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david11 09.12.21 11:50 pm

Graphics Tips (The Witcher 3: Wild Hunt)

[Streaming / Sectors / Filter]
AllowRigidBodies = true Loads all models in full quality next to the player. (Textures)
add to user ini

[Rendering]
HiResEntityShadowsForceFullRes = true Draws shadows at real resolution on all objects
EnableHighPrecision = true Sets the game to real-time priority
EnableDeferredLightsSten = true Lighting is a little more realistic
TextureStreamingReduceGameplayLOD = false Disables LOD NPC (geometry)
CharacterShadowsFallbackDistance = 40 distance improved NPC shadows (geometry)
add to user ini


[Streaming / Textures]
UseMipRefiner = true Offset high quality
bump ForceCine scene catModeOn
CinematicModeMipBias = 0 Add the standard bump offset
to user ini

[Rendering / SpeedTree]
GrassRingSize = 33554432 Multiply the terrain load range by 2
change in user ini

bin config base "and open" gc.ini
ObjectMemoryTrigger = 512 removes lags partially. Stores in memory upon reaching 512MB throws out garbage from memory

bin config base resources.ini
FileQueueSizeGame = 300 Forces the game to use more memory
FileQueueSizeLoading = 700 Forces the game to use more memory
MaxRequests = 45 Forces the game to use more memory

rendering
[PostProcess]
AllowBloom = true
AllowShafts = true
AllowAntialias = true
AllowMSAA = true
= True AllowBlur
AllowDOF = true
AllowVignette = true
SharpenAmount = 1.f
AllowRain = true
AllowSSAO = true
AllowMotitrue
AllowCutsceneDOF = true
AllowBillboards = true
AllowSoftLight = true
AllowFog = true
AllowUnderwater = true
AllowChromaticAberration = true
[Rendering]
MaxTextureSize = 4096
MaxAtlasTextureSize = 4096
MaxCubeShadowSize = 512
MaxSpotShadowSize = 512
TextureDownscale = 0
DetailTextureDownscale = 0
AtlasTextureDownscale = 0
TextureMemoryBudget = 800
TextureMemoryGUIBudget = 80
TextureTimeBudget = 10
TextureInFlightBudget = 128
DecalsChance = 1.0f
= 10.0f DecalsSpawnDistanceCutoff
TextureStreamingDistanceLimit = 40000.f
TextureStreamingCharacterDistanceLimit = 50.f
TextureStreamingHeadsDistanceLimit = 30.f
TextureStreamingReduceGameplayLOD = true
UberSampling = 1
TextureMipBias = 0
MsaaLevel = 1
DynamicDecalsLimit = 60
DynamicDecalsChunkLimit = 30
MeshRenderingDistanceScale = 1.0f
MeshLODDistanceScale = 1.0f
TerrainScreenSpaceErrorThreshold = 2.0f
TerrainErrorMetricMultiplier = 10
ForceInstantAdaptation = false
ForceInstantEnvProbeUpdate = false
EnableTemporalAA = true
CascadeShadowFadeTreshold = 1.0f
CascadeShadowmapSize = 2048
CascadeShadowQuality = 4
MaxCascadeCount = 4
MaxTerrainShadowAtlasCount = 4
GlobalOceanTesselati64
UseDynamicWaterSimulation = true
UseHairWorks = true
HairWorksAALevel = 4
HairWorksGlobalStrandSmoothness = 3
HairWorkstGlobalDensityLimit = 2.0f
HairWorksGlobalDensityQuality = 1.0f
HairWorksGlobalDetailLODFactor = 1.0f
HairWorksGlobalWidthLimit = 5.0f
TerrainReadAheadDistance = 200.0f
ForcedDebugPreviewIndex = -1
HardwareCursor = false
[TextureStreaming]
MaxResidentMipMap = 6
[LevelOfDetail]
MeshLodGameplayDownscale = 0
CharacterLodGameplayDownscale = 0
DecalsHideDistance = 30
StripeHideDistance = 60
SwarmHideDistance = 200
DimmerHideDistance = 60
[Budget]
DecalBudget = 200
[Scaleform / GlyphCache / 1]
NumTextures = 2
TextureHeight = 2048
TextureWidth = 2048
MaxSlotHeight = 48
SlotPadding = 2


