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nexusgeniuz
21.11.21 11:05 pm
Lags when recording a demo (Counter-Strike: Global Offensive)
HardwareIntel Core i3 550 3.20GHz
8 GB RAM
Nvidia Geforce GT630 from Inno3D
Motherboard ET1862 (CPU 1)
465GB Western Digital WDC WD5000AAKS-22V1A0 ATA Device (SATA) 1 hard (divided into C, which is Windows, and F, which I do not I use)
931GB Western Digital WDC WD10EARS-00Y5B1 ATA Device (SATA) 2 hard (where all games, including CS itself)
Windows 10 64-bit
CS launch settings: + exec autoexec.cfg -novid -freq 100 -high -tickrate 128 - threads 4 -language english
CFG: https://www.dropbox.com/s/gutez04ryijdi7n/autoexec.cfg?dl=0
Graphics at a minimum.
The commands I use to record the demo are:
host_framerate 60
host_timescale 1
cl_draw_only_death_notices 1
startmovie "title"
endmovie
During the recording of the demo, there are falsifications, everything goes smoothly, when suddenly, I teleport back 1 mm and then back and continued.
PS sometimes the weapon disappears from the hands for a moment, the animation of the weapon stops or it does not exist at all (when I shot 1 vidos, this was, I reshomed ten times, but what you see in the video turned out)
Here is the video:
PSS in the second video of the AVP shoots like with Zeus at 1:23
3 Comments
T
Thoothless
21.11.21
Um ... where's the video card? When recording, the load goes to the processor, and since you do not have a video card, the processor is simply overloaded.