Anti-aliasing problem (Rise of the Tomb Raider)
I can't understand anything, as if anti-aliasing does not work at all ... grass, puddles, trees ... some kind of pixel tin. Even Lara herself is pixelated, and clothes and bows ... with SMAA it is even more noticeable.YouTube is still very soapy and hard to see, the original quality is here - https://yadi.sk/i/s5Oqz2OjoD4Jk
PS In other games (AC Syndicate, The Division Beta) there is nothing like this.
Yes, there is. However, it is strange that FXAA provides better anti-aliasing than SMAA. It makes no sense to use SSAA without having very powerful hardware, because this anti-aliasing eats almost half of all performance, although it smooths out very well.
The strangest thing is that when the first day was playing on the sun, there was no such pixel mess, there were problems with anti-aliasing along the edges of the puddles, but not like now, appeared literally two days ago. It remains to wait for patches.
Hyper2020
Hmm ... If that's the case, then I should start the game and check it myself, otherwise I haven't played for a couple of days.
I have another problem, on fxaa in the distance everything is perfectly smoothed and Lara is also well smoothed, but as the cutscene begins, the rise of tomb raider turns into minecraft, not well, seriously, everything is pixelated, if I cut smaa in general, everything is bright as in paradise, and square ... What the hell is this, who will tell you, otherwise it's impossible to play? !!!