Lags start on the server after friends log in (Terraria)
When I start the server and friends log in, then lags begin on events such as the blood moon and bosses. Tell me how to remove the hardware and the Internet is normalKirill Klimovsk
Terraria is written in NET, therefore it has a lot of systems. requirements. Can you write a computer config and version of the game?
Alternatively, try using TShock
Kirill Klimovsk
BP, mother, percent, video and RAM (volume and frequency).
Purely so, for an explanation - on my PC, when playing on a local server with a very tough massacre, there are slight jams, so there is nothing to be surprised at.
video 760 gtx, 8 gigs operatva, about amd fx 8350, A960D + mother, I can't say now
Kirill Klimovsk
Go to the command line and enter
ping 192.168.0.1
Instead of "192.168.0.1" there should be a server IP.
upd: you should measure ping not to the 2ip server, but from consumers to your server.
upd2: are clients lagging or yours too? Are you visiting the server at 127.0.0.1?
MAuCTEP
Packets: Sent = 4, Received = 4, Lost = 0
(0% loss)
Approximate
round trip time in ms: Minimum = 0ms, Maximum = 0ms, Average = 0ms
Kirill Klimovsk
You pinged your PC. If you have a server, your friend should run this command and tell you the result.
Packets: Sent = 4, Received = 4, Lost = 0
(0% loss)
Approximate
round trip time in ms: Minimum = 99ms, Maximum = 106ms, Average = 101ms
Kirill Klimovsk
My version: traffic starts to grow at events and ping rises, and therefore lags.
Kirill Klimovsk
try using a dedicated TShock
upd server : if nothing has changed, you will probably have to put up with it