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MrCvm 11.11.21 09:51 pm

Problem (license) (Euro Truck Simulator 2)

Hello everyone!
Faced the following problem:
Images in the game start to flicker, artifacts appear, etc., after a while "freezes" (both with OpenGL, with DirectX (black screen, but you can drive a truck (there are sounds), etc.) )).
I tried to reinstall the video card drivers, uninstall ETS2 (there are NO mods, except for MP (deleted it too)), start a new game (deleted the ETS2 folder in the documents) but nothing helps.

In the game log he writes the following:
Spoiler
00: 15: 54.572: goto dijon
00: 15: 55.362: ui t console: system_02
00: 16: 36.000: [di8] Input buffer overflow for device 'mouse' (error code: 0x1).
00: 19: 21.133: [gl] CDS shutdown: OK
00: 19: 23.355: [gfx] Trying to set 1920x1200 32bpp 60Hz (fullscreen)
00: 19: 23.357: [gl] CDS init: OK
00: 19: 23.358: [gl] SetPixelFormat: Reused OK (# 11).
00: 19: 23.365: [gl] wglCreateContextAttribs: OK
00: 19: 23.385: [gl] Max anisotropy factor: 16.000000
00: 19: 23.385: [gl] driver: AMD Radeon HD 7800 Series
00: 19: 23.385: [gl ] vendor: ATI Technologies Inc.
00: 19: 23.385: [gl] version: 3.3.13417 Compatibility Profile Context 15.301.1901.0
00: 19: 23.385: [gl] GL extensions:GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibilityGL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventionsGL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertexGL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clampGL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_textureGL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptcGL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_squareGL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
00: 19: 23.386: [gl] Using ARB3 rendering path
00: 19: 23.386: [gl] Setting vsync period to 1 (requested 1)
00: 19: 47.794: Creating save-game file (/ home / profiles / 4 D724 3766D / save / autosave_drive / game.sii) ... (spaces were set by CAM, because the error "The message should not contain words longer than 48 characters" popped up)

In Windows events it writes the following:
Spoiler
Program eurotrucks2.exe version 1.22. 2.2 stopped interacting with Windows and was closed. To see if there is more information about the problem, check the problem history under Security and Maintenance in Control Panel.
Process ID: 3d8
Start Time: 01d178849e5b701b End
Time: 102
Application Path: E: StreamLibrary SteamApps common Euro Truck Simulator 2 bin win_x86 eurotrucks2.exe
Report ID: b10de8a5-e47a-11e5-9c9a-3085a9af3586 Faulting package
full name:
Application ID associated with faulty package:

B security and maintenance nothing (archived), okay

PS NO GAME SUCH PROBLEMS!
PPS What's with x32, what's with x64 - the same thing.

PC Har-ki

Spoiler
Windows 10 Enterprise x64
Processor - Intel Core i5 3570k 3.4 Ghz (overclocked to 3.9 Ghz)
Video card - Saphire Radeon HD 7870 2gb
Mother - ASUS P8H77 - V LE
Op. memory - Corsair Dominator 1600 4gbx2 (8gb)
17 Comments
Sort by:
S
Sansubar 11.11.21

Hard

r
readerX88 11.11.21

Something swears at the mouse, buffer overflow (?)

MrCvm wrote:
00: 16: 36.000: [di8] Input buffer overflow for device 'mouse' (error code: 0x1).
further initialization goes open GL ... and nothing is clear anymore

M
MrCvm 11.11.21

Hmm ...
I'll try to mess with the graphics settings

A
Alexs_A 11.11.21

Try loading the game on low settings and see what happens?

A
Alexs_A 11.11.21

On a cooler hike, the video card is badly blown or there is a lot of dust on the radiator of the video card,
it can get warm, try to clean it

O
Odin_ 11.11.21

As Alexs_A said, very similar to overheating of a video card.

v
vaxa125 11.11.21

It should be assumed that his video has already died almost

M
MAKO76 11.11.21

MrCvm
Bring your computer to repair before it's too late! There is no need to be clever here, artifacts already say a lot about what. Last year my motherboard grunted, and everything went because of the sound card, crackling in the game and freezing. Carry it, don't worry. Is the computer under warranty? If so, you're in luck. Now the computer is repaired, it is easier to take a new one

r
remstep 11.11.21

But other games work fine. If the problem is in the hardware, then everything is buggy.

v
vaxa125 11.11.21

At one time, I pressed the chip with an iron)) well, not fanatically, but so that the contact appeared)) worked then))

A
Alexs_A 11.11.21

remstep
This is not an indicator, each game has its own requirements

M
MrCvm 11.11.21

Alexs_A
"PS NO SUCH PROBLEMS WITH ANY GAME !"
Neither GTA nor the Witcher.
ONLY IN ETS2

A
Alexs_A 11.11.21

MrCvm
Well, if you don't want to clean the video card, then delete the game and all the folders where it was installed
Restart the computer and reinstall the game
Run the game on the settings that the computer will offer

b
betasisko 11.11.21

put msi afterburner. come in, play. write the monitoring results. before and after departure. temperature, GPU and memory frequencies, loading of all GPU systems. Perhaps it will help you figure it out.

M
MrCvm 11.11.21

Alexs_A
Cleaning the video card has nothing to do with it, comrade, mother's expert.
How then do I play Witcher 3 almost daily without crashes (at medium-high)?

M
MrCvm 11.11.21

betasisko
Thanks, I'll try

M
MrCvm 11.11.21

Cleanly uninstalled the Crimson driver, reinstalled (using automatic video card detection).
Crimson version 15.30, normal flight
__________________________
CLOSED.