* dead * ghouls super mutants raiders during sweeps (Fallout 4)
Guys, tell me how to treat? When clearing on quests - I come to the specified place, and the raiders / mutants / ghouls are lying around, like dead, but on the radar and in fact they are alive. It is necessary to shoot the bedridden and they, as a fact, do not answer - as it is not ice at all. How to treat?Gvinpin.93
facial
mods:
SettlementsKeywords.esm
Homemaker.esm
Homemaker - Unloked Institute Objects.esp
AlternateSettlements.esp
SpringCleaning.esm
Simple Intersection.esm
Build Hight-Expanded Settlements.esp Scrapaks
Everything.esp
AIO SS.esp
Fr4nssonsLight
View .esp
DDP_Lightbox.esp
OSHA_Sings.esp
TurretBallEN.esp
ScrapDeadThings.esp
Colored Workshop Lights.esp
SC_ExpandedScrapList.esp
Homemaker - Unloked Institute Objects SK.esp
Robot Home Defense.esm
Buisnes Settlements.esp
Lore Friendly Posters.esp
I took the list from another topic, with it all the rules worked, then I put the mod - authentic music for DS radio + dance output from armor. There were two more mods for booking X 92 and radio tridognite - they are not active for kakakha. ...
all nexus mods
I seem to have noticed for the first time after installing the mod on X 92 .. but I'm not sure
_Salar_ the
question is - do you just remove or delete the checkboxes from them? restart the game after unchecking the checkboxes, or is it enough to minimize the game window and uncheck the checkbox? I don't know much about this.
Halagaz
exited the game unchecked the
checkbox
went back
and so on until it works normally
Halagaz
Yes, in principle, right, you can just turn off the mod. I unchecked the box, went into the game and checked it (just use the save before loading the entrance to the location), it does not work - you leave the game, turn on the disabled mod, turn off the next one. So using the "typing" method, you will determine the mod because of which the conflict. Leaving other modifications to work.