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Vladimir Filonov 11.11.21 11:20 pm

I am creating a mod based on SGM, I have questions. (STALKER: Call of Pripyat)

I decided to improve the SGM mod with the mod "Weapons from the Raccoon workshop" integrated into it. Made the following changes:
- Increased weapon lethality;
- Improved some other performance characteristics;
- Reduced the weight of weapons and cartridges;
- Reduced weapon recoil;
- Added spawner mod;
- Added missing weapon from the Raccoon mod to the spawn menu;
- Removed duplicate weapons (from the same place);
- Added normal music to the mp3 player;
- Removed idiotic anecdotes from the download and replaced them with aphorisms;
- Sounds of mate and scream of GG and some AI are replaced with silence.
Have questions.
1.Where is the voice acting of the bandits? In the folders gamedata sounds characters_voice human_01, 02, 03 bandit there is only the death directory, where the sounds of death are.
2.Where is the weapon animation located? A very good minigun has been added to the Raccoon mod, but the animation of shooting is flawed in it.
3. Why, after adding some weapons to the spawner menu list, the game crashes when trying to open the spawner (although I am writing everything exactly)?
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zwweerr 11.11.21

Vladimir Filonov
and you on Call of Pripyat mod robish ?? I wonder how to increase the birth rate of art with anomalies ........ I did not find these parameters in the game files, although I unpacked it ........ in mod_params.ltx, of course, you can increase the chance of art falling out after the release, but I wanted I would add a couple of arts to the anomalies, but how to spit it ........ I don't know ((