Frequently asked questions (FAQ) (Spore)
SPOREGenre: Simulation evolution (Strategy/arcade/RPG)
Developer: Electronic Arts
Publisher: Electronic Arts
Publisher in Russia/Localizer: Soft club
Multiplayer: file Sharing Internet system Sporepedia
Similarity: Unikum
Release date: September 5, 2008 - European Union, September 7, 2008 - United States of America
Demo: creature Editor - June 16
Platforms: PC, Macintosh, Nintendo DS, iPhone, mobile phones
Official website: www.spore.com
MIRC channel: #spore
System requirements:
PC:
* Pentium 4 2.0 GHz or equivalent
* RAM - 512 MB RAM (768 MB RAM for Win Vista)
* Video card - 128 MB with support for Pixel Shader 2.0
* At least 6 GB on your hard drive
MAC:
* Mac OS X 10.5.3 Leopard or higher
* Intel Core Duo Processor
* RAM - 1024 MB
* ATI X1600 or NVidia 7300 GT - 128 MB or Intel Integrated GMA X3100
* At least 4.7 GB of hard drive
FAQ for Spore
When finally released Spore?
According to the official Spore comes out September 5 2008 in Europe and September 7 in North America.
What kind of editor comes out on June 14?
14 Jun goes full Creature editor that will be in the final version of the game. In the paid version of the editor is 228 parts, and free - 57 (25%). The preliminary price of a paid version - $9.95.
Will the game have multiplayer?
Of multiplayer, as such, the game will not, but in the game the system Sporepedia, where the game will be updated constantly pumped from the Internet Creatures of other players.
How many evolutionary phases will be in Spore?
Only Spore is scheduled to make ecolution 5 phases - phase Bacteria, the phase of the Substance, the phase, Tribe phase and Civilization of the galactic phase.
Are there going to be water or flying creatures?
According to official information, water and air Creatures were cut from the final version of the game. The creation of such races will be possible with the first Addons.
Where can I download the full version of the Editor Creatures?
Detailed instructions for downloading and installing the Editor Beings is in the first post of this topic.
Where files are stored Creatures for the Editor?
For Windows XP: C:\Documents and Settings\yourname\My documents\My creatures\of Creatures.
For Windows Vista: C:\Users\Ваше name\My documents\My creatures\of Creatures.
Who it localizes and publishes games in Russia and the CIS?
Softklab. Localization is expected in late October-early November.
What is the size of the game world?
It is planned to create an interactive world by using the demo scenes and the constant generation of new planets, races, etc.
What vozrasni rating will have Spore on the system ERSB? Will the game have blood?
Teen (12+). Blood was removed from the game.
I have high speed Internet. if I downloaded the demo I will eat the whole traffic is about 300r. BL.. what to do?
And we have in the store demo sold)))) for a couple of hours))
Skyloop, buy avgustovskoe gambling, there is a demo posted! although I don't think it will be much cheaper than you'll download, but there is a lot of interesting things!
well, to me barnola far. we have in the city is not one of the license disc no :-(
Skyloop
So do not litsku sell just! And pirates! I live in Rebriha(in Altai Krai) and we have one store pirates. I would have bought the music only the money do not want to spend. still mania to buy...
Will Wright... the man is a legend in the world of computer games. Starting his career as a simple programmer developing a small toy, he has walked a thorny path to the level of a game designer at Maxis. In 1989, will release their first Big game of Sim City. The simulation of urban development overnight, has won the hearts of millions, and eventually got several sequels. However, the fact that it was far from the biggest game in the life of Mr. Wright, will be known later — when in 2000 the Maxis blow up the industry is really a Huge game called The Sims. What then began, remember everything. Mass hysteria of mankind in all five continents, pereplyunuvshego to inflame passions even Pokemonmay. Hundreds of fan sites growing like mushrooms after rain. Dozens of official and unofficial add-ons. Thousands of Amateur skin, interior and other games "baubles"... And as a result fabulous circulation sales, is so fabulous that it has still not managed to close any other computer game. For outstanding services to the industry, the Academy of Interactive Arts ranked of will Wright as one of the outstanding personalities of the gaming industry, along with Shigeru Miyamoto and sid Meier. And now the elder from the world of game development, it seems, decided to create the Great your Game. Of course, this is a new project — Spore.
