000 city and more, all probably stand
Givara
Well, waiting for the RFP to buy it. And I feel to let my 2080 ti defecate on it) yet my card bent only GTA 5 and Kingdom Kam)
Givara
Spoiler
Givara wrote:
in the town of 8000+ people
Key words. Unfortunately, this is a question for the game engine. The same thing is happening in any other city-building game, and even in some vaivatta with construction. The more people and objects, the harder it is for the engine to digest them. without all of this works well, but everything has a limit, and it looks like 8000 inhabitants is a kind of hint. Nothing can be done, and optimization from the definition, it is not only FPS, but the lag, bugs, broken scripts, etc. etc. and apparently, the optimization is good, the rest of the game with graphic settings.
Metis163
GTA 5? She flies even in 4k 2080. I'll tell you where fps dropped below 60, this is the first part of dogs with settings 4k and smoothing txaa4, and if you put fxaa, then everything is OK. the Second part is much better optimized than the first.
Ursul35
There is a zoom setting put. And anything above 1700, drops FPS below 60) I'm not the first to see this. In YouTube there is a video how to put such settings and any map put on their knees) and sly too.
Metis163
I know this setting. It should include when playing in small resolutions and when you put the 4k is nonsense to increase it more than it is by default. In reality, will have a resolution much higher than 4k, which is not going to handle even four titans.
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For example, this game in resolution 10k (massalimova 200% of 5k) and hard drop of fps
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Ursul35
Yes, I understand. But imagine if you brought home this video card. Your first action? With the evil laughter of the villain twisting to the max all the graphics settings in all games and look at their actions)
Who can tell me, with all graphics settings at any resolution, textures are loaded to the eyes with a delay of a few seconds. However, neither the CPU nor the graphics card is not loaded on 100%. Can't remember whether it was a problem in other parts of the series. This is a problem in gland or in the game?
System 1080 + R5 1600 + 16GB.
Trusovskii
Noticed a problem on directx 12, with the switch to directx 11 the problem disappears
GamesKnight
I have any directx. Eye think 11 the delay is smaller, but the overall problem persists.