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Dogmit 01.09.19 01:41 pm

Lost do with age, interest in games?

Lost do with age, interest in games?
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CpaHblN 4onNk 01.09.19

vftor wrote:
To such a life with such games of course lost. And not to die from such a life, switch to other interests that are still there.
vftor, and rightly so!
In fact, You have pinpointed the root cause of SUCH games. And this problem is not games, and built around them system, which is part of the global industry potreblyatstva under the laws of which people are obliged to chase any crap if it is advertised as steep, - nekstgen!, the future today!, incredible level of something that you never will understand and will not notice! and other marketing traps. Hence people fatigue: well, just caught up, just grabbed, that's just just recently became cool as the best of the best on this planet, and here again a new fad, and one who has not had time to enjoy his coolness, again, is rapidly turning into a lame, if not you have time to grab another novelty, which again is guaranteed to make him krutenkova the quiet badass... Stress->fatigue->burnout->apathy->General indifference to life. All because people forgot the elementary: Life is short, and how much did not eat, EAT for the FUTURE you SHOULD NOT TRY. © m\f treasure Island, 1988

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vftor 01.09.19

CpaHblN 4onNk
CpaHblN 4onNk wrote:
And this problem is not games, and built around them system
All right. And the system they built on the principle of the stamp and stupidity, until the dope. Because fools are easier to manage and to sell any shit. They are stupid, and think that everyone else is stupid. But smart people quite a lot, and therefore the whole system with her foolishness, not only lost interest, but there is disgust, as from the hype. People go to the world games to fill the void of the real world, but These games should be abandoned and to find interesting activities in the real world.
PS: many times I gave hints to the developers (in the forums), how to make games, so they were interesting, but they still stick to their line, which once again confirms their stupidity in this system.

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CpaHblN 4onNk 01.09.19

vftor wrote:
All right. And the system they built on the principle of the stamp and stupidity, until the dope. Because fools are easier to manage and to sell any shit. They are stupid, and think that everyone else is stupid. But smart people quite a lot, and therefore the whole system with her foolishness, not only lost interest, but there is disgust, as from the hype. People go to the world games to fill the void of the real world, but These games should be abandoned and to find interesting activities in the real world.
vftor, in the name of oats and hay, and pig's ears! Aluminum crushed, brother!!

vftor wrote:
PS: many times I gave hints to the developers (in the forums), how to make games, so they were interesting, but they still stick to their line, which once again confirms their stupidity in this system.
vftor, give clues to me, I at least listen to - so I already did some time ago seriously went into game development after a zombie-survival of alkakalnis with revolutsionny Kraft!!!!! and packs Mmoshek with magic and dragons. At the same time it would be interesting to hear Your opinion about my own experience in game mechanics and in the flow of the stories.

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[Denis Aleksandrovich] 01.09.19

That Control brought up the other day, looked up the passage, does not cause any emotions, nothing special,Ah... Yes... Reflection.I no longer saw the reflections... Probably.Actually, on the same PS3 was TLOU implemented in glass doors and mirror reflections console 2006, and then RTX needed.Even torrent do not want to take.In Mafia 2, too, is in the mirror reflection, and the game Paschen 2010

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Rashid Dautov 01.09.19

I have (I'm 56) is not lost. Interests moved to another stage. I like to play in 3d. But unfortunately the monitors will no longer be released in this format(I have tons of video card) and I want in good resolution. Now all the money goes to the update setup (update now.amplifier,..well, etc.).The dream of his youth-stereo system. This year played only a few times. Once.

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vftor 01.09.19

CpaHblN 4onNk
CpaHblN 4onNk wrote:
let's tips to me
First I will outline the essential criteria interest in the game any person:
1. The reaction of interest
the human psyche responds to emotional-meaningful for him novelty.
2. The level of interest
- interest occurs when more than 20% of emotionally significant novelty.
- interest maximum at 50%
- interest almost disappears when more 80%
3. The freedom of movement and action of GH at any time.
4. Freedom of moral choice (values, motives), the inherent nature of the individual.
you have the choice of morality laid down by education in society.

