7 pieces of Guardian / Titan = immortality? (Fallout 4)
Proof, although not 100%Spoiler
In the comments, people write that after collecting 7 parts, he still received 100% damage reduction. Immortality.
One thing is not clear - what for these 7 parts are needed, when you can take a Loner and get + 30% additional, replacing, say, a weapon and a rare helmet with such a bonus? Has anyone tried it? For snipers, this is a wild imba.
A little more)
The game has unique prefixes for armor and weapons that give + 15% reduction of all damage if you are standing still. By collecting 7 of these parts, you can get immortality. Well, I'm thinking - isn't it easier to replace two parts (a rare weapon and an even rarer helmet with such a prefix) with the Lone Wanderer perk?
Most likely, it is impossible to get 100% damage reduction. The developers should have foreseen this.
100% will not fail, they will not allow it. Remember Skyrim gazebos. It was impossible to create 100% resistance to all types of magic, there was an 85% barrier, just as it was impossible to disperse the def to invulnerability. P.S. he on what difficulty plays as it is not shown it races. The second xp can be overclocked to 800 that's two. The third mines are not the fact that they docked in terms of damage .. Well, well, fourth, who said that he did not put the mod on the balance of the received damage?) Note he did not change the kit in battle to show how they were demolished in it.
GrazY_PitoN
I would have checked for a long time, but the game was demolished) If you have the opportunity and desire, then try for the sake of interest:
- drop any set of armor and weapons on the ground, you get 7 items of equipment
- in the console, highlight each one in turn and type attachmod 001f57e4
Item will receive + 15% damage reduction if you are standing still. A set of 7 elements, in theory, will give + 105%. For fun, you can take two levels of the Loner, which will give another + 30%. Well, try it on Survival)
I'll do it. I will write the result later. A mod for an ingenious piece of clothing +1 VOS and +1 LOV not prompt?
6 pieces of armor and 1 fluff lvl 2 of a lonely wanderer bogs (three of them - legendary, with soft and hunter) just tore to survive. He stood motionless so that the effect hung. My 180 xp went off in 3 seconds. Further in the same he locked himself in to super mutants (2 turrets 4 mobs) if you stand motionless (7 or 6 elements + lonely) do not pierce anything, the grenes are still motionless without a difference. Remove at least 1 xp. If 5 elements are worn + a wanderer, then it is tolerable barely the steampak is interrupted for survival. If 4 + wanderer is already an ass. The tree-man did not test the perk.
GrazY_PitoN
Doesn't scan? Remember Oblivion Arbors ...
Arbor is not an argument
GrazY_PitoN
That is, it works against bullets, but not against a mile? I understand correctly?
Maybe when a player takes melee damage, they move from their place, which causes the bonus to fly off? )
mod for clever clothes +1 VOS and +1
LOV 001cf57c
No versus mile also works. It does not work on the saliva of the bog-hunter, which they sprinkle with. Xs why and what is this saliva damage? It works against the rest, but you need at least 4-5 elements and 2 ur lonely wanderer, less little profit.
I here put a mod for crafting legendary properties of items. There you can choose yourself what to hang on your clothes. Added VATS bonus to armor and weapons. In total, it turned out to be 100% less OD consumption. However, this is a lie) OD are consumed when firing. Yes, slowly. Now I make 8 shots from a laser carbine instead of 2. But nevertheless, this is not 100%) Maybe in translation there is a jamb somewhere ...