Optimization (Kingdom Come: Deliverance)
Guys what kind of optimization in the game?HardcoreGroks
Try to do as I wrote above. I tested for a couple of minutes, because. there is no time, but at 720p the FPS rose to 50+, the graphics deteriorated, but not stretched, in any case it's better this way. Don't you get constant black loading screens with the ssd during dialogs?
I think someone has friezes and lags in the game, this is due to the amount of video memory, and if it is less than 3GB, then gg, apparently the game does not compensate for the lack of video memory, RAM memory, as is customary in most games
Core i7-7700K CPU
32 GB RAM
And a dead GTX 750 1
GB I didn't bully the system, because it's obvious. And it is clear that a part of the iron clearly requires replacement, but one moment surprises. For some reason, performance rests not in vidyuhi, but in percent due to periodic cases of peak consumption. 99% of the total, at the usual 40-50, and the load on the GPU, on the contrary, falls:
Spoiler
Such friezes last 1-2 seconds, but sometimes several times in a row, very annoying. Has anyone come across?
treffff
HDD, but there is no heavy load on it at such moments either. I have 2 monitors and always monitor the load in real time. However, I admit that after that there will be friezes for other reasons. But I can't figure out exactly why.
treffff
On the one hand, this seems to be logical and simply determined by the method of excluding and comparing lags on different configurations. But these peaks somehow stand out too strikingly from the overall schedule. Therefore, it seems to me that in a particular case it is more likely not about the lack of optimization, but about the presence of critical errors in the game. And the analysis can be carried out as follows: on computers of completely different configurations, for unknown reasons, graphically (but not by sound), the game process is suspended for several seconds, against the background of a drop in the load of the graphics processor and an increase to the load limit of the central one. It is reliably known that on some configurations with one of the processors of the same generation there are no such problems.
With the same probability, it can be an error caused by a certain reason, leading absolutely any processor to the same state. And somewhere I saw it, I would remember ..
treffff
installed the game on the HDD, the settings were high, there were no freezes, it drops to 40 fps when the map and objects on it are loaded, installed on the SSD, the settings are the same, the game is loaded with the menu in the game for 8 seconds, before conversations for 1 second the screen goes out, but when loading textures and maps, it also drops up to 40 fps for 1 second as it was on the HDD. i7 2600k 4hz, ram 20gb, 1080gth, windows 8.1
worys wrote:
despite the fact that visually the difference between the shadow settings is not particularly noticeable.
There, not how many shadows eat the resolution of shadow maps, but the range of their drawing and the distance of the update by their engine. Shadow preset - controls engine options in the console with the e_shadows tag...
For Preset High
e_ShadowsCastViewDistRatio = 1 []
e_ShadowsCastViewDistRatioLights = 0.2 []
e_ShadowsCastViewDistRatioMulInvis = 0.6 []
e_ShadowsMaxTexRes = 1024
e_ShadowsUpdateViewDist2Ratio = 1024 adds
the first three more penalties. but given the set of commands, yes, now you can really boost everything.
The developers just hurried, it would not be bad if the settings auto-detection worked better - the game sets stupid settings for the cache - when there is enough 16 GB of RAM and vram on adapter 8, it does not see ssd and sets low settings for texture streaming speed.
The problem is that the developers set the basis of the settings for everyone. I hope the patch will improve GPU / CPU utilization and patch the engine, optimize the number of drawcalls, and not stupidly cut the settings.
treffff
Damn dude, well, that's why I wrote that there are no loads on the disk at that moment, in order to ensure that the slowness of the hard / bad / fragmentation and other delights are excluded. On the contrary - loading faster than I expected. And bad optimization is when on a completely top-end machine a slideshow with a mediocre graphics for such systems, and not when on a semi-assembled machine the strongest (of the critically important) element hangs and the weakest one smokes on the sidelines completely unoccupied from the word.
Streeting wrote:
I think someone has friezes and lags in the game, this is due to the amount of video memory, and if it is less than 3GB, then gg, apparently the game does not compensate for the lack of video memory, RAM memory, as is customary in most games
Judging by the cache settings in the game, the engine does not care how much RAM you have, whether there is an ssd. Allocates pools a minuscule some.
This affects both loading and lags + general comfort. After the patch, you will need to compile the config file for yourself, if you do the optimization, you can get the coveted stable 60+ on ultra.
i9 7900X + SLI 1080ti + 64gb ddr4. Stable 60 fps with v sync at 4k and ultra. Optimization in the game is good, I don't know what everyone is complaining about.
Vladimir545
Well, I have an ancient 2nd generation percent, and I don’t have any freezes up to 0, it’s on high settings, you set the highest quality FPS drops a little, but I’m generally silent about ultra in cities, it can drop FPS from scratch to 25)
Solved the problem of freezes for 1-2 seconds with 100% loading of the processor using the BES program (google it) !!
i7 2600k. OC. Gtx 980 g1 gaming OC Ultra settings, on the market min FPS about 40, otherwise up to 55. But the game crashes often, textures are loaded on the go ..... I hope they fix it
Intel(R) Core(TM) i7-2600 CPU @ 3.40 GHz 3.70 GHz Settings on Low, almost flies, starts to stutter after a while - and this is with -heapsize 1048576, file user.cfg
wh_pl_showfirecursor=1
r_motionblur 0
r_vsync 0
RAM 8 Gb, I plan to go shopping and look for more. On the Internet, I read that a maximum of 32 GB of RAM is possible. Question: Does it make sense to install so many RAM?
Blaster Dark
In the config, in place of the space =
set r_vsync=0
For games, 16GB is enough, the main thing is that it should be in two-thread.
I chose 3 places in the first location, where the fps really jumps and made a test of the settings.
1. Inside the store.
2. General view.
3. The seaters on the bench.
Max settings + 1080p - 11/19/14 fps. I chose the premises and the shop on purpose, if the store can still be explained in some way, then the shop remained a mystery to me why it sags there.
Maximum settings + 640x480 - 16/31/16 fps. Any other game would fly away for 60 fps. This one is too buggy and doesn't care about resolution.
Minimum settings + 1080p - 55-60/60/60 fps. For some reason, there are jumps inside the store.
Then I left the resolution at 1080p and set each setting to ultra, it turned out:
55-60/60/44-55 objects
55/60/60 effects
40/60/50-55 lighting
55/60/60 particles
50/60/60 physics
50-55/60/55-60 post-processing
40-45/50/45 shaders
40-45/60/45 shadows
50-60/60/60 textures
55-60/ 60/60 water
45-55/60/60 volume effects
55/60/60 vegetation
50-55/60/55 object visibility
50-55/45/45-55 draw distance
55-60/60/50-60 vegetation rendering
50/60/60 blurring FPS drops
the most - lighting, shaders, shadows, 3D effects, draw distance (individually).