And now tips for improving games:
1. On the basis of the necessary criteria:
- each new game (and series) needs to have emotionally meaningful novelty, and no template.
- there should be a large selection range difficulties (and races too), which regulates the level of interest, i.e., the amount of incoming information from NPCs and his memory to GG in communication and interaction.
- enter games the memory PS on the ratio of PS to HS and HS to PS (from changing attitudes will change the actions of the NPC). To implement the memorization, the NTC requires evaluation relative to the GG NPC (appearance and sentences to communicate). Require the introduction of Artificial Intelligence for self-study PS.
- preferably open world.
- freedom for the GG movement, action and moral choice.
- for the replayability of the game requires manual saving at any time, or at least Chapter by Chapter.

2. Universal game for any gamer and of all genres:
- all of the above according to claim 1
- complete lack of plot (the script) from the developers. The plot will be built by the gamer in the game according to his desire, capabilities and relationship NPS. The replay value of the game will be 100%.
- ability to change the appearance of images on the screen during the game (1st or 3rd person, or top-side), in relation to the chosen genre games gamer.

3. There are more sophisticated methods of improving games, but they are very complicated or even impossible due to the imperfections of computer technology.

As an example: I built the story at will in the game Skyrim (with mods and cheats) and got what I wanted. Unfortunately, the game engine has a limit on the number of mods (255), which I have achieved.

