What will not be in Arkania:
- Completely free world.
- Swimming, diving and climbing. This is a fundamental gameplay decision so that the hero cannot get into those areas where he is not supposed to be.
- No acrobatics planned. (There will definitely not be special training in acrobatics, but the hero can deftly take barriers from the very beginning. Can this be considered an innate initial acrobatic skill?)
- You can not use sprint.
- The reaction of the characters to the actions of the hero is not planned. For example, he can move around settlements with a naked weapon. To take in the houses everything that is taken, to clean out the chests and there will be no reaction of the residents to this.
- It is impossible to kill peaceful characters. The weapon goes through them.
- Characters accompanying the hero (allies / fighters) are not planned when completing quests. The hero must always fight alone.
- There will be no pickpocketing.
- The magical effect on the weather has been deleted, which, along with getting wet, was presented as one of the signature features of Arkania.
- Characters will not hide from bad weather, and this is no longer an alternative solution when completing quests.
- There will be no teachers.
- The previously promised Learning by Doing principle will also not exist.
- Completed areas in the corridor will not be filled with updated content and quests.
- There are no alternative factions to which you could join, and which determine your further path in the game.
- There will be no animation of drinking healing potions, but they can be consumed directly in battle without pausing. (If you remember, in Gothic there was not only an animation of drinking and eating, but also sounds accompanying this process. Using them in battle was fraught.)
- There will be no shadow from the clouds, the tests did not give a positive result. (By the way, even in Gothic 2 they already existed, and they could be turned off.)
- There will be no runes for teleportation, but there will be stationary teleports (like, say, in Diablo 2), with which you can, if you wish, return to the passed areas.
- There will be no effect from drinking alcohol (as, for example, in Gothic or The Witcher). There will obviously be grasses (swamp). But the hero will not be able not only to use the herb, but also to buy it and trade it, he is also forbidden. In Australia, which is also the focus of game manufacturers, and in some other countries, even a hint of such things in the game is strictly prohibited.
- There will be no training in hunting skills. You also don't need any tools for getting hunting trophies.
- There will be no training in mining and other crafts.
- Many caves will not be immediately open for you to explore. In many cases, you will only receive a key from them when you take a quest.
- There will be no "biological chain" in nature, that is, animals will not fight each other.
- Ability to drop items from inventory has been crossed out. They can only be sold to a merchant.
What will happen in Arkania:
- Corridor world. The next area will open only after you have completed all the tasks in the previous accessible area (The number of separate areas is six - 5 on the island of Argaan + Feshir-Tutorial).
- Absolutely linear dialogues.
- There are invisible walls that restrict the movement of the hero. For example, he cannot enter the water, fall rocks or even a small ledge.
- Climbing has been replaced by jumping, with which you can climb some high surfaces.
- Compass, combined with a minimap, on which all quest objectives are marked, be they objects or characters. If you turn off the minimap, then the compass is turned off along with it.
- Skill tree, which is not even a tree, but a set of 8 talents.
- You will be able to reallocate training points in the middle of the game if something does not suit you in the character you have built.
- Guilds that you cannot join, however.
- Exclamation and question marks above the heads of quest characters, which you can, however, disable.
- Since not everyone can guess that a character or object marked with a punctuation mark is interactive, these characters are specially highlighted with a green and yellow aura, like all objects, which, however, could not be turned off. Now this can also be disabled (Thanks to all active participants of WOG.de, who, by their persistent requests, made it possible to disable this feature).
- Highlighting in the battle of the sword so that the player can press the attack key in time.
- The dream will not be realized. All role-playing activities are made for the sake of appearance.
- Regeneration of mana, life, stamina, which will grow with each level
- you will receive all the craft skills initially, without any training. To make swords, you need a recipe, ingredients. The forge will not be needed for this. All you need to make drinks and cook food is the recipe and ingredients. Obviously, you can craft whatever you need anywhere.
(this is with mania) The demo is also easily analyzed and this is confirmed by foreign reviews of the FULL version.
And that's not to mention the dumbest artificial intelligence in combat. !EVEN! at the difficulty level "Gothic" (the most difficult).
Invocation of the enemy in the literal sense (this is clearly visible when playing with Robar 3, our unnamed of the first three parts, at the very beginning) A
bow is generally an imba weapon. While aiming in motion, the scope does not move! Unlike a standing position, it is easier to aim from here, and the most relish is that constantly aiming and moving backward, while shooting the enemy, you don't even have to think that the enemy will get you. Absolute invulnerability, which is limited only by the spaces of the environment. And this is even with several opponents. And again, this is even at the most difficult level. It is proved experimentally.
And these are facts. Well, what else are smart guys who are waiting for something there in the full version of the game? It’s not even about the continuation of Gothic. It just doesn't smell like a good RPG.
uuuuu .....
