Impressions of the game (Assassin's Creed Chronicles: Russia)
Sharing impressionsOn my own (after going through the set): I wanted a game (AAA class), according to our history - straight vaaasche!.
Googled, in reality, Princess Anastasia Romanova looked like this (whom they drew in the game - I did not understand):
Spoiler
ValentinK33rus
This is a game, not a documentary)))
Or have you decided to learn history from Yubikov's games?)
It turned out to be a normal game. It was fun to run away from the tank. It's a pity that they just didn't make a big game about the revolution in Russia.
I have a guess that the game will now be in Berlin.
It worked out well. In general, I liked the game. The impressions are about the same positive as those from China, but they are caused by a little different.
In terms of style, everything is just as great. In the first minutes, this whole black-white-red palette reminded me of a healthy game Sabotore and the atmosphere there. I also liked the backgrounds in the background. In the previous parts, they somehow didn't really catch on - beautifully, but no more. And here in some places it is very cool, especially the background with the siege of the Kremlin. The music is also cool - forcing Soviet motives, very much in the theme of the ongoing lawlessness.
As for the gameplay, the root mechanics have not changed much, which is not strange, but unlike India, the changes and innovations are more noticeable and varied. There was electricity and all sorts of other things associated with it, and now there are two characters with slightly different gameplay. It has become even more difficult to play, the timings are simply brutal in places, it comes to fractions of a second to slip through unnoticed. This point is controversial, since on the one hand, you are more happy when you get a beautiful combination of actions, and on the other, some places are really annoying. Especially when you get caught or die at every next obstacle, just on the go, not understanding what is required of you, or not having time to react to some not entirely obvious things. The same times became less spectacular for me, since before you pass them you have to die a bunch of times in order to understand the sequence of actions and remember the timings. The rest is not bad. There are fewer timeruns, and now they are all logically justified, and not just run for a while through the cave / temple just because. But with murders, things are even worse than even in India. They are not just not there, there are not even bosses anymore. More precisely, there is only one, at the very end of the game, and that fucking tank. The boss (I mean specifically the battle with him, and not the entire level as a whole) is clearly in the wrong game, he has a place somewhere in the CODE or something like that. than even in India. They are not just not there, there are not even bosses anymore. More precisely, there is only one, at the very end of the game, and that fucking tank. The boss (I mean specifically the battle with him, and not the entire level as a whole) is clearly in the wrong game, he has a place somewhere in the CODE or something like that. than even in India. They are not just not there, there are not even bosses anymore. More precisely, there is only one, at the very end of the game, and that fucking tank. The boss (I mean specifically the battle with him, and not the entire level as a whole) is clearly in the wrong game, he has a place somewhere in the CODE or something like that.
The overall plot of the trilogy turned out to be dumb. I would even say that it is very creepy. First, I want to say right away that India could be safely thrown out of it - nothing would change at all. Since if the parallels between China and Russia are at least some visible, albeit strained, then India looks like a sewn ear just to be. And if in general, then from the time of ancient China they tell you some kind of heresy about some incomprehensible box, in order to eventually come to nothing. There is no moral at all in this story. If it is contained in the last phrase of Anastasia, then I did not understand it at all. And even the "secret" ending theme for me personally did not clarify anything at all what this whole story was about and what its meaning was. He rather left more questions rooted in the plot around the Outcast.
But if we take the local history of this particular part, then I liked it. I liked the characters whose motives and emotions are clear to me. I liked all this historical cranberry with the royal family, Trotsky and everyone else. I liked how the Order and the Brotherhood were presented - that some bastards, that others. Those. I was personally interested in watching this story.
So I repeat once again - the game as a whole left a positive impression. And as for the whole trilogy, it's not bad, despite even taxable India. In general, it seems that the 2nd part was stuck here just to make a louder sounding trilogy out of the dilogy. I'm not sure if this whole Chronicle series is worth its money with the current exchange rate, but you can play it. I did not regret the time spent on the game. Rather regretted the time to write this review))
Disgusting handicraft from Ubisoft which generally does not know how to make games. The 2.5D scrap, which could be released on mobiles and tablets, was released on full-fledged platforms.
Everything is built on stealth, but the controls are extremely disgusting, in the details the game amazes with its stupidity and worthlessness, absolutely unrealistic, when the enemy does not see you from the window, but at the same time he absolutely sees you in the room. Or time dilation, where it is not needed.
It was amusing that after each loss, the game loads a two-dimensional scene for 10 seconds.
Horror and shame. 3 out of 10.