user ini
Spoiler
[Gameplay / EntityPool]
SpawnedLimit = 150
[Hidden]
HasSeenDLCMessage = true
HasSetup = true
HasSeenEP1WelcomeMessage = true
uiVerticalFrameScale = 1
uiHoriz1
[Localization]
RequestedSpeechLanguage =
SpeechLanguage = RU
RequestedTextLanguage =
TextLanguage = RU
Subtitles = false
[Viewport]
VSync = true
Resolution = "1920x1080"
FullScreenMode = 2
VSyncThreshold = 0
OutputM0
[Hud]
MinimapFocusClues = true
NPCNames = false
HudSize = 0
Cfalse
EnemyHitEffects = false
[Budget]
TerrainTileMipDataBudget = 100
TerrainTileMinTimeout = 2
TerrainTileTimeout = 10
Occlusi5
TerrainTileLoadingTimeout = 5
[ContentManager / Mods]
MaxNameLength = 64
Enabled = true
[Audio]
Subtitles = false
[LoadingScreen / TCR]
ShowProgress = true
[Game]
Dfalse
[Scripts]
DebugScriptsForceFlush = true
DebugScriptsLogDir =
[PostProcess]
SharpenAmount = 0
Moti0.05
Moti1
SSAOSolution = 2
[Input]
PadVibratitrue
KeyboardCooldownSpeed = 0.1
InvertCameraXfalse
InvertCameraYfalse
CameraAutoRotX = true
InvertCameraX = false
UIMouseSensitivity = 0.1
CameraAutoRotY = true
RightStickCameraSensitivity = 0.5
InvertCameraY = false
RightStickAimSensitivity = 0.5
MouseSensitivity = 0.1
ForceDisablePad = false
[DLC]
DlcEnabled_dlc_010_001 = 1
DlcEnabled_dlc_015_001 = 1
DlcEnabled_dlc_005_001 = 1
DlcEnabled_dlc_007_001 = 1
DlcEnabled_dlc_013_001 = 1
DlcEnabled_dlc_004_001 = 1
DlcEnabled_dlc_006_001 = 1
DlcEnabled_dlc_001_001 = 1
DlcEnabled_dlc_008_001 = 1
DlcEnabled_dlc_011_001 = 1
DlcEnabled_dlc_002_001 = 1
DlcEnabled_ep1 = 1
DlcEnabled_dlc_014_001 = 1
DlcEnabled_dlc_009_001 = 1
DlcEnabled_dlc_012_001 = 1
DlcEnabled_dlc_003_001 = 1
DlcEnabled_dlc_016_001 = 1
DlcEnabled_dlc_011_002 = 1
[Gameplay]
Difficulty = 3
AutosaveTimeInterval = 15
HudTutorialEnabled = false
[LevelOfDetail]
SwarmHideDistance = 400
DecalsHideDistance = 160
DimmerHideDistance = 120
DynamicDecalsHideDistance = 40
StripeHideDistance = 120
[General]
C2
[LoadingScreen / Editor]
Disabled = false
[Streaming / Sectors / Filter]
AllowRigidBodies = true
[LoadingOverlay / TCR]
FadeOutCooldownExtraTime = 1
FadeInSpinnerTime = 1
N3
FadeOutSpinnerTime = 1
N1
[Visuals]
AllowClothSimulatifalse
InventoryBgColorScaleB = 0,036
InventoryFixedLuminance = 0.25
InventoryBgColorScaleG = 0,034
MovieFramerate = 30
GammaValue = 1
InventoryBgColorScaleR = 0.02
[Rendering ]
GrassDensity = 2400
DecalsSpawnDistanceCutoff = 10
CascadeShadowFadeTreshold = 1
HairWorksGlobalWidthLimit = 2.25
CascadeShadowDistanceScale2 = 5
MaxTextureAnizotropy = 16
HairWorksGlobalStrandSmoothness = 2
HairWorksGlobalDensityQuality = 0.75
CascadeShadowDistanceScale3 = 5
HairWorkstGlobalDensityLimit = 0.35
TextureStreamingHeadsDistanceLimitSq = 100
MeshLODDistanceScale = 1
ScaleformTextureUnstreamDelay = 2.5
DecalsChance = 1
EnableHighPrecision = true
TerrainReadAheadDistance = 200
HiResEntityShadowsForceFullRes = true
HairWorksLevel = 2
TerrainScreenSpaceErrorThreshold = 1.6
TerrainScreenSpaceErrorThresholdFar = 3.5
TextureStreamingCharacterDistanceLimitSq = 225
MaxTerrainShadowAtlasCount = 5
TextureStreamingDistanceLimitSq = 40000
HairWorksGlobalDetailLODFactor = 0.65
TextureStreamingReduceGameplayLOD = false
TextureInFlightCountBudget = 12
TerrainErrorMetricMultiplier = 6
CascadeShadowDistanceScale0 = 4
MeshRenderingDistanceScale = 1
CascadeShadowQuality = 4
CharacterShadowsFallbackDistance = 20
EnableDeferredLightsStencil = true
CascadeShadowDistanceScale1 = 4
[Input / Gestures]
EnableSwipe = true
EnablePan = true
EnableGestures = true
EnablePinch = true
[LoadingScreen]
FadeInTime = 3
SkipShowWithAnyKey = true
GameRevealTime = 3
SkipHideDelay = 3
SkipInputDelay = 0.25
FadeOutTime = 1.5
SkipAutoshow = false
[Engine]
LimitFPS = 30
[Rendering / SpeedTree]
GrassGenerati0.075
GrassDistanceScale = 1.2
FoliageDistanceScale = 1.4
FoliageShadowDistanceScale = 54
GrassRingSize = 33554432
[Gameplay / BoatCamera]
BoatLocalSpaceCamera = false
[Save]
ShowCompatWarning = false
[Streaming / Textures]
CinematicModeMipBias = 0
UseMipRefiner = false
ForceCinematicModeOn = false
[Kinect]
Kinect = false
[Foliage]
MaxVisibilityDepth = 24
SlotPadding = 2
so far without description. For version 1.11 and video cards of level 770 it gives out 30 stably more if the lock fps is removed The
picture is smeared (I like it more) for sharpness
[Streaming / Textures]
UseMipRefiner = true
ForceCinematicModeOn = true
CinematicModeMipBias = 0
change to user ini

From personal experience, the most demanding settings
FoliageDistanceScale = Display range of high quality vegetation
GrassDistanceScale = Display range of high quality grass using shading
CascadeShadowmapSize = Resolution of shadow maps
22 Comments
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we get what we deserve 09.12.21

The topic is only advice. For a question, you can create a separate topic on a sub-forum or unsubscribe in a topic that is relevant to your problem / question.

d
david11 09.12.21

Krechet79
Well, this value is already 2 times larger than the original. It makes the horizon line further. It is most noticeable on the skeleton because of the relief features.