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HexForce 30.11.21 01:24 am

Texture on the floor of the map (Assassin's Creed: Syndicate)

And so almost everywhere, installing new drivers did not help, vidyuha GTX 970


12 Comments
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s
solo837 30.11.21

Pirate? License?

H
HexForce 30.11.21

solo837 Pirate
, I have already solved the problem. I went to the NVIDIA control panel and disabled anti-aliasing in the global MFAA settings

S
Stanislav Anatolievich 30.11.21

HexForce
try to reduce settings

R
Redyard 30.11.21

The same problem, but on the R9 280.

H
HexForce 30.11.21

Redyard
It seems like you can turn anti-aliasing on and off in the settings of 3D applications

R
Redyard 30.11.21

HexForce
Didn't help. Another thing, I was even thrown out of the game, and the video driver was restored.

n
never_mind_25 30.11.21

HexForce
it didn't work for me

H
HexForce 30.11.21

Redyard
I don't even know how to help.
never_mind_25
Maybe you have different settings and not the same as mine, since turning off MFAA was enough for me and everything became normal

n
never_mind_25 30.11.21

I tried, in addition to disabling mfaa, to enable "negative LOD bios" and disable "anisotrophic sample optimization", the devilry partially became less, jumping on the roofs does not come out so often, but all the same: the Thames, as it was unsuitable for navigation, remained, but the floor and the trains disappear somewhere.

a
a_noob_is 30.11.21

I had this when I dug in the control panel, restored the settings, and it became normal.

R
Redyard 30.11.21

EARNED !!!!!!! Who has AMD, install the beta version of the driver from. site and you will be happy!

n
never_mind_25 30.11.21

these are the settings that need to be set in the driver, and then it should be 100% cured:

Ambient Occlusion: Performance
Anisotropic Filtering: 16x

Mouse over video for audio
Antialiasing

FXAA: Off
Gamma Correction: On
Mode: Application-Controlled
Setting: Application-Controlled
Transparency: Off
CUDA - GPUs: All
DSR - Factors: Off
DSRO - Smoothness: Off
Max.Pre Rendered Frames: Use 3D Application Setting
MFAA: Off
Multi-Display / Mixed GPU Acceleration: Single Display Performance Mode
Power Management Mode: Adaptive
Shader Cache: On

Texture Filtering

Anisotropic Sample Option: On
Negative LOD Bias: Clamp
Quality: Quality
Trilinear Optimization: On
Threaded Optimization: On
Triple Buffering: On
Vertical Sync: Adaptive
Virtual Reality pre-rendered frames: 1