Questions and atmospheric walkthrough. (Dead Space)
We communicate, ask questions, get answers)Tell us who had what impressions in the first minutes after the fall on Ishimura?)
Spoiler
Such a healthy ship ... Gloomy, dark corridors, silenced in order to expel the sounds of hatred, horror and evil ... A variety of decks, which is definitely more varied than in Doom 3 ... In general, very atmospheric.
then it really looked strange that the most useful were exactly the tools and not the weapons
In the first, somewhere, the earth was shaking - not very good. And in DS2, the very same Ishimura seemed to fly away very cool from under the nose - the coolest moment. In general, all three are cool horror stories with a rest at the base.
makoleko
1 was scary and atmospheric, 2 was a jester with screamers, but a solid game, and 3 was generally a purebred cool jester with a clear plot.
Lisstoman
In the first two, workbenches are better made by palette and by themselves - in 3 worse. And in 3, the entry for counter points is not very cool - somewhere in the snow a spider got out, signed up and no longer change weapons - just overload the chapter.
makoleko
In 2, it was also possible to get stuck specifically (it was 1 time on hardcore) and there were also saves on cr.
Lisstoman
Apparently the most concrete thing to get stuck is when an unkillable bastard and to crawl past him is very eager. But the save (save everything - progress and inventory) in DS2 was controlled by himself. True, in DS3, when there are a bunch of boxes next to it - you broke them, picked up your clothes, saved them, loaded them - and they are there again - you can stock up until you get bored. DS3 was easier to pass - I put a grenade launcher with a shield and fell at my feet. It's a pity that they didn't think of doing it like in GTA4.5 - shooting from behind cover.