Intro
Spore promises a slight movement to turn all your ideas about what should be a truly global game. Because will Wright has threatened on sacred — he decided to create the world's first simulator of the Lord, vested with the functions of "autopilot" and possessing unprecedented coverage of the space-time continuum. Forget the measly three or four era in Age of Empires. Never mind a few continents in the Populous. And for God's sake, don't expect a game of military-political models of government in the Civilization. Spore is the most global of all the action hitherto existed. Only here you will be able to create your own unique and exclusive race. Only here you will be given a real opportunity to "leave" the nation, starting with "microscopic" bacterial phase and ending with the era of global galactic discoveries. And only in Spore you will be available to the maximum currently known to man the unit — universe.
Three colors of life. Red
The first stage of the origin of life, according to the modern theory of evolution — primordial soup. In muddy mire even the most watchful eye can not see any signs of future civilizations. But if we arm the microscope, as we shall see, ameba-shaped, worm-like and a lot of other microorganisms. This aquarium is humming with serious life - "star" struggling with "shoes" to the death for the right to leave offspring, a strange looking tadpoles await a bit farther, the outcome of this match, and even towards the place of quarrels rush almost bodiless viruses... the Struggle for survival is Stakhanov pace. Hence starts the player.
Arrived in the game people will be faced with choosing one of the "basic" models — those "stars", "shoes", and so on. However, the original "character" unlike other genres of games, almost will not restrict the player in terms of final appearance pet — because-tune the appearance in Spore broad and flexible as ever.
The first stage of the game will take place in a two-dimensional "top view", where we will monitor the actions under the control of microorganism. Count on something special at first, not necessary — you just need to survive, lepetyha from more powerful neighbours, and devouring the weaker. The process itself is very much reminiscent of the arcade PacMan class — specify the direction of motion, moved at just the right moments include acceleration, in order to avoid a particularly zealous hostile microorganism. Lasted N-th amount of time? Congratulations — the first stage is passed, your pet laid an egg and went to the next level. Welcome to menu progress.
This menu is a simple graphical editor with intuitive controls. Rotating the mouse-controlled tadpole way, we will be able to consider his strengths and weaknesses, and choose one of the further evolutionary improvements. The latter are purely physical parameters will allow us to "priklopiti" our favorite flippers more powerful (at the expense of what he wins in speed), add a couple of spikes (which it will defend) or to perform some "plastic surgery". The purchase of these gadgets are spent glasses, sweat and blood earned at the previous level. That is, if our avatar swallowed a record number of weak organisms, or never gave a bite the virus itself for a heel — he gets extra bonuses due to which can equip the next generation of more sophisticated tools "of labor and production".
After a few micro-stages, the game is transformed — replaced the flat screen, comes in full 3D. Our tadpole during this time vymachivanie from microscopic to small caliber, maybe a sea horse. Competitors, of course, also not asleep. And it can be clearly seen near predatory species of jellyfish with poisonous hooks, some obscure armored shells, and other trifles, had the good luck and the instinct of self-preservation to not give yourself to eat. The struggle on the sea bottom continues the same pattern: those who are weaker — we eat, from the strongest make up. Then lay off the egg, proceed to the next stage and develop controlled body.
It is worth noting that at this stage the menu progress is slightly more complicated, turning into a full anatomical design. We can not only add limbs, claws, mandible, and flippers — but also to change their size, increase\decrease any part of the body, and even affect the bone structure is the only representative of the future of a proud nation. So detailed designer was not even anywhere, ever — unless, of course, forget about Galactic Civilizations II. Amenable to change even the smallest aspects — the width of the thorax, the degree of reversal of the radial bone, the magnitude of the curvature of the spine, the muscle volume and much more. At this stage of the original "humpbacked horse" you can sculpt something very different from the prototype. However, the surprises do not end there.
