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Djunni 11.11.21 11:12 pm

Questions and atmospheric walkthrough. (Dead Space)

We communicate, ask questions, get answers)
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Djunni 11.11.21

Tell us who had what impressions in the first minutes after the fall on Ishimura?)
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Kurisu Reddofirudo 11.11.21

Such a healthy ship ... Gloomy, dark corridors, silenced in order to expel the sounds of hatred, horror and evil ... A variety of decks, which is definitely more varied than in Doom 3 ... In general, very atmospheric.

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zagruzon 11.11.21

then it really looked strange that the most useful were exactly the tools and not the weapons

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Djunni 11.11.21

Yes, regarding the atmosphere, that's for sure))
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Monolith 1995 11.11.21

the atmosphere in this igrule just rolls over like radiation in Unit 4

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Djunni 11.11.21

Did anyone have problems with an arbitrary change in difficulty ??
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Djunni 11.11.21

And here is the only solution brought up.
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makoleko 11.11.21

In the first, somewhere, the earth was shaking - not very good. And in DS2, the very same Ishimura seemed to fly away very cool from under the nose - the coolest moment. In general, all three are cool horror stories with a rest at the base.

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Lisstoman 11.11.21

makoleko
1 was scary and atmospheric, 2 was a jester with screamers, but a solid game, and 3 was generally a purebred cool jester with a clear plot.

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makoleko 11.11.21

Lisstoman
In the first two, workbenches are better made by palette and by themselves - in 3 worse. And in 3, the entry for counter points is not very cool - somewhere in the snow a spider got out, signed up and no longer change weapons - just overload the chapter.

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Lisstoman 11.11.21

makoleko
In 2, it was also possible to get stuck specifically (it was 1 time on hardcore) and there were also saves on cr.

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makoleko 11.11.21

Lisstoman
Apparently the most concrete thing to get stuck is when an unkillable bastard and to crawl past him is very eager. But the save (save everything - progress and inventory) in DS2 was controlled by himself. True, in DS3, when there are a bunch of boxes next to it - you broke them, picked up your clothes, saved them, loaded them - and they are there again - you can stock up until you get bored. DS3 was easier to pass - I put a grenade launcher with a shield and fell at my feet. It's a pity that they didn't think of doing it like in GTA4.5 - shooting from behind cover.

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Djunni 11.11.21

The scene in Outlast was very similar)
Spoiler