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CpaHblN 4onNk 01.09.19

vftor wrote:
There are more sophisticated methods of improving games, but they are very complicated or even impossible due to the imperfections of computer technology.
vftor largely agree with You more - I had initially based its activities in the field of game design, based on similar considerations. BUT!
Yes, there is always a BUT! The same You mentioned Skyrim, I finally can not work - have already killed dragons, mageia and other unscientific crap, besides, it is also a template, boring and even more of Egypt, who reigned in the movies and games a few years ago. Here the problem is that the templates can not be avoided, the word all, for such is human psychology - people should be given all the names he want the shortcuts to create templates that are easier to build then my life, no more, no less.
Lost memory, I don't even remember what sex you are, is also a pattern and is quite thick, sorry. And so as old as humanity itself. And the list goes on - thousands of them, salonista one another, not even going to bore You with transfers, including dragons, which, despite the fact that actually cold-blooded reptiles and at the first frost in late autumn, just have to hibernate, in games well chuystvuyu not only in the snow, but flying in the frosty air, where in reality, even the aircraft wings are covered with ice, yeah.
The plot will also be always - You built your own story in Skyrim, NOT BECAUSE YOU PLAYED GREAT, BUT BECAUSE IT is ALL, FROM BEGINNING TO END, WROTE the authors of the GAMES OR MODS - NPCS do NOT INVENT YOUR own PHRASES OR QUESTS THAT GAVE YOU, ALONE, WITHOUT outside INVOLVEMENT, AND EVENTS do NOT occur ACCORDING to the PRINCIPLE of SUDDENLY OUT of nowhere.. all of a SUDDEN!!!!!. And this is also the template did so.
Replayability, I can tell You the big secret, is achieved through variability, not by the presence of several endings. Multiple endings for me personally immediately kill the game - WELL, I WILL NOT STATISTICSTHAT TIMES PEREPROHODIT, to PREPONDERATE, re-hire, to PERSPERATE THAT PERHAPS SOMEDAY, to SEE a DIFFERENT ENDING. And not just me, by the way. For me it's just Jack, senseless and merciless, because if in real Dracheva I can choose who I am today, and who tomorrow, then the only difference in the end, and until that time you stupidly repeat or not repeat what you already did several times; besides, there's no guarantee that what you see at the end, you'll love it and will justify for you, these dozens of hours Dracheva. In this sense, for me, a great Academy DJs: when is a foretaste of the choice and from the very beginning pick power with a light or dark side, knocked the enemies the other way, honing the skills of the main character, and then another, can think again and to beat it all back, back from dark to light or Vice versa, from bright to leave on the dark, and without the need it is stereotyped to scroll miles of text and re-climb the same locations and see the same faces and the same set of animations, NPCs, to listen to the same conversations and the same music in the same situations. Replayability so far for me is SW Republic Commando - I KNOW what will happen in the end but don'T KNOW how this time going through the plot, as will put fighters on the positions, what weapons you will prefer to use. The variability of the way to the goal but not the goal itself - that it carries, makes for a kind of a show off trying to kill the enemy as NT posovremennee: foot robot to shoot or blow up with him a tank of fuel, valnut Trandoshan at a distance with a sniper or to keep close and let its green blood on the visor of his helmet. Yes, it does not exclude a surprise on the way - but the goal is known! So people read books and watch movies because I know that everything will be fine, but some details are forgotten. Because I come back to the human psyche, man is so constituted that he needs the template twice two is four, the sky is blue and water is wet, otherwise he'll panic and nothing new to learn, see, hear does not want. Yes, he loves to be surprised and wants something new and exciting - BUT WHEN HE is IN FULL SECURITY AND IN the CASE of INCREASING STRESS LEVELS can HIDE IN the FAMILIAR AND SAFE.
And because the templates and the plot is not touch - without this the game will not be simple, or it will be a simulation of stone or toilet: no pattern, no story from the developers, and this means replayability!
The memory of the NPCs and I have long been strained, but by Your logic, it's just breaking the pattern - each time like first, no? ;)
The moral choice was, but before tolerasty power is not seized. So yeah, the moral choices of the player, not the censoring. For example, I strained infected in the second Crisise - they, poor fellows, suffer, slowly dying and vyplavina own guts and glavgeroy indifferently passes instead to continuing their suffering in one swift shot!
Changing the camera is of course diminished realism - people can't see over his back! yeah and empathy diminished, - in the first person it's kind of like you, but because the shoulder is already someone else, yeah, but the variable may add interest if, say, implement it as a satellite or GPS-a map of the route is a figure of the main character.
Manually save - it's really what I miss perhaps most of all! I remember in Chrome quick sohranenok had five slots, so you could remain at different stages of the mission and return at any point in the menu quick save. And finally, what is the high - pass level on some F5-F8, without going into the menu to load!
Svodoba move is not for x64, because to it freedom was, or rather limited, but visually a vast Playground, inside of which and will be the coveted freedom, or game optimization and robust design of such testing period And zhy W then 4K textures that no optimization will litter any size memory and will power to hang any piece of metal?? If physics mercilessly slaughtered under 4K, because 4K in the dynamics and to Bada to bring that freedom of movement be removed immediately and permanently at the stage of level design - only rail, only AutoSave, only grafodrocherstvo! For it is the triune Lord hoppade bojinka modern igrostroya! For example, no one remembers how moved the grass under the feet of the main character in the second the pirates! GRASS! FROM HER!! MOVED AND ROCKED!!! THE PHYSICS OF GRASS AS A THREE-DIMENSIONAL OBJECT, CARL!!!! To see this in modern games is just a pipe... Well, if only not to bother myself, overwriting assets to Yuni and then hours of testing the end result. But there's no 4K does not Shine, and so shkolota thrown shit into the fan in the next ten years. But just who does it ask?
The choice of difficulty is a difficult choice, yeah. You know, he restricts the game what You no pleasure, as I understand it. So, the complexity should also be varied, and even better - to the variable complexity was achieved by variation of the way to the goal. For example, glavgeroy can't kill all the enemies, but it can to circumvent them; and to get around, he needs to get into some NT the rock, where he inadvertently may fall and hurt himself; but from the rock, he can shoot of the enemies, then go down and finish the rest, for those who use it will be more difficult. The main thing - not to limit the choice of ways and to avoid unnatural lowering complexity for the sake of gameplay. And that modern players behave as in the joke: What is there to think???? You have to jump!!!! Although extremes, such as some missions of GTA SA, too, should be avoided by all available means. And the choice of difficulty early in the game - it finally perversion, in my professional opinion, this replay value is not reached.
And the interest... If there is no story from the developers, then immediately empty, talking about the game and what to do about it. This, by the way, the sin of very many online strategies, tutorials - you, this brave new world, do here what you want and what you want, and what and why, finally, we do not know, but you play, you might like! And build you like, build, extract, grow, and then - SUDDENLY!!!!! - nabizhali, plundered all the caravans and broke everything, killed them all!.. You this in chat - What the fuck mate????? Two months of the game five minutes turned into shit!!!!!!, and you answer, And, Yes, too! We just didn't want to limit you - you had to guess! you're like, Guess????? What was I supposed to guess???? It's my game or yours???? Why YOUR GAME is to guess all SHOULD I???? And you answer, do not worry - now you know! Play on, there is further more interesting!! But I don't want to know what's next even more interesting - go where you right - You're the pilot of the galactic Empire! These wet, these are not wet, they will fuck you up, there to fly, not to fly, here the fish is wrapped, for winning the award for the proser of a reprimand on the party line to be entered in the registration card! It's your garage, it's your truck, your mechanic, a market with spare parts! Salary every Wednesday, plus a bonus buns, whistles and perdelkami! I realized - not realized - MARCH to WAR!!!!! And you play, because what you said in the briefing, YOU are your own boss, YOU are KING AND OVERLORD, A GOLAKTEKO YOURS! And then I'll see how much play in the first where you figure it out for yourself!, and how many in the second, where I give an introduction to dig me until the next oak, and then collect all the bricks and burn! - the difference is not hundreds of thousands, and sometimes by orders of magnitude in favor of the second, ord. And to think, it really is unimportant to the plot? In fact, who he is unimportant, they play Sims, and this game is a girl - only girls of different ages can take part in endless and pointless something from birth to death, and the peasants, you know, need a purpose in life and in the game.
On the other hand, the taste and color, you know, for someone who likes watermelon, who then pork hryaschik, yeah. Yes, often and that and the other, and you can without bread, as bequeathed to us by Winnie-the-Pooh, but in the end it may turn out as in the fable by Sergei Mikhalkov Elephant-painter and we are such a football just do not need.
Total for most of Your points totally agree with You on the rest either requires clarification in the terminology, or they seem to me a bit questionable with a fair amount of tastiness. Whatever it was, took note of, thank you for the quite detailed presentation and attention to different aspects. Will definitely consider in your work, in the case of controversial issues to seek clarifications, most likely in the PM.
Oh, that all would be well! A pleasure to communicate with such a versatile man!
vftor, thank You for the interesting correspondence conversation! I hope to discuss with You some NT threads! All the best, success and happiness in your personal and forum life!

