Vegetation drawing range (comparison) (The Witcher 3: Wild Hunt)
Who is not difficult, take similar 2 screenshots. Absolutely all sliders are on "minimum" or "Off" (in post-processing too) and "Range of vegetation visibility": minimum in one screenshot, maximum in the other. Required with visible FPS. Thanks.Minimum
Maximum
minimum
http://pix.playground.ru/other/1504959/
http://pix.playground.ru/other/1504958/
grass distance maximum
http://pix.playground.ru/other/1504961/
http: // pix.playground.ru/other/1504962/
disabled only x8 transparency anti-aliasing in the drivers. af x16 and so on forcibly remained.
even on the ultra it looks bad, it does not completely cover it with grass, if you want it to be with the grass, then saw in the config for max, or vegetables at all without it
Someone Like-You
Then go instead of 25 frames, all 50 will eat up. This setting is not worth such losses on such cards. Here insert 980ti or something on the level and can be adjusted to a net 60 FPS. In principle, everything is in the plans. In the meantime, you have to play without grass ...
The most hungry settings:
1) Hair, well, this is understandable
2) The range of drawing grass, very much affects, from 5+ frames for each level
3) The number of NPCs, not as much as grass, but nevertheless
4) Surprisingly, there are no shadows they eat as much productivity as water does.