Regenerating monster and engines (Dead Space 3)
in the 1st space of this trait, it was possible to burn with the jet of the engine - why not in this part? there are many burning nozzles in the fuel compartment when trying to start the shuttle - does it not burn at all? what is the reason - the temperature is lower or the monsters have become more tenacious, maybe mutated?And another question - why didn't the regenerator attack Mercer in the first part? and how the Mercer managed to survive for so long in a ship teeming with nekras - they are brainless. pofik them, who to bang?
Fan_Tiesto
How, yes, like that, It's still the third part of dead space, you need to change something and not stand still with the first part and of course different behavior of monsters in general, as it should be.
And again, another gaming convention. Maybe the developers did not foresee such an opportunity, Or maybe they didn’t want to give the player wide freedom of action, because the game is a corridor shooter. You want too much from games.
BenziLLLa
I thought you can do everything here as in freedom of action, but they did the corridor. delete. I will not pass any more.
Fan_Tiesto
Bro you play and ask fewer questions, in the event feed you are current with questions
Fan_Tiesto
Why do you need all these spoilers and so on? came in zagamal passed the game and everything is nishtyak bro