System Requirements (Dying Light 2: Stay Human)
What do you think the system requirements will be?Max P
Lol, in my first DL at 6600xt fps is the same as here at 6900xt + fsr. If these are such indicators in 1080p, then something is scary to me for optimization. I don’t want to turn on the FSR in principle, I didn’t like these soap technologies right away.
I checked my card on this site, 70 fps on dx12, 76 on dx11. Not much. This is rofl, what is more fps on the dx11 dx11? Also, 2080super merges my 6600xt into dx11 :D
Che-t along the way, these are some roflotests or Poles again showed where their hands grow from.
Govvo
https://gamegpu.com/action-/-fps-/-tps/dying-light-2-stay-human-test-gpu-cpu
Evil Fey
These tests are such bullshit! here rtx 3060 bypasses rtx 2070-2080 super, although in real life it loses to them and not badly! what sucker does these tests? How many times I visited this site, the indicators do not always match!
Which one will go (laptop)
Ryzen 5 3550h
RAM 16 gb
gtx 1650 4 gb
ssd 512 gb
I think it should be fine with low shadows
The next Poles crap with optimization and this is not to mention the fact that there are more than enough bugs in the game.
If we consider the tests and believe gamegpu, then I will go to 2k, on ultras with rays + DLSS 77-84 fps.
Kartonkratos
how many times I visited this site, the indicators do not always match!
I usually matched on video cards. and cyberpunk and the witcher 3 are more 1v1 in the tested areas.
GERA1987
It will be interesting to look at the video, which with rays in 4k on ultras will produce 70-80 fps
it's a lot of envy that it's implemented on the ultras. for good, for high-quality tracing, 3080-3090 is needed for fullka, provided that there is a little fps. I don't understand how tracing is scaled by resolution and how multi-parallel it is for the GPU, because it can be said that it does not scale to cores in heavy modes. but as I understand it, it depends on the resolution because it carries out calibration with a screen density or a higher resolution of pixels in x4, for example, those are 4 times more rays of the definition area than pixels in 4k, and from them already sub rays fly through space and with several bounces desirable. Therefore, in 4k, only the next generation of tops in this game at 60 fps will probably cope with this game somewhere. and with tracing in itself it is sure not earlier than the tops of the conditional through the next generation if there is a demand for them. but I hope that there will already be normal patchtresing and some 5090 will normally land in 1080p 30fps on an exact caustic in a glass and all this will be realized in PeKa games for the glory of graaafooonaaa!!!!111