Marathon Mode (XCOM 2)
I read in the news that there will be such a regime that will increase the duration of the passage at times. How do I enable it?What kind of marathon mode, maybe you mean the "Long war" mod, which was in the previous part? As far as I know, he is still in development, he saw only three mods in the incentive at the time of release - new weapons, Mouton Centurion and something else!
Edgens
http://www.playground.ru/blogs/xcom_2/prohozhdenie_xcom_2_zajmet_150_chasov-148637/
Here is the news, here I am and how to enable this mode, in theory there should have been additional customizable functions, as in the enemi anknone. By the way, have you opened the psi agents yet? what research should be done? I want to get access to them faster
This is the "Long war" mod, which is currently in development, I think within a month, they will introduce it!
I don't know about the marathon, but the game has a secret Terminator mode. anyone interested, here is the link how to enable it
gloccc111
Marathon mode is automatically built into the legendary difficulty level. Excavation takes 30-90 moves, soldiers fly to the hospital for 57 moves, etc.
Sergei Buvaka
I played on the legendary - in the hospital for a maximum of 35 days, excavation for a maximum of 40 days - this is if 1 person digs.
gloccc111
Well, after the 1st or 2nd mission, a fighter flew away for 57 days! I remember exactly! still fucking then =) and excavation of the lower levels by one engineer 100% 90 moves! This is the second time I play!
gloccc111
Excavation of the lower levels takes 90 days (this is if 3 bodies are calculated, but there is one).
Here the treatment is relative, if a fighter got 90% hp - goodbye, fighter. Albeit with a technology center. If at the beginning there is 4xp, then with armor and modules later crit by 14, and for now, druk. 68 bloody days in August - I'd rather bury an avatar than wait.
By the way, the incentive saw today a mod for a marathon on other difficulties