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aka_sektor 19.11.21 12:49 pm

Beta Update 1.3.45 (discussion) (Fallout 4)

New Features:
New ambient occlusion setting, HBAO +
New weapon debris effects (NVIDIA cards only)
Added status menu for settlers in your settlements
Added ability to rotate an object you are holding with left / right triggers and pressing down on left thumbstick lets you switch the rotating axis
Improved "ESDF" keys remapping support while in Workshop mode

Gameplay Fixes:
General memory and stability improvements
Improved performance when looking through a scope
Fixed issue where player could warp to a different location when aiming
Companions can no longer get stuck with radiation poisoning
Fixed an issue where Vault 81 residents would not dismember correctly
Big Leagues perk now displays calculated damage correctly
Fixed issue with third person camera not displaying properly after exiting certain crafting stations
Fixed an issue where subtitles would occasionally not update properly
Effects will properly be removed on companions when items are unequipped
MacReady's Killshot perk now calculates headshot percentages properly
Fixed an issue with NPCs getting stuck in Power Armor
Fixed a rare issue with companions getting stuck in down state
Second rank of Aquaboy now calculates properly
Fixed an issue with resistance not always lowering the damage correctly when added by mods
Enabled number of characters available when renaming an item (XB1)
Fixed issue with player becoming dismembered while still alive
Robotics expert is now usable in combat
Stimpaks can now be used on Curie after the transformation
Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes:
Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
Fixed an issue where invulnerable characters would get stuck in combat
Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
Fixed an issue where killing a caravan would leave a quest open
Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
Fixed an issue where the player could get stuck exiting the cryopod
Fixed an issue where the player could no longer get Preston as a companion
In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
Fixed an issue with Minutemen quests repeating improperly
Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
During "Unlikely Valentine, "fixed an issue where the player could be blocked from entering Vault 114
In" Confidence Man, "Bull and Gouger can now be killed
During" Taking Independence, "fixed an issue that would prevent the radio transmitter from powering up
In" Human Error, "fixed an issue where killing Dan would cause the quest to not complete properly
Fixed an issue with" Tactical Thinking "where leaving dialogue early with
Captain Kells to reprogram PAMcould cause quest to not completely properly

Workshop Fixes:
Fixed a bug that would cause settler counts to appear incorrectly
Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
Improvements to snapping pieces together while in Workshop mode
Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
Player can now build workbenches in their Diamond City house
Building wires no longer uses up copper
Fixed issue with certain settlement attacks not generating properly
Fixed an issue with settlement happiness calculations
Settlers assigned to weapons stand will now stand next to it
Diamond City house now shows provided power
Repairing items will now correctly consume resources
Fixed an issue where companion would ignore commands at workshop locations
Fixed an issue with crops appearing destroyed after saving and reloading
17 Comments
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v
vigo24 19.11.21

You're just fine, you didn't even bother to translate so copied and pasted

G
Garry3Fingers 19.11.21

The gazebo is out of hibernation, and you can run into the announcement of the first DLS.

a
aka_sektor 19.11.21

vigo24 is
not a translation master.

g
goofygoonz 19.11.21

The brightness setting was not added to the campaign, well, emae ...

N
Nikita237 19.11.21

vigo24
Your comment is appropriate if it were a blog

a
aka_sektor 19.11.21

The craftsmen have translated a little ...


New features:
New shading present - HBAO +
Added a menu for the status of settlers in settlements
Added the ability to rotate an object in hands
Added support for remapping ESDF keys during construction

Improvements In the Game:
General improvements in memory use and stability
Improved performance when looking through the scope
Fixed a bug where the player could move to another place while aiming
Fixed the "sticking" of satellites in the zone with high radiation
Perk "Major League" now calculates the damage correctly
Fixed a problem with the third-person camera after loading in some places
Fixed a bug where subtitles sometimes did not update properly.
Perk MacReady now calculates the percentage of headshots correctly.
Fixed an issue where NPCs got stuck in power armor.
Fixed a rare issue with companions.
Second rank "Aquaboy" now calculates correctly.
Fixed an issue with damage reduction resistance when installed fashion. Now it is calculated correctly.
Added a number of symbols available when renaming an XB1 armor item.
Fixed an issue with a player that could be dismembered while still alive.
Medicines can now be used on Curie after transformation.
The desert minigame no longer blurs the player screen after being used.

G
GOD GAME 19.11.21

Who can drop the link to download the patch with the CODEX tabla?

-
-SK.art- 19.11.21

full translation Update: 1.3.45 beta

Note from the Gazebo !!! Some users may experience loading times longer than usual. We are investigating the reason and should update soon.