Nehallem
10.10.10 08:52
Well this is shorter Kick .... in general some kind of gomno ... and what the developers were thinking about .... just Kick ... I ... there are no shorter words. .. I suspected that everything was bad, but so bad.
in general, there is no more than there is !!)))))
THERE IS NO FIG! And NO FIGA WILL BE!) Cool damn, but why then need this fucking Ancaria ?!
Gothic is Risen, everything is clear and understandable)
but also, it seems to me DVA Mira Stretch gothic in quality, gameplay and atmosphere !!!)))
Thieves:
Completely free world
You can not use sprint - you can use a spell
Characters will not hide from the weather - they are hiding, I saw it myself.
There will be no animation drinking healing potions
bellboy the world
you can redistribute training points in the middle of the game, if you have something does not suit to built your character
zaklikivanie enemy literally (it can be clearly seen playing Robar 3, our ring of the first three parts, at the very beginning )
But then they knock it down as it should.
"What will not be in Arcania"
by the way, this essay was written, of course, not by our beloved Nehallem, but by a piranhafilka in the tenth generation Elind, who always knows what socks some of the Piranhas are wearing ... always, but for me it was done in due time by a comrade in 1981 from the forum, which is not customary to mention here ... I quote it in full, not everywhere successfully canceled, for my taste, but in general, everything is about the
Free World.
Was he in the popularly beloved Gothic 2? - No. The same division into locations that open sequentially. And besides, the world was not seamless, but with downloads. In Arkania, only one such load is promised: when crossing from Feshir to Argaan.
Swimming, diving ...
Diving in Gothic 3 was it? Swimming and diving in Risen was it? -No. But Risen was made by Piranhas - and oh, horror! they might not have done them in Gothic 4.
- No acrobatics planned.
Infa does not correspond to reality - GG knows how to jump (look more closely at the latest videos, but he will also climb, but only where the developers have foreseen it.
- Characters accompanying the hero are not planned when completing quests. The hero must always fight alone.
Mega's answer from the end of May this years: It is impossible to escort an NPC for a long period of time. NPCs can volunteer to show you the way and you can follow him for a while.
- There will be no pickpocketing.
It's not clear yet. Here is Mega's response from May 2010: But I can't say anything definite about pickpocketing. At the moment we have not included it in the game, but I cannot say if it will be in the final version of the game, because we are considering this possibility as well.
The magical effect on the weather is crossed out.
I don’t know how to relate to this, it doesn’t make me cold or hot. They did it, it would be interesting, but this has never happened in the Gothic, so I see no reason to be sad.
- The previously promised Learning by Doing principle will also not exist.
Still who would explain what we have lost without "learning from experience"
- The areas passed in the corridor will not be filled with updated content and quests.
If the developers decided that it would be possible to return to the passed areas (although they used to say that locations would be closed as they passed), then certainly not in order to do a favor to the players. Some content there will still be updated. There is still a lot of ambiguity here ...
- There are no alternative factions to which you could join, and which determine your further path in the game.
This is certainly not in the spirit of Gothic, I admit it. What can I say - a big minus.
There will be no animation of drinking healing potions, but they can be consumed directly in battle without pausing. (If you remember, in Gothic there was not only animation of drinking and eating, but also sounds accompanying this process. Their use in battle was fraught.)
The fact that there will be no animation and sounds from drinking is personally parallel to me, but the fact that they can be used directly in battle without pausing is certainly not ice.
- There will be no cloud shade, tests have not been positive. (By the way, even in Gothic 2 they were already there, and they could be turned off.)
What a horror! The most important element of the gameplay, and besides, which was in Gothic 2 - and cut out. No, I can’t bear it!
There will be no runes for teleportation.
Well, there will be no and it will not be necessary, a problem out of nothing.
There will be no effect from drinking alcohol.
That's byada so byada. I suggest that everyone who desperately needs this effect to give it right during the game in Arkania. And here he is-effekt!
- There will be no training in hunting skills. You also don't need any tools for getting hunting trophies.
- There will be no training in mining and other crafts.
Well, of course it's a shame if it ends up being the case.
Many caves will not be immediately open for you to explore.
An absolutely normal situation. And quite in the spirit of the Gothic. I do not understand what is criminal here.
And that's not all - there won't be:
Gunpowder weapon
Fist Fighting.
Custom size for characters / creatures / animals.
Textures that clearly display the state of the hero.
Multiplayer.
A belt as an element of armor, as in Gothic 2: Night of the Raven.
It will not be possible to put on a part of the set of armor on the hero. Instead, there will be one piece armor and accessories.
Assassins, as in Gothic 3, will also not be. Seekers will not play a special role either.
Magic scabbards for weapons and magic armor like in Oblivion are not planned.
Plants and leaves will not move on contact with the hero, as they did in Crysis.
It will be impossible to break objects, but if the quest provides for such an option, then it will.
Honestly, I don't even want to answer this nonsense ... And in Arkania there will be no robots, laser pistols, balloon flying and the ability to turn into a Dragon, like in Devinite 2!
