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Fatrus 19.11.21 12:49 pm

HUD (Fallout 4)

I think many people are familiar with such a mod for changing the interface:




Question: How to narrow it down a bit so that the edges do not go beyond the screen? Who knows ???
18 Comments
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T
TTG 19.11.21

Fatrus
Is it adapted for F4 SkyUI?

F
Fatrus 19.11.21

Twisted Tesla Gigafactory
Something like that ...

A
AnatolyKest 19.11.21

Throw plz the link or the name of the mod

A
Aips95 19.11.21

The game, in principle, is not designed for square monitors, so there is no way to fix it, just like the interface of power armor. (Although in the last patch things with this are slightly better than steel, the edges are still cut off, but at least the glad sensor is partially visible)

D
Daniil Mikhalchenko 19.11.21

Aips95
Fatrus
http://www.playground.ru/files/fallout_4_1280x1024_hud_fixes_beta_143-108910/
I play on a square monitor with this fix, and everything is perfectly visible, but when I put the same interface, it also went beyond the scope.
In short, I think somehow you can fix it!

D
Daniil Mikhalchenko 19.11.21

tolkus
http://www.playground.ru/files/fallout_4_improved_inventory_pererabotka_interfejsa_inventarya_0_10_4a-114062/

F
Fatrus 19.11.21

Aips95
C HUD power is easier. In Fallout4.ini under [Interface] need to add:
fLockPosition Y = 100.0000
fUIPowerArmorGeometry_TranslateZ = -18.5000
fUIPowerArmorGeometry_TranslateY = 460.0000
(in line fLockPosition Y = 100.0000 remove the gap between fLockPosition and Y. Why is there not inserted correctly)
and all the rules.

A
Aips95 19.11.21

Fatrus
Thank you, I have not seen this yet.

F
Fatrus 19.11.21

Aips95
Please. With the fUIPowerArmorGeometry_TranslateY = 460.0000 parameter value, you can "play", customize it for yourself.
Decreasing the value in increments of "20" results in a widening of the hood.

r
rosomaha7 19.11.21

Fatrus
Decreasing the value in increments of "20" will expand the hood. == Is this the "width" of the monitor?

F
Fatrus 19.11.21

rosomaha7
Yes. You can fit it like this to your monitor.
Suppose fUIPowerArmorGeometry_TranslateY = 460.0000 set 440.0000 that is 20 less, the thinner will become wider. If we assume 480.0000, then it is narrower.

F
Fatrus 19.11.21

It is possible and not 20, 10 ex. It's just 20 more noticeable.

r
rosomaha7 19.11.21

Fatrus
I've been thinking about the wrong steppe!
something like this: 460.0000 add 20.0000 will be "wider", but it turns out to be "narrow"
And in terms of height, how to operate with these numbers? also?
and how to make a pip-boy in full screen, otherwise I only get 1/4 initially. From the beginning of the game.

R
Russian Bear 19.11.21

rosomaha7
If a very big Pip-boy - delete what you copied to the folder.

F
Fatrus 19.11.21

rosomaha7
For a monitor with a 16x9 ratio, fUIPowerArmorGeometry_TranslateY = 420.0000 is better.




To increase the PipBoy in the game console, enter FOV 80 or 85. There, see for yourself. After the save, the game will remember the size.

F
Fatrus 19.11.21

It's better not to touch the height, there will be bugs.

r
rosomaha7 19.11.21

Aips95
Identity the same!

r
rosomaha7 19.11.21

Fatrus
So far 4: 3, unfortunately ....