New features:
- New shading setting - HBAO + (ambient occlusion)
- New effects from firing weapons at surfaces and flying debris / particles from the surface (only for NVidia). NVidia Flex technology
- Added resettlement status menu in settlements
- Added the ability to rotate the object in the hands and for the joystick the left stick to rotate the axis
- Added support for remapping ESDF keys during Workshop mode
Improvements in the game:
- General improvements in memory usage and stability
- Improved performance when looking through the scope
- Fixed a bug where the player could move to another place while aiming
- Fixed "stuck" companions in a zone with high radiation
- Fixed a bug where residents of Vault 81 were not dismembered correctly
- Perk "Major League" is now calculates damage correctly
- Fixed a problem with the third person camera after loading in some places and when leaving crafting stations
- Fixed a bug where subtitles sometimes did not update properly
- Effects will be removed correctly from companions when items are not equipped
- Perk MacReady now calculates headshot percentage correct
- Fixed a problem when NPCs got stuck in power armor
- Fixed a rare problem with companions
- Second rank "Aquaboy" is now calculated correctly
- Fixed a problem with resistance to damage reduction when adding mods. Now everything is calculated correctly.
- Added a number of symbols available when renaming an XB1 armor element
- Fixed an issue with a player who could be dismembered while he was still alive
- Robotics Expert can now be used in combat
- Medicines can now be used on Curie after transformation
- Holotape found in the wasteland in use time and point of view switching, no longer blur the player screen and control lock
- Multiple fixes in quests and fixes of bugs related to the settlement

Quest fixes:
- Fixed a problem with the "Acceptance of Independence" quest when the Minutemen remaining after the battle with Mirelurk Queen could not gather in the castle
- Fixed a bug where invulnerable characters "got stuck" in battle
- Fixed an issue where Preston would send the player to a settlement rather than to the Red Rocket dungeon as part of a quest
- Fixed a bug where synths could attack the castle while the player is friends with the Institute
- Fixed a bug where, when destroying a caravan, the quest remained open
- Fixed an issue where the Dog stayed in Fort Hagen after completing the Reunion quest
- Fixed a bug where the player could not talk to Desdemona to complete the "Undercover Undercover" quest
- Fixed a bug where the player could get stuck when leaving the cryo chamber
- Fixed a bug where the player could not get Preston as a companion
- Quest "The End of the Line," fixed a bug that prevented the player from killing the leader of the Underground
- Fixed a problem with quests from Minutemans, quests were repeated
- Fixed a bug where the player could not return to the headquarters of the Snowball after being expelled from the Brotherhood of Steel
- After completing the quest " The Big Dig, "fixed an issue where Hancock would not offer to become a companion or help with the quest" Silver Shroud "
- Fixed a problem with getting Dampening Coils from Saugus at the Ironworks before going to the Yangtze
- During the quest "Unlikely Valentine," fixed a bug where the player could be blocked when entering Vault 114
- In the quest "Confident Man," Bull and Gouger can now be killed
- During the quest "Acceptance of Independence" fixed a problem that prevented connecting or disconnecting the radio transmitter from the power supply
- In the quest "Human Error," fixed a bug where killing Dan, the quest did not end correctly
- Fixed an issue in the "Tactical Thinking" quest where the dialogue ended before the end
- Captain Kells reprogramming PAM could break a quest that ended incorrectly

Workshop fixes for construction:
- Fixed a bug where the settler counter was showing the wrong number of NPCs
- Fixed a bug that could prevent the player from creating power lines in settlements with a high population
- Improved docking and the connection of erected buildings in the Workshop mode
- Fixed a bug due to which devices requiring electricity stopped working constantly if the energy source was removed
- Now the player can build workbenches in his house in Diamond City
- Construction wires no longer use copper
- Fixed an issue with some attacks on settlements not working properly
- Fixed an issue with settling happiness of settlers
- Settlers assigned to weapons will now stand correctly next to the workbench
- House in Diamond City now shows power supply
- Repairing items now consumes resources correctly
- Fixed a bug when a companion ignored commands through the Workshop
- Fixed a problem with crops, displayed as destroyed after saving and reloading

GOD GAME

on the rustorka.

F
Fatrus 19.11.21

Can anyone throw off the Fallout4Custom.ini file ??? And then he sowed his own and the game after reinstalling and this patch does not want to create a new one ...

F
Fatrus 19.11.21

Raxm
I have not noticed this in the game yet.

R
Raxm 19.11.21

update download)

M
Meniuris 19.11.21

Strange bullshit. Before this patch, I had 400 fps in the main menu, and now it's 15. In the game itself, everything is fine

r
rockpower 19.11.21

How does this patch affect mods? and then the last one wasted it, I had to reinstall everything

R
Raxm 19.11.21

can anyone throw off the screen of the menu of the status of migrants in the settlements, plizzzz
see how it looks and whether it is worth downloading the game again with the patch

a
aka_sektor 19.11.21

Beta Update 1.3.47 - January 19, 2016
Fixed texture threading issue causing unusually long load times

F
Fatrus 19.11.21

This patch (and not the beta either) doesn't like mods. The game starts or crashes or goes into an endless load when entering a quest zone (like Pridven).

s
saa0891 19.11.21

- Perk "Major League" now calculates damage correctly
- Perk MacReady now calculates the percentage of headshots correctly
- Fixed a problem with quests from Minutemen, quests were repeated

Well done, fixed the same, otherwise you had to fix fixes.

The player can now build workbenches in their home in Diamond City

Excellent.