Impressions of the game v.2 (Rage)
Continuation of the theme First impressions of the game!All opponents are absolutely stupid, everyone does the same thing.
Brad. RAGE is currently second only to FEAR first.
.Enemy.
Yes? okay if so - this is probably why they throw grenades into an empty room 10 times, they hide behind boxes so that their head sticks out from above, they make the same movements, new forces run up and stand in place in such a way that when you shoot them all the corpses lie exactly in the same place as the previous ones, the barefoots hang in the car in the garage and do not make any inclinations at all, the opponents run out endlessly, do not use weapons other than the ones that are standardly given to them, and no really powerful enemy can adequately respond to a rocket shot from a shotgun, if it were not for the doors closing behind you in the story and the localization of gg in rooms with a horde of opponents, then it would not be interesting to play at all!
mc2007 Highlighting
objects - generally perverted
This is an element of casualness. This is even found in some old-school projects of many years ago, alas.
Even in GTA 4, it is not so easy to find a cannon that was lying around in an alley, if you do not drive very close. Although there is highlighting, it is very slight.
There are too many useless conversations in the game, it would be okay to answer something else, but listening to useless chatter is unbearable.
And it's a shame that you can't miss it.
1. In vain the developers decided to combine 3 different genres in one
It seems that it was just such an experiment. I would say that it is very disastrous.
I also agree with your conclusion. The idea is excellent, the potential is great for the game, which combines so many genres, and the implementation is poor. Boring and sad. Failure of the year? It will definitely be on the Top 10 list!
makselo
Ololo. Newphage, am I right? This is why you absolutely cannot understand why we oldfagi disliked Raga.
Enemy.
Don't be stupid, he described everything correctly about the opponents. They are stupid, and this is in 2011 from the legendary iD software: /
A.Soldier of Light
Don't be stupid , he described everything correctly about the opponents. They are stupid, and this is in 2011 from the legendary iD software: /
You are stupid here, because you write such posts.
AI is really the best shooter that has come out in recent years.
Yes, and the shootings made me very happy, this has not happened for a long time, the weapon is really felt, there is recoil, the cartridges are running out, and the bots are not cotton-cardboard dummies, in general, the tent part is very pleased.
They have already described the stupidity of AI before me, so you are not in the subject)
A.Soldier of Light
Here they have already described the stupidity of AI before me, so you are not in the subject)
In what topic buddy, you do not need to transfer arrows to anyone.
If you yourself are not able to specifically describe what the stupidity of AI is, then do not write any nonsense.
You probably played Rage for a couple of hours, and if you still completed the game to the end, and did not understand the cool shooter part of this game and the excellent AI of bots, then I'm sorry I can't help you with anything.
saa0891
Well, come on like this: I wrote about the stupidity of opponents. In my post you can read what does not suit you specifically. Shooter shooter and play in metro 2033 there opponents will be bolder and smarter and kill more often much, although the same linear game. I don't care what engine is there, even if the bots are dancing lezginka, but I never saw a normal, non-monotonous shooting of opponents! And I was simply shocked when I shot all the enemies into the room in the game at this stage, started the car and drove it to the next room (I don’t know how to name the location or the battle scene correctly) and DID NOT DETECT a single enemy at all !!! and then he passed literally to the first turn and met a crowd of bots, here I wondered what the hell they did!
and play in metro 2033 there opponents will be bolder and smarter and kill more often much,
Yeah, these are the AIs from which you can in the shadow of the hidden and who run under the bullets chtol ???? xD
.Enemy.
yeah, but in general, hiding in the shadows is a feature of the game :) and I don’t remember that they would run out under the bullets, I remember how I zadbalalsya to pick them out from behind the cars and how they skillfully dug behind the boxes, so what the hell are you there from the sniper rifle take it off!
mc2007
Shooter shooter and play in metro 2033 there opponents will be bolder and smarter and kill more often much
Further there are a lot of bukf.
This is such a joke, no offense to Metro 2033 will be said, because I really respect this game, and I really liked it, since there are a lot of interesting features, starting from the presentation of the plot (and if you read the book, then impressions multiply several times), then when you play this game you just experience unforgettable sensations, and ending with stunning graphics, cool well-developed locations, and all sorts of things such as a gas mask, etc.
But the AI ​​of opponents in Metro 2033 leaves much to be desired, in reality, sometimes they are so blunt specifically, then they don't see you point-blank, then in stealth mode they fire a kilometer away, and that's not all.
