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Alexzah 11.11.21 10:41 pm

Installing Mods (XCOM 2)

Everywhere I see that you need to enter the line ActiveMods = "mod name" in the DefaultModOptions.ini file.
It's all clear, but how to install several mods at once? Many times to write "ActiveMods =" or somehow list the names of the mods?
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DiAZ ... 11.11.21

If you have a pirate, then yes. This is how it looks to me:

[Engine.XComModOptions]
ActiveMods = "NumericHealthDisplay"
ActiveMods = "XCOMTattoos"
ActiveMods = "IIIGrimStyleArmorIII"
ActiveMods = "WeaponUpgradesExpanded"
ActiveMods = "SupplyMod"
ActiveMods = "AllFlods "
IllMods =" AllFlags "
IllMods = " AllFlods " IllMods Ninja_Nub_Misc_Headwear "
ActiveMods =" CommandoClass "
ActiveMods =" MechanicClass "
ActiveMods =" MyXCOM2Mod "
ActiveMods =" WeaponsAttachements "
ActiveMods =" AttachementsTacticsCompatibilitySMG "
ActiveMods =" Extra_WeaponSlot "



ActiveMods = "SlowerZombies"
ActiveMods = "CSGOSASVoicepack"
ActiveMods = "FreetheHood"
ActiveMods = "300Whisper"
ActiveMods = "870MCSShotgun"
ActiveMods = "AdvancedModularWeapons"
ActiveMods = "CapnbubsAccessoriesPack"
ActiveMods = "DesertEaglePistol"
ActiveMods = "ExperimentalItemUnlock"
ActiveMods = "Extra_WeaponSlot"
ActiveMods = "G36RiflePack"
ActiveMods = "HK416AssaultRifle"
ActiveMods = "InkAndPaint"
ActiveMods = "LessGravelyWounded"
ActiveMods = "LMG762"
ActiveMods = "LW_SMGPack"
ActiveMods = "M249LightMachineGun"

S
Sergey Buvaka 11.11.21

Of course there are pluses in litsuha☺