Compatibility of old mods and Skyrim Anniversary Edition (The Elder Scrolls 5: Skyrim)
I'm trying to see if it works and is compatible with the new anniversary edition with a list of mods for Skyrim SE from the youtuber PredCaliber https://www.nexusmods.com/skyrimspecialedition/mods/55526Most of the mods have been installed, but many important modifications have not yet been adapted.
We managed to fix one mod, not perfect, but informative. The warmth parameter for clothing on the Anniversary Edition in survival mode using the SKY UI is not displayed. For a temporary fix, I used the mod "SkyUI-Show Armor Slot Updated SE RU 1.0.15 alpha", with it you can see the level of heat, but the signature "Heat" is not added.
Rebuilt the archive for MO2 and the "Manual" installation, without the Data folder.
If you have any thoughts on how to connect the following mods, I would be grateful if you share your experience with everyone, as a simple downgrade cuts out all anniversary content, and this, as you yourself understand, is not a solution to problems for Skyrim AE:
- SSE Engine Fixes (skse64 plugin)
- NetScriptFramework SkyrimSE
- NPC AI Process Pos Fix SSE
- Audio Overhaul Skyrim
- True Directional Movement
- Vanargand Animations
- IFPV Immersive First Person View
Here are 145 mods from the list that work without problems with the 1st to 5th part of the modlist including ENB, in the sense that the game does not crash at startup and in the process, the rest has not yet been installed. The SKSE version was downloaded accordingly Preliminary AE build 2.1.2 (runtime 1.6.318), archive skse64_2_01_02.7z.
To fix squares in notes and diaries:
1. Download the archive: elderscrolls.net/files/skyrim/square_fix.zip
2. Copy the file from it along the path: .. Skyrim Special Edition Data interface
If you do not have a folder Interface "to" Data ", then create it yourself.
Before:
After:
The "Heat" column returned after installing the "Dear Diary" mod and possibly also because of the laptop reboot, because PredCaliber explained in his video tutorials that sometimes some mods require a PC reboot.
UPD: The "Immersive Sounds - Compendium" mod partially changed the Russian language, the "Immersive Sounds - Compendium - RU" Nexus cracker helped, but in addition to it, another 3 esp files created a mess, as you can see in the comments below. But all the same, the mod has a problem, the sound of footsteps is not heard, possibly due to the lack of additional SSE Engine Fixes and Audio Overhaul Skyrim.
Also, the mod "Amazing Follower Tweaks" has been replaced with the Russified "Manage Companions (SE)".
Russifier from Nexus "Relighting Skyrim SSE RU" returned Russian names to Torch and houses.
You can search for mods that change names using SSEEdit, which earned through MO2 being placed in the root folder of the game. And before that, the path to the game was changed to the real one in the registry, since after starting the launcher the old one was tightly registered, but for the mods to work correctly, it turned out that the game should not be located in "C: Program Files (x86)" and the Steam folder by default. Because of this, the program did not see the moved Skyrim.
The fix in the registry helped. Right-click on the "Installed Path" file - Change - insert the correct path to the root folder of the game (there should be no spaces in the path):
Computer HKEY_LOCAL_MACHINE SOFTWARE WOW6432Node Bethesda Softworks Skyrim Special Edition
After launching SSEEdit, in the upper left corner in the FormID field, you need to insert the item ID, for the Torch torch it will be 0001D4EC, for Cabbage it is 00064B3F, press Enter. Thus, we find which mod affects the name. The ID can be found here: https://elderscrolls.fandom.com/wiki/Torch_(Skyrim)
By the name of the file "S3DTrees NextGenerationForests.esp" through Google I found a mod "Skyrim 3D Trees and Plants" related to cabbage, installed the "Skyrim 3D" crack Trees and Plants - Russian Translation ".
After SSEEdit is closed, it is necessary to delete everything that is located here - ..MO2 overwrite , then the exclamation mark of the notification will not be active in MO2.
NPC - Gerdur
Base ID - 0001347C
Files - "WICO - Immersive People.esp" and "WICO - USSEP Compatible Patch.esp".
Mod - "WICO - Windsong Immersive Character Overhaul", version "WICO Special Edition - VNL 0.9f".
Russifier - "WICO - Windsong immersive character overhaul - russian translation".
File - "Bijin NPCs.esp"
Mod - "Bijin NPCs"
Russifier - "Cute NPCs (SE) | Bijin NPCs SE" (force install)