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Gulyayuschaya vo mgle 01.09.19

The interest with age is not lost. Lost due to time. In the sense that the game is now worse and crappier. In the past decade, games were varied, the choice is rich, and most importantly they were made with soul. In this decade one of the Witcher, punched three Fikri, a lot of Calla Lily from duty, different looking sabikenov, Ordu hypertrophic Alferov, various nuclear nuclear postapokalipsisa and tons apanatschi infantile cartoon nonsense. With 90% of games throw in a bawdy-unplayable condition, and the main motive is money! Have played almost all genres except strategic. But I've heard that there all bad and even worse.

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vftor 01.09.19

CpaHblN 4onNk
CpaHblN 4onNk wrote:
You built your own story in Skyrim, NOT BECAUSE YOU PLAYED GREAT, BUT BECAUSE IT is ALL, FROM BEGINNING TO END, WROTE the authors of the GAMES OR MODS
No, not so. I had built a story, to reach in the game another goal, ignoring the plot and purpose of the developers. The goal is a peaceful life for the citizens of Skyrim and her companions. Dragons in my game was not there (broke the script), the war I eliminated before, also eliminated the thieves Guild and Dark brotherhood without joining and participation, vampires eliminated the mod, took a wife of the Jarl Elicit (modified), companion to live in luxurious Palaces. In General, all happy and content (at its level of development), and I'm happy that they are good.
CpaHblN 4onNk wrote:
Replayability, I can tell You the big secret, is achieved through variability, not by having multiple endings
CpaHblN 4onNk wrote:
The variability of the way to the goal but not the goal itself - that it carries
I agree. So for this I play mods-maps Far Cry 4. Paths in every fashion a lot of replay value and the maximum.
CpaHblN 4onNk wrote:
And because the templates and the plot is not touch - without it the game simply will not
CpaHblN 4onNk wrote:
If there is no plot from the developers, then immediately empty, talking about the game and what to do about it.
Stories from the developers of the template, and I do not like. So I prefer to create my own story. But any creation is a creative process, and not every gamer is capable of doing. Many people prefer not to think, and it is easier to go on rails of the plot. It is more interesting to them. I have the same values, motives and interests of others.
CpaHblN 4onNk wrote:
Svodoba move is not for x64
Just the opposite. System x64 more powerful, and enables optimizing the game with the freedom of movement and action GG. And the fact that the last game (from 2017-2019 g) require powerful computers, then here are the reasons business. For example, Skyrim, for system x32, with full freedom of movement and action, with the mod 255 PCs, with high quality graphics + mods, I is stable with FPS=60 to Win.7 x64.
CpaHblN 4onNk wrote:
The memory of the NPCs and I have long been strained, but by Your logic, it's just breaking the pattern - each time like first, no?
Yes, the gap primitive of the template. Memory NPC will give you the opportunity to communicate with them almost like in the real world.

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The_Black_Wolf 01.09.19

With age, not lost, lost from oversaturation. And then, as a rule, temporarily