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Red alert 18.11.21 06:18 pm

We share our opinions. (Warhammer 40.000: Eternal Crusade)

Actually, who is waiting for the game! Your opinion? What are you waiting for? There is practically no info, but let's dream)). Personally, I am already breaking with impatience and curiosity. Just think, an MMO in my favorite universe!
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DonKarlsone 18.11.21

Red Alert

Here's a link for you look dream =)

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DonKarlsone 18.11.21

Here's another copy-paste from Goha.ru
- Purchased skills will be available, but you will definitely not see the Pay to Win system (pay and win).
- The character's appearance will remain within the color schemes of his chapter (for example, the Space Marine), but players will have the opportunity to hang veteran awards on themselves. The settings are still completely unknown and will depend on engine optimization.
- The developers are thinking about the possibility of shooting at their own.
- The developers will stick to the spirit of tabletop Warhammer 40k, but within reasonable limits (after all, no gameplay anywhere).
- Shelters will play a big role and they will be differently effective for different races (depending on the type of shelter).
- The game will have shields, jump packs, as well as the ability to own two types of weapons at the same time.
- The number of vehicles on the battlefield will be regulated by the resource mechanic. The technique will be limited in use (the tank will not be able to drive through the door of the base).
- Graphically, the game will be similar to Space Marine, but darker.
- The battles of all races will take place within the same planet-campaign.
- The main part of the game will take place in a platoon. According to them, the platoon of players will be the main combat unit on the battlefield.
- Voices of characters of different races will be recognizable and characteristic.
- PVE players who will confront the Tyranid threat also help their race in the war.
- Havok Vision Engine and DreamWorld Engine will not be used as the game engine.
- The appearance of the titans in the game is possible, but not a priority.
- Players will be able to build defensive structures.
- Some objects will be destructible (do not drill a crater in the ground).
- You cannot build fortresses, but resources can be used to strengthen existing facilities. Also the ability to improve yourself, technique, etc.
- There will be no paratroopers digging ore (as well as blacksmiths). Someone else will do it for you. Resources will be an intangible item in your inventory (certain resources will be especially important to your faction).
- Each faction will have its own flying fighters.
- Development will be horizontal. By opening a class, you only get its capabilities.
- Weapons of Mass Destruction will be available, but not in the form of Exterminatus.

- Terminator armor will be available to players.
- Meeting an orc with a terminator is an orc's mistake, not an imbalance.
- There will be psykers in the game.
- The gameplay will be similar to Space Marine.
- Want to see the melee system in action? Play Space Marine now.
- Promised balance between melee and ranged combat.
- The direction of the factions will be felt: the orcs are more melee, and the eldar are more ranged.
- The number of orcs will be largely regulated, including the time of their revival (they will revive faster, the equipment is cheaper).
- Free to Play Orcs will not advance further than Ork Boyz.
- By paying for the service, you can become Ork Nobz.
- Perhaps the next races in the queue to enter the game are the dark eldar, the imperial guard and demons.
- PvE and PvP will be interconnected.
- The game will have PvE and PvP dungeons.
- Tyranids, as a rule, will be underground in caves, players engaged in killing Tyranids will indirectly help their faction. An uncontrolled population of tyranids could eventually burst to the surface (and perhaps factions will even have to forge temporary alliances to deal with this threat).
- The game will be more action oriented. There will be no panels familiar to MMORPGs. The project will be more like Planetside and Space Marine.
- There will be flamethrowers in the game. They will work on the principle of a board game (a large radius of destruction, shelters will not save from fire).
- The usual system (tank, healer, dd) will not be. The classes are more similar to those found in Battlefield or Planetside.
- The usual system of looting weapons in Eternal Crusade will not be (killed the tyranid, knocked out the sword). Most likely, there will be equipment options for each class, but with a developed system of customization / improvement.

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Jerrido 18.11.21

Great.

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Dangelion 18.11.21

The main thing is that it does not work out like with Dark Millennium

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Virden868 18.11.21

If anyone will register, then here is my referral code EC-I4PFLME3G6JTT) Game currency is provided to both)

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Darvin1994 18.11.21

EC-B80I2SV1CW4ZI

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LeXXInc 18.11.21

I hope to find people willing to join =)
https://www.eternalcrusade.com/account/sign-up/?ref_code=EC-SXRJGKSY9AET2

I have a Captain's Pack, killed developers =)

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Scarecrow138 18.11.21

Do you just have to play as the greenskins first? (I mean alpha, etc.) Somehow they are not very close to my soul, I like to dismember heretics with a chain sword, and punish them with a bolter ^ _ ^