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Cyclik_ 11.11.21 09:44 pm

Genetics or something else .... (XCOM 2)

Good time of day and it's me again, the person who wrote more than once about fashion on this forum. Now I have a problem. I started writing a mod that adds to XCOM 2:
1) Genetics - Implants that improve any indicators of a fighter.
2) Telekinesis - A kind of psi-onic power available to everyone except psi-onics. Opens earlier, not so powerful, Available to everyone except psi-onics.
3) Replacing the perks of the psi-onics.
And now to you.
1) Which of this list interests you?
2) What perks are needed in genetics and telekinesis?
What I could figure out myself:
-Explosion, psi-perk for the explosion of grenades from the enemy
-Disabling organics for 1 turn
-Health
regeneration -Jumping to N-height
3) What perks of the psi-operative did you never use and / or do you consider unnecessary?
-Remove everything except "Void Burst", "Zero Beam" and "Shield Stasis"
- Add "Psi Bomb"

PS Perhaps because of the course, I will temporarily abandon the project or due to lack of motivation, or you will say that it is complete shit idea.
10 Comments
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Rolento 11.11.21

Aura of accuracy - turns off random for 10 moves

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gigabait_220 11.11.21

Option 3. I will not advise on perks.

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Cyclik_ 11.11.21

Rolento
Ahahaha. What is it like? 100% hit from this aura?

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Cyclik_ 11.11.21

gigabait_220
I don't understand.

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Apokalipsis113 11.11.21

1) Genetics - Implants that improve any indicators of a fighter.
Make an alternative module on the ship, where you can genetically enhance a fighter according to the principles of PBS in the PBS slot. The bottom line is that this can be done on the ship, instead of random loot - useful for playing on high difficulty with a terminator, when the soldiers die quite stable. Well, and choose the degree of enhancement: the longer the fighter improves and is not available for sorties, the higher the chance (the game is about random, you cannot give 100%) for a larger bonus.
And telekinesis is simply not necessary - there is psionics for this. There is no need to interfere with the classes - there will be imbs.

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Cyclik_ 11.11.21

Apokalipsis113
There is a mod in the Workshop for making PBS.

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gigabait_220 11.11.21

Cyclik_
I am in favor of changing the perks of psionics (Or adding new ones), but I can not advise anything specific. :)

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Apokalipsis113 11.11.21

Cyclik_
There is a mod in the Workshop for making PBS.
Doing is not kosher: this is a 100% chance. This is not xcom.

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Co6uPaTeJIb 11.11.21

As in the first xcom, I don't remember the full name of the add-on, it will be interesting

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Cyclik_ 11.11.21

Co6uPaTeJIb
Enemy Within?