Yes, about the complexity of Metro 2033, I played the game three times, twice on the Stalker difficulty + this is what was released later with a patch, in short, the most difficult mode - the only place where I was killed several times is after leaving the city, after the mission where you save the boy. And then they didn't just kill me, but just my gas mask cracked and the filters ran out, and not because I was shot, I even had to start with an early checkpoint in order to get more filters.
Now about the AI ​​in Rage.
Immediately I will make a small detail, what I will write further does not concern mutants. The mutants in this game are made just to test all gadgets, weapons and various devices on them in full, which will not work with ordinary soldiers.
The first thing that pleased me was the behavior of the bots, as I already wrote it is the best of all shooters that came out over the past three years. They do not stand like cotton dummies, but really behave very naturally, they hide before shooting, stick their heads out to see where the target, if you hit them, also hide and begin to shoot in the blind.
When there are two or one people left from the detachment, they retreat, and this is also accompanied by a strong word for us piz..dets, they wet us, which adds even more atmosphere to the game, if reinforcements come up, they again move to the front lines.
When injured, they not only shoot back, but also crawl back behind cover.
With a serious injury, the GG, on the contrary, attack and try to finish us off.
When thrown at them, grenades run off to the side.
If there is a serious armored enemy in their ranks, then he goes forward as expected.
I was very pleased that the bots are quite tenacious, and do not die from one shot in the head, and if they are also wearing helmets, then these helmets must be shot off from the beginning, some bots are in body armor, or they have just plate armor on them.
The weapons in the game are just awesome, ranging from appearance, recoil, various cartridges and ending with upgrades for this weapon.
Physics at the level, corpses fall as it should, and fly off from explosions, and from a shot from a shotgun.
AI as I have already described is the best of all shooters.
Yes, at the expense of the complexity, play at least at a difficult level, completely different sensations, and other emotions, cleanse very specifically and painfully, but all this inflow of adrenaline is very much spoiled by these fucking console attachments - this self-healing health was very upsetting (after all, there are first-aid kits , fuck this console hat here, all the same, as in STALKERE it is coolly implemented, about injuries and bleeding, I'm not talking at all, and after all there is an artifact to restore health, but no one imposes on using it), and the defibrillator never to this topic.
I don't know what you wrote about the radio-controlled car, but you won't blow up a soldier, they will shoot it right away, if only the bosses, the same applies to the turrets, well, the armored robot will live a little longer, and will distract their attention a little, and give you time to attack ...
Summing up all the results, we can safely say that in Rage the shooter part is generally one of the best, for all games, on a par with FEAR, although in this game only the behavior of bots is good, and the shooter part is basically ordinary, except for the slowing down of time, and STALKER is here the situation is slightly different, the shooter part is generally the best of all shooters (ballistics, physics, recoil, weapon wear and jamming, etc.), but the behavior of bots is worse than in RAGE, but much better than in other games.
saa0891
Listen, maybe the pirate is actually wildly rezena in intelligence, because 2a armored robots practically deprived me of my job in the quest with the distillery, I'll try to explain it with a typewriter or post screenshots later. I wanted to make screenshots and remove vidyushek during the game, but now I’ll hardly do it, I don’t want to go through it again. And I always play at least the penultimate level of difficulty - this is not even discussed!))
A.Soldier of Light
What does Newfag or Oldfag have to do with it? And what exactly? This is not the first year I have been playing games and not everything. Very rarely I like something serious. Maybe this is due to the fact that I am no longer 16 years old.
Into the account of Ragi.
I do not consider the game to be a failure. This is my opinion and my taste, which are taking place. I will repeat once again that I did not expect anything beyond the natural from the game.
saa0891 I
fully agree with you. They especially like shooting games in the game (the enemy shoots at the blind - I have never seen this anywhere).
makselo
Oh, haven't you met? But what about the good old GTA 4, in which enemies both hide behind cover, and run away if injured, and shoot at the blind, and stick their heads out from behind cover to find the player?
makselo Play
again, what are your years.
In Rage, cannon fodder (opponents) is no smarter than in GTA 4.
As for me, so igruha does not cause much delight. The freedom of choice is clearly not enough. Personally, I had no desire to carry out the tasks of the guy who rode the buggy at the very beginning. It seems like space is all around, but it is somehow cramped and not comfortable. Most of the assignments are boring. I doubt that I will reach the final.
I
'm just smarter, a lot. In GTA 4, yes, the AI ​​is good, but they are constantly crawling under the bullets. And they normally do not know how to use shelters.