A little manipulation, and our pet Matures to the exit surface. The aquarium was too small — time to move on to the sandbox
Land meets severely. On taking their first steps of the young one of the closest thickets watching someone's hungry eyes, with the adjacent palm trees hanging what look suspiciously like the serpent, under our feet crawling fun for kids oduvanchikova legs, which is not clear at all what to expect. The WHOLE land area (as indeed, the ocean floor in the earlier stages) is generated by the computer in real time, using clever algorithm of a special program. By his own admission, will Wright, is the most serious development, of which he had to deal with. And now you'll understand why.
It's not even that this program generates the landscape and scenery of the area in accordance with the species of living beings that live on this plot of land. And not that every second on the map there are all necessary conditions for the survival of a single species. And that all this magnificence has an unsurpassed physical model. What practices have been put in the physics engine based — remains a mystery, but the results are just staggering. Judge for yourself: depending on how many limbs of your avatar, and how long the game calculates such a priori significant things as gait, speed and ease of movement, centre of gravity and even the weight of individual body parts! What if your three-legged lizard will hit the average limb in one of the eight hands of predatory arachnids? The lizard will lose balance and fall? Or a long tail will serve as a kind of "counterweight" and he will remain in place while the spider has lost the necessary starting point, will turn into a motionless statue? The options are really much — but it looks like that is the case, when will we realize that all the "difficult — but possible!".
Separate point, we note the innovative approach of Wright to the system "server-client". All the models, invented by different players will be "stored" on a dedicated server. This means that the continent and the planet will inhabit creatures that are MANUALLY created by someone from next door (street, city, country), and REAL-time generated computer program that draws not only the landscape, but also models of all the living game creatures, their physics and even covering their texture! Hundreds of different species of life, each with their own unique abilities — and all in one place! This is a virtual biosphere turns out! It looks like the original multiplayer from hitherto existed.
However, let us return to our sheep. Or there is someone you yourself raised? As soon as the foot thing (he's got a leg, right? At least one?) getting on solid ground, the fight for survival is entering a new stage. Now we play a full platformer with elements of life simulator. Movement and attack are performed with the keyboard and mouse — simple enough for any novice player could learn this case. This is the platform part. Simulator lies in the fact that every species has bad artificial intelligence (if not controlled by a real player), and this implies the existence of several patterns of behaviour. For example, you drew attention to some hulking squirrels that are three times less than your beast, and even move barely. Hunger — not my aunt: attacked the poor guy with claws and teeth, we will try to kill him, so after a hearty dinner. However, the bitch won't sit around and wait for you and it skin clear — he took to their heels, and if they manage to limp to the nearest bushes — there is keep your eyes open. Because the bushes could easily be father, brother, godfather, and Grand-nephew of this namby-pamby, and all together they will kick the crap so that will not find it. On the other hand, if your own pet caught the eye of a much more powerful beast is to skedaddle right thing would be just the same through the aforementioned bushes — then a collection of pussies with high probability will be able to divert or detain the predator. A similar pattern is observed for every other hill and every third edge. And covered with red stains the earth and scattered around the bones will serve as a clear warning: here there's someone big and strong. Watch out!
However, drying is not only danger, but also your little of joy. For example, the next stage will appreciate the little nuances in reproduction — these then your being is not "the image" to lay eggs in splendid isolation. In order to find a similar (similar) enough to a special whistle sounded valiant whistle, wait for the response signal and go on a sound. Find the location of the sound source a female of their own species immediately with her mate in order to procreate. Considering how many different models and animations can be in the game, we can only thank the developers for this separate mini-game. The right word is "Kama Sutra for life. Edition expanded and updated".
