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AlSar 10.11.21 08:26 pm

Game "Question-Answer" for GTA: SA (Grand Theft Auto: San Andreas)

Game "Question-Answer" part VIII
| I | II | III | IV | V | VI | VII |

Rules.
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C
Champion 2016 10.11.21

and in Yay Ka-Boom-Boom there is a jump, that is, so it rolls


Nikined,
I don’t know, tell me chtoli. otherwise we will guess for six months again

n
nyu 10.11.21

So, Las Venturas. I will describe my passes, indicate where they are incorrect (in terms of jumps).
"Fender ketchup" - you ride back and forth on Plos, as an option for jumping in the aero or around the LP on the freeway. No jumping.
"Explosive situation". There are no career jumps, and the whole mission takes place there.
"You've had your chips". Drive to the factory, carry out actions there, come back. No jumping.
"Don peyote". Get to the place and return back by an arbitrary route.
"Intensive care". Get to the hospital, ride the ambulance, go to the slaughterhouse. On a flat surface.
"The meat business". Get to the slaughterhouse, go through the mission there, go back. No jumping.
"Freefall". There are no jumps at the airport as far as I know, and the rest of the mission takes place in the air.
"Saint Mark's Bistro". Same.
"Fish in a barrel". Just a movie.
"Madd Dogg". Catch Madd Dogg and take her to the clinic. I can't remember jumping along the way.
"Misappropriation". It always took place in Aldea Malvada, however, since I had to fly, the agent flew into the parking lot, and there it is quite possible to kill him. Perhaps somewhere further there is a jump.
"High noon". There are no jumps along the route.
"Architectural espionage". Get to the department, go through the task there and go back. On the way to the tourists with a photo, if it is suddenly not there, there are also no jumps.
"Key to her heart". As far as I know,
"Dam and blast". There are no jumps at the airport, there are no jumps on the dam below either.
"Cop wheels". The path to bikes does not go through places with unique jumps.
"Up, up and away!" Arbitrary path to the oil base, then the mission takes place at the base and in the air.
"Breaking the bank at Caligula's". The path to the casino, the rest of the mission goes there, then the path to the abandoned airfield.
Actually, that's all. I obviously don't understand or know something.

C
Champion 2016 10.11.21

New
also A Home in the Hills, but I don't remember anything there either.

C
Champion 2016 10.11.21

Nikined
as you can see, we remembered all the missions and did not find anything there. otherwise I would have already said

n
nyu 10.11.21

Nikined
Never again pose a question this way. He wrote: "But the jump is still quite obvious, it is not possible to bypass it." And a few more similar phrases. And it turns out interesting: you cannot get around, but you can simply not get there. I played the game more than once or twice, but I always managed to finish the mission back in Aldea Malvada or on the roof of the parking lot. And this (the first option), as it seems to me, is the normal option for the passage. And to chase down is already "plan B". Unlike the same "Wu Zi Mu", where the jump at least can be done without being distracted from the "standard passage". Although I expected something like this.
In general, okay, ask the next question, just please - universal for all playthroughs and for all players.

C
Champion 2016 10.11.21

In my subjective opinion, only two missions are suitable for the answer, namely Small Town Bank and Yay Ka-Boom-Boom

In general, missions where it is impossible to bypass at all, in gtas it turns out and not. In the gtavs there was one such

n
nyu 10.11.21

2008 Champion
Yay Ka-Boom-Boom has an alternate playthrough that eliminates the jump. In the Local liqour store, indeed, you can not get there. Wu Zi Mu, in principle, is also suitable. I never jumped during the passage (I went around and thought it was somewhat inconvenient), but, having passed with a jump, I was convinced that it was faster, apparently, as planned ...

n
nyu 10.11.21

Nikined
1. Perhaps I read something inattentively. But it seems to me that not counting "Wu Zi Mu" to indicate "Misappropriation" is not entirely correct.
2. Well, in general, yes, the showdown in Aldea Malvada is the passage of the mission. Features of the mission or secrets and gags can be interesting if they facilitate the passage ... and are not the result of some omission. (Although there may be different views). But in practice, it turns out that with a faster passage, I will not be able to answer the question. And in my opinion, this is not entirely correct.
3. I am not against interesting questions. Uniqueness will also be when you need to notice something that is usually not noticed. But within the framework of normal or alternative-positive missions. Or within the framework of other tasks (professions, stadiums ...), few people ask such questions. But if an asterisk appears after the failure of the paramedic mission at level 12, I don't think it is worth asking a question like "what can happen at level 12 of the paramedic mission?" I hope you understand what I am trying to convey.

