Problems with activating mods in the game. (Fallout 4)
Hi. I have a problem. I put the mod on unlimited buildings with nexus mods, everything is spelled out everywhere. But it doesn't work for some reason. Jackdaws are everywhere, the necessary parameters are spelled out. I turn on the game, load the save game, and the limit on buildings remains the same. What needs to be done to make everything work?Maybe the problem is saving?
Nikita237
Hmm, I don’t know. This file also contains the plugins that are connected. And if it blocks, how to get around? Start without a launcher?
Kirill Semchenko
, as far as I know, if you put it through the program, you don't need to change the configs.
I put the manager through the mod, he does everything himself, just give him the mod file.
in the program itself you can see that the mod is active?
Nikita237
I downloaded from nexusmods. In general, there is no check mark on the plugins.txt file, and when the save was started, the game warned me that there was some content that was not there or something like that. Well, that is, content that was not there. But it still doesn't work.
Kirill Semchenko
Try this mod
Spoilerhttps: //yadi.sk/d/oMR5FPnhmbbTN
1 Throw in data
2 Add NoObjectLimit.esp to plugins.txt
3 Check the read-only checkbox - ok
Everything should work
Kirill Semchenko
make a baht file, write in it:
setav 349 3675555555.00
setav 34B 3675555555.00
save as txt, for example, name it
in the game, go to the workbench, click on it and write the bat limit. Exit the console, then out of the workbench and go into the workbench. Throw the txt file into the game folder
Set up read-only Fallout4Prefs file
And start the game through the Nexus, He himself will reset this checkbox, and all the rules will be!
As already written above, run only through the Nexus, and not through the shortcut of the game, if you run it through the shortcut, the mods will fly off.