Tricks and Tricks of Driving Wigs (Diablo 2)
So, back to our rams ...I would like to share my experience and maybe learn something new about this subtle science. We kindly ask you not to post anything other than the case of the regulars of our forum.
I will briefly tell you my scheme.
There are 7 akkas, each with 8 mules (only 8 climbs into the character selection window without scrolling down). All mules are created on the basis of the classics and will go their way from normal to act 4 hella in the same place. On a separate account there is a classic FO + nova + FV forty 75 lvl, which pulls on itself all this large load of 56 mules. Why FO + Nova + FV? FD with CM max. this is our main mob-cleaning skill. Nova is needed to finish off the key consul with cold rez. Firewall for cleaning sites from snakes at the altar with an amulet and vampires near the summoner. Who can say that blizzard is better, my sympathy, no comment. And also there is a barb 60 lvl with BO. So we drive empty all 7 accs up to 2 acts of hella. This is where all the most interesting manipulations begin. We put 1 acc of 7 in the map, for any one we do a quest with an altar, picking up an amul and kill the summoner, that's it, this account we have is key for offsetting the rest of the bazaar with tyrael and the transition to act 3. We also have a hole on a separate account with a staff inserted, but a mule that has not spoken to Tyrael. We create a game with a hole, we start a forty, we bring a hole, we start a BO, give and withdraw. We kill duriel with a bitch, leave the TP at Tyrael, fly to the mefa and in the grass, there we kill all the consuls except the key one with the cold craftsmen (it happens that there are 2 of them there, we just leave any 1st one) who is barely breathing from static. We start 6 mules, give a party, then we start and give a party to the 7th mule and we have time to talk to Tyrael with the key mule. We bring it up to act 3, put a key mule in the TP at the consul's day, we get the 7th mule and give it to the party, kill it and do the same with the mef. Everything. Next, an envelope and hf. There is one trick with the transfer of mules from the second to the third act - this trick requires skill with an altab. We make it so that by switching the altab we select windows with those 2 mules that will run to jerkhin - harem - tp -meshiv. We click to the edge of the screen in the direction where the first mule will run, it starts to run, at this moment we altab ourselves on the second mule and poke the mouse at the first one for the trade, immediately switch back to the first one and continue to run until the jerkhin, etc., the second one runs for the first. Maybe I'm bothering a lot, but it really saves time on normal and nightmare. This is how I bring 2 mules to kain in the 3rd act. Therefore, I always manage to finish off the key consul and mef who have not restored their hp. As for the 7th mule, I'm already used to it, although it drops after 5-7 seconds after entering the game, but this is quite enough to do key actions with tyrael, killing the consul and mef.
That's all, if you have any questions about the little things, ask and if you notice any unnecessary actions, also unsubscribe.
Who can say that Blizzard is better, my sympathy, without comment
Vidiw6, Proba, ti ne wariw '. Drakyle vidnee ...
only 8
Not only everything, yes
And also there is a barb of 60 lvl with BO
Or 42, or 67. 60 lvl neither this nor that
We create a game with a hole, we start a magpie, we withdraw a hole, we start a BO, give and withdraw.
BO-barb can perfectly cope with the duties of a hole, checked.
On norms and nightmares, one mule can be transferred for quests, the rest can be brought to Varriva while T-Rashi's tomb is opening.
NEBLOGORI
and it is near the ray
The other day I flew to the closet. After a fo-sor with 20 in the TP, it's just a failure.
So far, not a single useful post. It seems that there is one shkolopen dwelling here too, otherwise I can’t name the heresy above. As for the barb, he can play the role of a hole, only until the 60th it is stupid to swing it in a nightmare. He says that in front of the bazaar with tyrael he brings out a magpie and gets 7 more mules ... I wonder if you kill the consuls and mefa with a mule?))) At the weekend, I will measure the wig wound time until the 2nd act of hella. It turns out to be close much longer than FO, then don't go to a fortuneteller, even if someone will bomb them, you see a matter of principle. We kindly ask you not to litter the topic with your unnecessary opinions.
about the barb, he can play the role of a hole, only up to the 60th on a nightmare it is stupid to swing it with pleasure in response:
Please do not litter the topic with your unnecessary opinions.
FKDracula
and don't mess up, wipe that offensive worthless post with my opinion, I'll rub mine and that's it
I would like to share my experience and maybe learn something new about this fine science.
We kindly ask you not to litter the topic with your unnecessary opinions.
stupid mb, xs .. (
Heart Carver
It is much more pleasant when you don't need to buy cans and stuff them into the belt from your inventory :). On the other hand, there is room to grow in + skills and + mana, so it will get better someday.
QLinkee, I did both, in both cases the ball was just playing on the keyboard, so I rocked both> 80. Chess speaking, with all the objective advantages of Bliza, it was for wigs that I liked the 2.5-element fo + fv + lightning / nova more. first of all, because of the varik, quickly deal with the immune system.
Obsessed It's
one thing when they write on a topic, it's another thing, like all your posts, "no one needs an opinion". It turns out that how is it? Want to discuss what is best for classic wigs, create a theme. And then if you please write on the case, and then wherever you look in any topic, a continuous flood from you. As it was said in my first post, please do not post not on the case of the regulars of our forum. But it is a matter of principle to "inherit" the campaign. In any case, I'm not going to continue any discussion off topic with you, tk. I don't see the point. As they say, do not argue with a fool, for sure he does the same. Not the best way to throw out your accumulated negativity with a sense of your own inferiority on some forum for a young ass ... that.
So, I would like to know who leads the wig step by step in the 2nd act, starting with how and by whom it is created, with whom and with whom to talk after key moments such as "kick on the altar" and the murder of the summoner. For example, after the "kick on the altar" I run the mule first to the cain and then to the drogan, or can the cain be skipped?
FKDracula, you would, instead of being aggroed, read what I wrote and saw the optimization of your method. but you did not understand it and on this basis considered it offtopic. good luck, cho. you have the rules of the scheme, drag it.
Not the best way to throw out your accumulated negativity with a sense of your own inferiority on some forum for a young ass ... that.
what nonsense ..: D
Every month there is a new inventor of bicycles ;-)
FKDracula
And you are generally something incomprehensible and illogical. We
kindly ask you not to litter the topic with your unnecessary opinions.
as you say ;(
FKDracula, I see, are you trying to persuade me? : D well, so far it's going well. ;-) in general, it would be better if you added your arrogance, but asked calmly about it from another account - "she" would have been answered normally, there are a lot of wig specialists here.
I created 48 accs, I conduct them on the sly, tentatively hope for 60-70 guls. On Jah you need 64. Slowly but surely I will save up for yeni. I am looking for the opportunity to lead the mules in the second act even faster, so far to no avail, this is the most tedious thing I have to do. But two mules are faster than one at a time)) I suspect that avid wig leaders use third-party software to facilitate certain actions in the game. Therefore, the video about wigs is either very old or not relevant that I have seen on the internet. And in general, I think there is no point in discussing such similar topics in the public domain, no one will tell the whole truth and tricks. Better to ask who can I turn to with a similar question?