C
Champion 2016 10.11.21

Nikined
I'm just talking about something else. I agree that this jump is present in the mission. It's just that this version of the development of the mission is not a standard chtoli, well, very few people will wait right up to this moment to pass the jump.

Well, ask a question.

n
nyu 10.11.21

Nikined
Well, that's what I was talking about: to apply ingenuity, to compare facts, to search in practice, etc. makes sense if it is towards the rationalization of the passage. From the point of view of Rockstar, it would not be superfluous in general to make the mission failed if the target flew away from Aldea Malvada (for example, "how many witnesses saw this flight over the desert? And then he landed and the pilot disappeared somewhere"). And I didn’t quite understand what “send to jump” means. In "Wu Zi Mu" everyone collides with the jump, because this is the shortest path from one checkpoint to another, and in "Misappropriation" you still have to get to the jump, moreover, by irrational passage. I don't think that at this point in time it will be interesting to go through a series of missions in an irrational way in order to look for some new opportunities. They are looking for this, for example, when they want to get a unique vehicle.
In general, okay, we figured it out, we will not offtopic. Ask the next question. Even if he is like this, knowing your train of thought, as well as experience in solving such questions, I think it will be easier to answer.
PS In this regard, I do not find it surprising the absence of this mission on many manuals about unique jumps.

n
nyu 10.11.21

Nikined
in "Wu Zi Mu" all collide. And although I myself have never jumped, I agree that it lies along the route. And the jumps are all hidden and are performed, as a rule, with acceleration, so you cannot say directly that you will be "pushed" to jump. All players strive to rationalize the passage, go as quickly and inexpensively as possible. For this, "speedruns" are arranged, passing with a minimum of hp, and so on. Or they are developing interesting options for passing missions ("how else can you go through it?"). And only some interesting options, "but what if miss this goal? ..) And there are very few. Well, if you're particularly corny do not have time to kill the agent on the mountain, then ...

In short, the next question you did not ask, it I'll do it.
How checkpoints are distributed in the task "
1. How many points can you earn?
2. What are the checkpoint colors?
3. How many points are awarded for reaching the checkpoint of each color?
4. How many checkpoints of each color (color1 = n, color2 = m, etc.)?
5. How many points can you get by collecting only checkpoints of the same color (only color1 = n1 * n; color2 = m1 * m, etc.)?

n
nyu 10.11.21

Nikined
About the agent. Yes, in one of the playthroughs he did not have time, but he killed him before the jump, almost immediately after landing.

1.wrong.
2. yes, only yellow in the game is called amber.
3. true.
4. awaiting a response.
5. waiting for an answer
The essence of the task was exactly 4 and 5 questions, the first three are for "warm-up", so the task remains.

C
Champion 2016 10.11.21

Not everyone, for example, Champion 2008,
I know that there is a jump, I just do not perform it in the race. maybe he improves the result, I will not argue. I just didn't think about it before.

especially in races and so wins for a clear advantage and you don't really think about where you can improve the result.

1.41?
mine 61

n
nyu 10.11.21

Nikined
Yes, 61 points in total.
Answer questions 4 and 5.

C
Champion 2016 10.11.21

How many points can you get by collecting only checkpoints of the same color
other than green, is it real at all? as far as I remember, there are moments when first the green one hangs, and then the red / orange one hangs on the same obstacle, that is, you can't get to the second one without taking the first one (if I'm not confusing anything, of course)

n
nyu 10.11.21

Champion2008
The key question is # 4, i.e. how many checkpoints of each color there are. Question number 5 theoretically follows from the 4th (what is the contribution of the checkpoint of each color to the overall statistics). If we talk about the practical side, then almost everywhere you can get to the "next" without taking the "previous".

S
SA Pr0 10.11.21

nyu
4. Green - 13, amber - 12, red - 8.
5. 13, 24 and 24 points.

n
nyu 10.11.21

SA_Pr0
"Raised" the topic, although I already thought it would remain "hanging" for a long time). But sometimes a break of 3.5 months is not bad.
The answer is correct, ask the next question.

S
SA Pr0 10.11.21

In which missions does Karl have a weapon with infinite ammo, what kind of weapon is it?

n
nyu 10.11.21

SA_Pr0
Complex question requiring clarification.
For example, "Tagging up turf" is an endless can of paint. Formally a weapon.
SF Stadium is an endless SMG.
"Up, up and away!" - endless minigun. "Supply lines ..." - an airplane with infinite weapons.
Shooting gallery assignments are also missions to some extent.
Chase missions: "Just business" (micro-SMG), "Reuniting the Families" (AK47), "End of the line" (part 3, micro-SMG).