Was he in the popularly beloved Gothic 2? - No. The same division into locations that open sequentially. And besides, the world was not seamless, but with downloads.
What are you confusing, in Gothic 2, even in the first chapter, go to the mine valley, of course there were separate locations, but only 3 pieces.
Excuse me, is this really a Gothic 4 forum? As if I'm reading about some other game. : D
Well, here you have a frank substitution of concepts)) From me personally, it is written there below and it is difficult to argue with that. The points are presented, and then everyone is already looking at who likes and dislikes, and this is not "pathetic nonsense" no matter how you like it) Do not stoop to insults if you have nothing to answer. And if you think you have walked through! The chosen ones! points and this is the answer, then you are wrong. Most of this so-called "nonsense" you yourself confirmed, only by joking) So the attitude is your business, but the points are confirmed. The rest - "if so if only, but mushrooms grew in the mouth," as they say.
And "it is not known yet, but a complete game can be and will be" about theft and something else there .. Nonsense, because it is already known that there is no .. " , there is none of this. Is there really no negative reaction to theft in the game, "the host wonders.
Yes," Christian confirms. Again, from one western review of the game.
And from the last section, this is how much your sick fantasy will play out) You know, Jedi will not be there either,! BUT! they were not even in the Gothic universe)))) So robots, pistols, a balloon - this is really your nonsense)) And there is no need to go too far in this way. The comparison is based on the characteristics of the series that make the atmosphere. Yes, maybe some moments, with clouds for example, really seem too quibble, but this is an isolated case. You try to say something in defense of the wretched role-playing system, the absence of the characteristic features of "the very Gothic" and other bonfires that happened to Arkania.
2Andrew Tu "But then they do it right."
What do you mean ... That is something foreign reviews are full of phrases about the stupidity and inhibition of mobs during a battle, even at the most difficult level. And everything is simple, turn on the "Rollover-roll" technique to the click and use it alternately with the attack. Terrific truth?
Here's an example from a Belgian magazine:
To our surprise, Arkania turned out to be a completely linear game. The game can only offer a relatively small area where few hours are allowed for quests. After completing everything, we move on to the next area. [...] Argaan Island is more like a construction of levels than a living, open world.
Having got used to the often caricatured voice acting of dialogues in Gothic 3, and now having listened to the content of the "conversations" [of Arcania], we can proudly call the dialogues of the first Two Worlds quite suitable for the literary style of Shakespeare himself.
The combat system is a mixture of Fable and Witcher, you just need to practice and you will reach master status. Dangerous creatures are selected as to order, and you can only smash their skulls with jokes and jokes. If mindless chopping is to your liking, maybe you can give Arkania a chance.
Gloomy Verdict
Remarkable: if you forget that this is a game from the Gothic series, you might like it. While far from anything phenomenal, it wouldn't be fair to say that she's boring.
As a game in the Gothic universe, Arkania is worthless, as an RPG - insignificant and as Hack & Slash - a bit entertaining.
The demo may be good, but only for the first few hours. When you get to the main part, all interest breaks down.
Pros:
- standing combat
- atmospheric graphics
Cons:
- mediocre quests and dialogues;
- high system requirements;
- linear, short and unfinished (meaning cut content, not bugs)
Verdict:
Arkania is a slap in the face for fans of Gothic and RPG, but offers an amusing Hack & Slash in a beautiful world.
Well, nothing, here the game of the masses will float away, then you will understand what kind of slag it turned out))
Pros:
- standing boevka
- atmospheric graphics
Ololo, what kind of noodles hung on the ears - whether Rolton, or Doshirak?
They "killed" Gothic ((
as a role-playing game, maybe it will be average ... but Gothic fans, as I am probably all in shock .... it turned out that it could be even worse 3 parts ...
Max111, in principle, Gothic 3 with the last commune patch is quite a worthy game, if you remember that 20 people did it (for example, 1000 people did your favorite GTA 4), and there are not many bugs there, and the world is not that big.
If this is true, then well nah Gothic, no matter how bitter it sounds, I'll go play Dragon Age.
- Swimming, diving and climbing.
But the developers themselves said that he will be able to climb rocks, etc.
How they piss me off
1gastat1
agree with me that when the first and second gothic came out a long time ago, it was a completely different game (more atmospheric chtol ...) they were the best in their time, they made them with soul, but now, it's a bright game ...
I agree, but again I will say that in Gothic 3 there is that atmosphere, maybe it is not that good, but still it is, and in Risen it is. In Arcania there is nothing in common with Gothic
ASSASIN91
1gastat1
I'm talking about the same) at 1Fable, which I played all corridor, there are no factions that the players liked, there are no teachers, they simplified all the mechanics of the game (because of the consoles),
consider missing a bunch of quests and interesting twists of the game ...
Arcania more looks like Action ((