Three colors of life. White
However, it will take time — and this phase too will get to its logical conclusion, and your race will move to early tribal relations. At this stage, the game changes subtly (for the umpteenth time?) and turns into... a simple RTS, with significant predominance of the Sims elements. Then, record what we have at this stage: a tent made of skins (twigs, clay, leaves, — underline), a dozen ragged-looking friend (still — after all this the appearance of you yourself, and determined) and a habitat area. Earned in previous stages glasses buy our workers the tools and relaxation... and begin to do the same, than in a dozen other strategies. After purchasing this achievement of NTP as spears, you can send young men to hunt, or to RAID neighboring villages. And, laying next to the hut the fire, you will become familiar with local delights fried foods, driving round dances and romantic for sweetheart jumping through the flames... and so on. The list of items promises to grow and grow with each month of development, so that when meeting with Spore, the player simply could not get bored due to the fact that he has already tried everything.
Since the RTS stage, the game is largely changing. In particular — no need to cover each female separately. Guys and do a good job with the business of procreation. More changes occur in a menu of progress since the formation of the physical appearance of your nation to this stage should be completed, points earned during missions, spent on other things. And the main choice is between quantitative and qualitative characteristics, and in this moment the game is very much like Age of Empires. What to prefer — the thicker spears or brain more? In the first case — the nation gets a bonus to combat characteristics at this stage of evolution. The second goes into the next "era", where it gets access to more advanced technologies, however, spends this transition almost all points, with the result that some time would be vulnerable to aggression from competitors.
The breeding period is characterized by rapid population growth and the gradual modernization of the Central hut, which at this stage performs the role of the former eggs. Earned enough points — bought the "house" and more advanced in the scale of evolution is still a few degrees forward. As soon as the mansion grows to the size of the tower of Babel is the game in one jump will move into the era of cities.
As you know, only some quantitative changes in the business in this case is not limited. The society also passes through the filter of evolution, and acquire such concepts, as culture and level of satisfaction. On the cultural development of each particular nation most directly influenced by the play style of the person who commands it If in the earlier periods, you paid more attention to wars and attacked all who popadja, there is a high probability that you'll have a race of military-sample, controlled, cruel and powerful tyranny. If you initially have focused on commodity-money relations, and all inter-tribal quarrels and prefer to solve through negotiation, it will be to manage people with a powerful economic model. And so on. However, regardless of the way of life of your population, there is a thing that is the same for all moral. Every citizen has certain needs which must be met in order for the race as a whole developed successfully. I noticed that the audience is bored waiting for bread and circuses? Give both to them, and they with redoubled energy rush was launched to raise production. Built on a new city hall white stone building — and watch the happy tenants will rush to develop housing in the new building... But you also need to ensure that your city was "The best on Earth" — and that disgruntled citizens can easily migrate to the neighbors who "people" really live "in white." The analogy with Populous and Black&White suggests itself.
Speaking of buildings. As previously, we attached the wings, legs and tails of their wards, and here we will be able to edit the appearance of buildings, or even completely create them from scratch using the universal constructor. Selecting items from multiple categories, nobody will prevent you to show architectural abilities and to carve some Notre Dame de Paris, or Vice versa — to give preference to simple but practical dwellings. If you are too lazy to bother with the trowel and mortar — choose yourself something to taste from the database server, which will store all of the sample buildings of other players. A special algorithm will even track your preferences and to offer first that which is most suitable to your nation. It remains only to see how it will be implemented...
And of course, what might be the urban era without wars? It is for this city will be enclosed with walls and lookout towers. And if the enemy already appeared on the horizon — his arms once again will open the universal constructor, in which you will be able to create a tank for one hundred thousand wheels, a steam gun, forklift catapult or any other land-air-sea equipment of their own design. To fight in such conditions, becomes extremely interesting is the number of option technique is actually not limited, and for every attack the enemy can reply sure a counter-argument.
Three colors of life. Blue
However, let's look to the future. Sooner or later, military leader, political or economic genius plays will allow him to create the perfect state, and to spread its influence across the planet. Communism came, feuds forgotten, and all able-bodied population works in factories and manufactories. But where have you seen that the development of the nation stayed on its tracks? Us beckons with its blue deep space...
