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nixxxxon 11.11.19 03:31 am

Impressions of the game (Operencia: The Stolen Sun)

Welcome! Watching so many themes already created, but about the game experience one. A little confusion leads to the players ' score - 5.5 (metacritic - 6.9), but judging by the number of the questions for the passage you know that still many people play. Will someone clarify?
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k
krab4t 11.11.19

It's like grimrock on the minimum salary, but with excellent graphics unlike grimroka on the Unreal Engine.
Similarly: really challenging quests, very hidden hidden locations, and challenging bosses (on normal difficulty) - nothing since the game was created for casuals under the console.
The gaming locations are not large, you just have to go back and forth opening part at a time, again saving under the console.

L
Leo1968 11.11.19

In principle, the game is catchy. :)

0
00 Otvazhnyy moryachok 11.11.19

krab_rus
krab_rus wrote:
It's like grimrock on minimal
He has not yet played(still looking for the answer if it will work on Ps4), but more than 4 is reminiscent of Bards tale and Might and magic: Legacy.
krab_rus wrote:
savings under the console
Limited budget...

k
krab4t 11.11.19

00 the Brave sailor

Well unlike Primakov here a good story/music and all these background sounds and lots of text. I love when during the game the developers have given you a unique in the background.

r
raspisnoy1 11.11.19

while tolerated,later deployed write. The translators of the game shkolota))

B
BigHand 11.11.19

Passed the game. In principle good. But not without flaws of course. But I don't know if it's shortcomings can and should be. First, the absolute unwillingness to go through the game again, because it is more than a corridor and when all the secrets-caches found in it nothing more catch. The second would not prevent resp enemies to try to change the party, pump, although pumping is definitely enough so. But not enough by far. Freedom of choice, branching plot, some random events, or rather about the absence of all this, we can only mourn). In the General rules of the game passed with interest, will remove, too, without regret. Would be different branches of the story would have passed again, another Persian, but alas.

A
Aahen 18.12.20

The camera / view is very annoying - the impression is that you are looking through binoculars - everything is too close.
Movement - with some kind of eerie inertia, it is difficult to fit into turns, like KAMAZ on the sidewalk. Especially if you need to take some illuminated little thing - you will suffer!
I wandered around for half an hour, I could not cope with the irritation. - The game was demolished!

r
requiemmm 18.12.20

Buggy puzzles are the most stressful. Usually it looks like this: the player flies through the level with a whistle, reaches the puzzle in front of the boss and ... a fucking round dance begins squatting around these puzzles, because they are simple in meaning, but the programmer had his hands out of his ass and triggers work out every other time. The buttons are not pressed, and if they are pressed, they are not counted, you can get stuck in the design elements, the videos do not start, in general, the process of solving this bagodrome reflects that phrase about madness: repeating the same actions in anticipation of a different result. A floor with a weight, a mind test in a castle, buttons in a room with a golem, a puzzle with animals, this all works every other time, bugs completely unpredictably and cannot be repeated. RusEfEcAtion, by tradition, sucks, a lot of typos, it feels like the clown who translated it
No more complaints, beautiful, humorous, all levels are different, with their own flavor. 7/10 the game deserves.

K
Kay Ovald 28.10.21

Another successor to the Legend of Grimrock business, which returned to us tube dungeons and running around the squares.
The successor is quite original (unlike, for example, Vaporium, in which all the difference is essentially a steampunk world). Yes, there is also running around the squares, but you cannot kill yourself by falling into a pit with a trap or abyss (there is partly that, but you can survive), and you cannot wave your weapon at any moment. The battles here take place in turn-based mode in a separately downloadable arena, where the acting muzzles simply exchange blows, tricks, drink potions, and that's all, without movement. The fights are mediocre, very long in my opinion, but not to say that they are bad. As well as the role-playing system. There is quite a lot to think about in it, but there are not enough stars from the sky.
We have only one hero, we create it from scratch, but gradually other colorful personalities will join us, some of whom will even be with us as a traveling merchant. With us we can (in addition to the main hero) take three out of seven to choose from.
The plot is relatively linear, but it will be possible and necessary to return to the passed places. There are some kind of skills that are unlocked throughout the game. For example, a shovel that can dig for treasure or a hammer that restores stone bridges. It is also full of interesting secrets, including highly secret ones, for example, we will get the key for the secret from the first level only at the very last one.
The world of the game is not even fantasy, but frankly fabulous. Moreover, a lot of things are clearly mixed, here are damned locks at every step and bean stalks and much more. And our enemy is generally a dragon. Three-headed. Whose brother was killed by Attila.
One of the main strengths and distinctive features is that this is not just another tower (standing or underground), but a lot of very diverse and elegantly made levels. A half-flooded cursed castle, where water flows along the ceiling, a dark forest, a ruined floating castle, a copper forest (literally!) And other sometimes very original levels. Yes, the models are unpretentious, but the authors were able to make it very beautifully, and in some places even original. Beautiful symphonic music brightens the atmosphere.
The characters and the plot as a whole are not far behind and are the best part of the game. Interesting types, sometimes not even hackneyed (except for one attempt at a subpoena, frankly pathetic and idiotic, well, as always, however), joking (even successfully) over each other and the environment at every step.
In general, it turned out, albeit not without flaws, but a good, fun and fabulous adventure with a bunch of secrets, simple puzzles, great views and interesting gameplay.
7.5 / 10