What they turned into SPECIAL (Fallout 4)
I decided to create just such a topic, where I ask you, dear visitors of the playground site, to leave your notes based on observing the new mechanics of the main parameters (SPECIAL) of the main character, in the game fallout 4.For example, we know that the parameter "strength" makes attacks melee is stronger, but how much stronger? Or "luck", what exactly it gives, in the new part of the game, because there are no more standard critical hits. But with "intelligence" everything is very difficult, it used to be one of the most important parameters for pumping, but now how effective it is, of course it gives more experience, but how much more?
These and many other questions about SPECIAL, I hope you will help and ask and solve.
All specific information will go to the moderation of the corresponding section in the Wiki of the PG site.
Seeing the name of the topic, I thought there would be another nagging, but no!)
On the topic - the intellect to swing and swing again, the sooner the better. For every point + 6.6% experience, which is pretty good. And nerd frenzy seems like a top perk, although it is not clear how much it heals.
Intellect is a bad branch, I swung it by 10 at the very beginning, and the first thing I took a batanik, when you have one hit from the mob, it turns on slowmo for 5 seconds, and the fig does not heal.
It seems there is nothing really to tell. Is it possible to extract information about perks from the game, after all, there are all the levels and what they give are painted.
Firsasho
So far, only one useful tip on the whole topic, 6.6% sounds plausible, a pretty good bonus to experience.
mazaza
to the account of 6.6% of experience. Luck has the opposite perk to intelligence in exploration. it gives a much greater increase in experience than lvl 10 of the pumped intellect. The perk can roll for any experience gain, that is, it is nice to get x5 experience to open a location) well, in the perk parameters, the lower the intelligence, the more likely the chance of a multiplier ...
Sergey Klishin
10 luck, 1 intellect and this perk for a maximum or 10 in, 1 luck and without this perk .... I wonder which one will give us more experience?
Kirill Korneev
With 10 luck, everything depends on the chance of the multiplier. And 6.6% of intelligence for each gain of experience points
All branches are good, all branches are important. Freebies are best off to rock their luck and perception. Tru hardor - agility and strength, for close combat. Charisma is so-so done here, I regret that I rocked it to 7. And intelligence is for crafters, since the most delicious mods for guns / armor are possible only with science.
Mercurionio
You're in vain. Charisma drags. Thanks to her, you can cut experience three times in one dialogue, and for each time more than for killing any thread of the legendary mob
Mercurionio
Yes, charisma is very important, not only for the sake of experience in dialogues, but also in order to understand what is happening in the world, many characters withhold information. I'm not even talking about building a base and the ability to make someone a personal slave, instead of a banal murder
Sergey Klishin
In order for this perk to surpass 10 inti in efficiency, it needs to be triggered with a 16% chance. about every sixth time. Do you have any idea how annoying the sound effect of this perk will be if it appears so often? He will annoy me even with a 1% chance. Although if someone likes this, then it is better to go to the circus, to see the clowns.
By the way, what influences the perception? Does it give accuracy besides watts? And what is easier to notice with perception?
I still don’t understand, does charisma affect only the chance of persuasion? Or is there some kind of charisma threshold in dialogues, without which it will not be possible to convince in any case?
mazaza
In perception, the coolest perks for shooters, and yes, only accuracy.
Well xs, it's just that charisma is done in one place, I can find out all the information through 1 charisma, since there is S / L.
Destroyer_26
I with charisma 5 times from 10 threw a singer from good neighborliness for sex, although the line in the dialogue was red. However, I could not even agree on a discount of 5 caps for a city tour from about 20 times. So it is quite possible that either there is a certain threshold of charisma, or the chance there is so scanty that it will get bored to do a safe load earlier than you are lucky).
the previous information about intelligence is completely crap, an intelligence unit gives about 3% to experience, which makes the savant perk really valuable
Sanya Baltic
9 charisma + berry mentants (they give + 5 charisma) and she kicked me off = (