In fact, about that part of the game at the moment, the least information. It is known that increase their ownership we will be in accordance with common sense and the theory of evolution — first, the rockets get to planets in its own star system, then onto sitosterone interstellar ships, and there — you look up to the intergalactic zero-dimensional transport on the doorstep... Albeit not immediately, but gradually the player will be given a chance to settle their race for all the planets of the UNIVERSE... Just imagine this scale — unless of course the "voobrazila" will allow.
Well thought out game in terms of exploration of new planets. According to statistics, the percentage of the celestial bodies oxygen type is negligible in the scale of the universe. Therefore, in order to colonize the planet for life will have to start to do this "reshaping". For example, take the planetoid, covered by thick layer of frozen water — a kind of iceberg of cosmic proportions. In order for your settlement could it exist, would have to protect the base of the immigrants protective dome that looks terribly reminiscent of the unforgettable "the Perimeter". While "sons of the Fatherland" will increase their numbers and to establish production, the player will be able to place on the mounting surface of acclimatization. From the outside it looks like a scene from the film Paul Verhoeven "total Recall" on the ground, reset analogues of incendiary bombs, which melt the ice, contributing, thus, rapid release of water vapor. The planet's gravity will not let a few leak out into space — and eventually, over the surface will appear light haze of the atmosphere, then the first clouds appear, and after some time, the concentration of "h two o" in the atmosphere will reach a liveable level, and the dome can be turned off, providing your pet complete freedom of movement. It's time to break open the champagne — our Empire just got another useful planet.
One of the most attractive aspects of the space expansion is going to be the study of interstellar space in search of other intelligent beings. In the firm belief that we are not alone in the universe, the player will advance farther and farther into space, until one momentous day will not be faced with the manifestation of alien life. And here already there are options... First contact will lead either to a mutually beneficial exchange of cultural values, or — much more likely — to a protracted bloody confrontation for a place under the sun. With all the consequences of such layout effects. Star wars will unfold by all the canons of the genre — with fights a La "fleet on fleet", the insidious incursions into the enemy's camp, orbital bombardments, and even annihilation planets pattern "Darth Vader fired from the "death Star"... Watch, and most importantly — to participate in all this will be very interesting.
Outtro
If the sum of all of the above — we are expecting a unique game with an indescribable scale of action. Flexible as a willow branch, and versatile as human cunning, and, most importantly, a hell of a Living. I really want to believe in this perfect utopian tale, to rely on the talent of will Wright in the Spore'GSI any business. But there is one factor that hovered over Spore sword of Damocles. And unfortunately, it quite on forces to cut the tight knot, knitted from a rich imagination, vast experience and considerable talent of Mr. Wright. The name of this factor is balance. At the moment it is unclear how it will interact with all this gramatina great ideas with each other. And with each new statement of the master, there are more and more questions. How the designer equipment will contribute to the proper conduct of hostilities? Not whether there will be obviously a winning combination of creatures or equipment with which it will be easy to achieve superiority over others? Like just started the game a man resist the more advanced civilizations? How can the player who has the Arsenal of all three planets to another player, which these heavenly bodies, there are tens? How to develop the established race at the time, as her Creator is off-line? And so on and so forth. While it is clear the next on honing only the balance may take months, or even years. That this time will happen with the industry, which stars the online RPG will Shine at the Zenith and where to turn technological progress — God only knows. We can only wait, hope and believe. Because Spore deserves it like no other.
Analysis
The game unique, and that's it. Nothing like nobody, anywhere, ever. If you come to the end of this decade — it will play next. Attractive, but certainly frightening in its scope the thing.
Pro:
truly universal scale
unique editor generic type
the best opportunities for expressions of creativity
great physics and graphics engines
fully rendered in real time world
Contra:
the balance at this stage is not even seen
don't quite understand the model of incentives and rewards player
Who is it localizes and publishes games in Russia and the CIS?
Softklab. Localization is expected in late October-early November.-Where such data? On the website Softklab game status-it is expected!
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But to share with different players of their creations, need Internet access...
I repeat the question-where to get this that localization of Spore idesa in late October-early November? No need to say that the data the official! Just give a link to the news!