Who is better to take on the team ?! (Wizardry 8)
Tell me who is better to take on the team from the beginning of the game?And then I used to play and take: two fighters, a ninja, a samurai, a magician and a bishop. Tell me, maybe there is a better combination.
take a fighter muuk, a ninja fairy, a bishop, an alchemist (he will do a business), a thief and a monk. In general, refer to the Buki forum.
I don’t understand why they didn’t mention the bard and the mechanic ??? It is MANDATORY to take one of them, and a girl and not a fairy !!! They cast spells at the expense of their stamina. almost at the beginning of the game there is an amulet that increases energy regeneration :)
in my opinion a thief is useless in the party. Ninja can be easily rocked into theft. The main thing is not to put the patch at the beginning of the game :)
+ in addition, there must be a tracker in the party!
my choice is as follows:
1. Samurai (beast pick + enchanted wakizashi)
2. Ninja fairy (Hi-cane + nunchucks)
3. Bard / Mechanic (female)
4. Mage
5. Priest / Bishop (most optimal: Divine + psionic magic, but I don't remember if there is such a class)
6. Pathfinder
and I took only two magicians, passed them and walk quite briskly. though at first it was hard, but not for long. here
As for W8, I can safely say that the best alignment is to take the FIGHTER and the MAGA .... there is no one else .... the fighter will quickly swing and the magician is also normal, since the experience will be divided not into 6 but into 2 Persians .. ..then in Arnica, when you steal the SWORD from Anthony's storage, the fighter will become invincible =) PS If you are lucky, you can find a "quantum sword" in the golem in the storage .... I hit everyone at 100-200 per hit on the 30th lv and there are 3-6 such blows, and if you stun then finally the PISS
and the magician stands behind the back of a hyper war and shoots at all MASSKILS, DEBAFAETS and BAFAETS =)
hy, necrophilische, here Wizardi has not been discussing for a long time and has not discussed sensibly :) so there is no point in posting anything here, everyone who does not know something about Visa goes to Buka ..)
My party won with the following composition:
1. Human - Lord (Destruction of demons and rapiers)
2. Fighter - dragon (Beast chopper or Gorefiend)
3. Hobbit - Ninja (an ideal replacement for a thief, plus he also knows how to fight)
4. Elf - magician (Ebony staff)
5. Dwarf - priest / bishop
6. Muuk - tracker
As for the fighter and the magician, I will say that the cleric is also required. He will cast resists, and they are sometimes very necessary.
Personally, I always like this kind of team:
1) Bishop- (I really like his number of spells, I got 103)
2) fighter, well, how can I be empty-headed, frightening
3) mechanic- (for me, nowhere without nevo, everything time it is necessary to hack the thread, and he can create cool things)
4) Psionic-cool psionic magic
5) Ninja-chose just like that, but I'm not complaining about nevo
6) thief-it's cool to poke the thread at the NPC, by the way, I dofiga chevo good stole
I don’t complain about my kollektivcheg, I advise everyone !!!
And I play with this line-up
1st Samurai Werfulv and that's it. I explain why
One Persian gets 5 times more experience + for stealing, you can spend one lvl on a ninja (pump theft to max.) + He casts magician skills and does not die in hand-to-hand combat. I alone went through the whole game at level 41)) Who does not believe I can throw a save
I also tried to go through ... but I was too lazy, it hurts the battles for a long time if you play alone
I usually had a couple of different types of fighters (a dragon samurai and an ordinary warrior), a thief, a cleric, and either one or a couple of different types of magicians. And the purpose of the squad's equipment was not so much in strength as in reaching the maximum number of classes and races. For an interesting, albeit somewhat more complex (especially in terms of battles with magicians) game. :)