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saa0891 10.11.21 09:44 pm

Which unit annoys you the most (XCOM 2)




ANDROMEDON annoys me so much, not only does he have quite strong armor, he also hits the area with acid grenades, and hits quite painfully, but his trademark is that he is revived after destruction, if two of them are already a problem .In the beginning, when my fighters were not particularly pumped and the weapons were only magnetic, in general there was an ass.



Especially in some kind of mission (the level of complexity of the mission is extremely difficult) where you need to protect or hack the computer.




The same 'Mechs, even the SECTOPOD, can be hacked and disabled or even made an ally.



Although I have not yet developed psi attacks, it is possible that ANDROMEDON can be brought under control.
10 Comments
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A
Alhames 10.11.21

Psychos can take control of it, like before destruction, after destruction - this is an ordinary mechanical armor that can be hacked.
Armor is useless because she has only one ability - to come close and knock.

S
Sergey Buvaka 10.11.21

At the start, these are spearmen. Yes, andromedon is very dangerous, but with the help of a heavy machine gunner, you can go to bed. It also solves the problem of stasis. Sectopods ceased to be a problem when they began to drag machine gunners in the squad. In fact, Advent delivers the most problems, there are a lot of them, they do not shoot badly, and if they come out in a crowd, they cause problems.

Y
Yuri Tuboltsev 10.11.21

Definitely spearmen. They appear early, there are many lives and you still have a simple firearm, they run far and even stun. But the most pissed off unit is the "random" one.

S
Sergey Buvaka 10.11.21

and in the end, the most dangerous are not sectopods, gatekeepers and andromedons, but


C
Cyclik_ 10.11.21

Sergey Buvaka
Ahahahahaha

I
Inrush 10.11.21

Early in the game - Stan Lancer, Viper. True, they are not so scary as long as there are stun grenades, but still ...
I can't remember a mission in which Andromedon would have made my game more difficult. He, of course, is a dangerous enemy, but by his appearance the grenadiers have plasma grenades, as well as improved acid grenades, which easily allows you to quickly bring Andromedon to the second phase, where snipers with blue cartridges can easily remove him ... or a specialist will disable it. Or you can simply bring him to the second phase and further switch attention to other opponents, if Andromedon's spacesuit does not reach anyone. When the psionic rises to the level of the Magus, then I really start to rejoice at the appearance of Andromedon, since the probability of taking him under control is 90% (if the device is for a psionic of the third level).

M
Mercurionio 10.11.21

Spearmen. They always enrage, at all stages of the game, sometimes, even flash drives do not save.
And they also strain the archons, because the chance of hitting them is always small, and as you hit the troch, you get even lower = And they hurt = (
PS: in the early stages, the centurions still strain, but then it becomes easier.

S
Sergey Buvaka 10.11.21

Andromedon is good to finish off with a ranger with invulnerability, andromedon will hit him 100%, and that one is immune. In general, I wrote many times and I will write more! A grenadier in the machine gunner branch with full leveling for accuracy and an upgrade in the cannon for the chance of an instant kill solves all fatty problems, either one-shot (which is very common) or at least removes up to 6 armor and demolishes a huge pack of hp

Y
Yuri Tuboltsev 10.11.21

Sergey Buvaka
I was not even surprised at this scenario, I already wrote the beginning of the game when these units dominate, it is too overcomplicated in contrast to the middle and end of the game. Therefore, the main losses come from ordinary soldiers. Curve balance and nothing more.

S
Sergey Buvaka 10.11.21

By the way, the variety of alien packs is very encouraging that there are no constant three mutons or three sectoids.