Your impressions and stories (7 Days To Die)
There are many similar multiplayer survival games (Rust, H1Z1, DayZ, etc.), but 7 Days to Die has some undeniable advantages. The main thing for me is the ability to dig the earth. It really helps your survival, especially in multiplayer! I like to lead a secretive lifestyle, to play "stealth", so to speak. I guess little Sam Fisher lives in me. I like to dig a dugout somewhere with an inconspicuous entrance and store everything there. A kind of simulator of a squirrel that drags everything into the house, only here you can still make secret shelters, and not live in plain sight, luring robbers (as in Rust, for example). I mask the entrance, usually making it underwater (from the river) or placing a hatch between bushes and trees so that it is invisible. So far, no one has robbed my dugouts yet, although I have robbed strangers many times. Build their mansions for everyone to see ha ha! As if they are deliberately luring ... I myself, in principle, do not use the claim-block, because it immediately reveals that someone lives here underground. And I put the stoves away, somewhere in dense thickets.I have the sad experience of building an overground shelter. I made myself a turret near the village. Some person was walking by, I shot him and chewed him off. Then he came again and I again fired at him (but did not kill). He came to me several more times, stood near the house for a long time. It was pretty creepy. Some kind of maniac, I thought. I tried to hit him, but for some reason the bullets did not reach (maybe a glitch, or maybe I should have used a better weapon). Then I only guessed that he probably wrote to the chat and asked to return the loot, but at that moment I did not think about it (in general, I rarely see what they write there). But that's only half the story. A sad denouement lay ahead. Somehow I left for resources, and when I returned (after a couple of days) I saw that only a crater remained from my house)))) And even my claim block was not there. I think I guess
In general, I like the PVP component of the game. Zombies have not caused any problems for a long time, but other players are always a serious danger. I am optimistic about the future. I can't wait for the release of the game, when finally the servers will stop dropping the save along with all the buildings and finally the time will come when all the results of the players' activities for years will be saved on the maps of the game. How great it will be to explore this world created by other people, to find abandoned mines and houses (built by some Uncle Vasya a year ago and still in the game), to be a kind of Indiana Jones, studying relic buildings. And the coolest thing is to know that these structures were actually built by some other player and used for their own needs, and not just the designer placed identical faceless houses all over the map.
What do you think about the game? What style do you prefer? Guerrilla and hide, like me, or build huge domina? Do you immediately shoot other players or are you trying to shout "I am peaceful" into the microphone? I have shared with you a few of my secrets. Now, can you tell us what tricks you use to survive in the dangerous world of the game?
no adventure, well, I like everything except 1 very little HP did not have time in close combat and 1 weak zombie with fists to kill,
and so the rules, well, I kill them with cannons
"I made myself a turret near the village. Some person was walking by, I shot and swatted him. Then he came again and I fired at him again (but did not kill). He came to me several more times, stood next to the house for a long time. It was pretty creepy. Some kind of maniac, I thought. "
In general, the fellow smiled)))) I imagined this situation)
In general, the game is wonderful, although the developed ones followed in the footsteps of Rust and lost (lose) their zest, making the game more casual, to For example, the same auto loot. It will be sad if the developers spoil the game.
DenDi333
And I liked the last update. For a long time, the game of greater friendliness has been lacking - after all, why all this routine? Endless repetition of the same actions, destroy an object, collect loot from the ground, repeat over 100500 times. They aim to rid the players of these things.
I love Rust, there are so many opportunities to have fun playing against other players, inventing traps, luring them somewhere. But there is no DIGGING EARTH. And I really like to dig the ground. Not because I'm a miner deep in my soul, it's just very convenient to hide my property and, in general, my refuge away from human eyes. And in Rust you are always on a par with everyone (yes, if you dug yourself a bunker, then you are cooler than the rest, those who run upstairs), you cannot hide. And this is very funny sometimes. Therefore, I would even be glad if 7DtD turned into a kind of Rust, but with mines. Although, of course, the game needs something of its own. I look forward to the appearance of the NPC - in the single it will finally become more fun.
In general, the last update made the game more sleek and polished. She looks much more welcoming, more comfortable and more beautiful. Only until the blunt firing system has been fixed - the bullets disappear at a distance of several tens of meters, and further than this distance, at least shoot yourself, you won't even injure anyone