Skill hacking (XCOM 2)
Has anyone figured out how to work this thing?When the ratio of skill\object 50-80 once received an award for 15% of the hacking, and now at 50--60 I can't even to 50% hack. What a nonsense,..
It is necessary to improve the drone. The next model bonus hacking more. Well, the skill level is also growing.
Here, as in the Darkest Dangeon -curve random. Written digits written to the user while the chance program is different. here it is possible and 15% to 1 attempt, and maybe 75% so not work.
there is the usual random, no need to come. Just after each hack the game sawit the result in your previous saves. Therefore, if the hacking failed, then save/reload it again it will fail and so an infinite number of times.
About 15%: If the chance above 1%, the chance of successfully hack is, it suggests figure 1.
About the break-in at the first attempt and not the first: in the game there is only one attempt at breaking in view of the foregoing, for subsequent hacking attempts one device lead to the first result.
Breaking a delusion of some kind, the chance of breaking depends on the choice awards, and the better the reward the greater the chance of burglary. For example, two awards 1-a little bit of intelligence, a chance to get the reward of 40% but the chance of burglary only 60%; 2 - a lot of intelligence, a chance to get the reward 20% chance to crack 80%. Sense to choose a reward worse, if the chance of a break-less? but if there is no hacking and no rewards.
Sites
weird. You mean what changed after the reboots. Because if you just reboot, the result is always the same. Checked several times and not only me.
Yes, such still when shooting was in the first part, then added the option save the bastard, which is not kept RANDOM . Overall a very stupid option actually, why was it necessary to add this shit to any level of complexity - is unclear.
any objects rarely come across the bonus increases the break-the fighter 20. here it is necessary by all means to take one Persian, whom I tried to break-in. I have right now is shake the slide on broke 160 + 40 for the 3 gremlin levels. hacking all with great chance.
Burglary in General delirium of some kind. My special it spontaneously drops 20 points. In fact 140 when hacking writes 120. Somehow in the game files to tweak?
astrozombie
It should be noted that this bonus is tied to the campaign. In one all my specialists were pumped obscenely high, in others - never anywhere such a bonus was not usris.
vidgin
Clearly, he changed, for example, was like to crack. With a simple reload or result varies strongly (contrary to your experience) or in the range of 3-10%, which is not solved.
Also, if options repeated hacking, types of towers, send/cancel the drone significantly changes the balance of randomness and, for example, the 3rd infiltration can be taken out, and 100%
vidgin
I have an idea. If we assume that the game modifies it saves after a failed hacking attempt, you can try:
1) Preserved before a break-in.
2) Find the saves in the folder and in the file properties to put a Daw read Only
3) ...
4) Profit!
However there is still a chance that the game where else remembers hacking attempts... In the game session for example(it may help the restart of the game) or some of their files. Then we can Bang is read-Only for the entire folder with the game and other official (what - XS) folders.
Save/Load works,but not always,or may change the percentage significantly,as already wrote above,that would be necessary to correct the situation to perform some action,move,attack etc. (love the character) what this algorithm works also for other triggers,such as when you can't hit the target,do some operation and finally hit the target possible.