There are no GG friends in their places, they are all in Ardeya. (Gothic 3)
Gothic 3 1.7.5 with the mods QuestPacket, UptaePack, Content mod Iwent to free Gotha with the Horn, but Gotha does not have the Horn (more precisely, captured by the Orcs) He remained rare, and the rest of his friends remained in Ardea. to Gotha, Diego to Varant, Milten to Nordmar, etc.?
We need to go down to the river. Where the "stoned" one sits, Lester. We need to think about it with him.
Talk to Lester at the fisherman's house by the river, and then everyone else ....
Alex fon Myrtana
If you took Gorn to Redok and returned, and they are still sitting, then they will not leave. There, when you put the CM down below, you did not take off two jackdaws. Kind of like the Consequences mod and beyond. This mod for the Russian version works crookedly, there is even a warning that only under the German language .. There is infa about this on many "gothic" resources. In short, delete everything and put CM on a new one without the Consequences mod. On the steam version I put - translation from ND, CP 1.75, then some kind of adaptation for QP under 1.75 (G3_Questpaket_4_Update2_for_Patch_v175), then QP itself, translations and fixes for translations and then CM 2.6.3. Everything works
Asmoon
Reinstalled Gothic 3, installed all the mods (Qp, Cm, Mod starter) according to the instructions, in CM removed the daws from the Consequesec mod and two more related to it (where it says - only with the German version) But still the same garbage, talked to with all the friends of Messrs (with the Leicester too), the elder, rarely went to the mountain, I also spoke with the paladin, I return back to Ardea and Diego, Angrar, Lares, Leicester are all there.