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Stribogg 11.12.21 12:22 am

Interesting behavior of some monsters from HoS - version 1.11 (The Witcher 3: Wild Hunt)

After updating to version 1.11 (the game itself and the addition), the second time I decided to go through more calmly. And I noticed an interesting thing (a bug, or not a bug, it's not clear). So far, only spiders and nakers have been noticed, there are some unusual migrations of them across the location, and they hardly even react to Geralt, but everyone is running somewhere ... the last in the chain, then the first one kind of "ran" to some place he knew, the rest also pulled themselves up, and then they zazzernulis and all in a crowd attacked ... With nakers a similar story, often now nakers run past in the forest, for some too tied up - they ran to the village where there were a lot of spiders (looked from afar, because Geralt was rather weak at that moment still to fight with a herd of spiders) ...
On version 1.10, nothing like this was observed, all the non-writers behaved as usual to the whole world of the Witcher, regularly jumping out and attacking Geralt .. Who will say what?)))))
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Lexx77 11.12.21

And the goblin killed me in the grotto of the dragon fighter, the hike under the texture failed)

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Smertanosny 11.12.21

Maybe they have such tactics now ...

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Grandfather MastDai 11.12.21

Also noticed inappropriate behavior of some NPCs. I chased one ghost for about 15 minutes "to give away photographs."

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sashok988 11.12.21

They just got lost and ran back. I also noticed this.)

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Corn lollipop 11.12.21

Stribogg

This behavior was also on previous versions (went to 1.8 like). I had these ghosts in both locations: in Skellig, where a castle with a vampire is on the second floor (there is also a chest with something valuable) and in the first location.

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Gutsz 11.12.21

Stribogg
Also met, though I found out why they run. I somehow chased a ghost and as I understood he was chasing a deer and I checked it with a specialist waited until the ghost caught up with him and killed him, and as soon as he did it he finally saw me.

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salomeya 11.12.21

I also noticed a bug nps saving on a monster a water woman at 1.10 had a normal strip of xp, and at 1.11 from the first load, there was no xp strip at all, and on the second load, half a strip of xp and a white one, and the monster was unkillable in general, and her behavior was strange, and a chest closed she guards

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Old_Nick 11.12.21

With ghosts, near some elven ruins in Velen, it has always been this way. They generated and resisted the line-where, and only aggro at Geralt if he was very close

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Zombi_anarchist 11.12.21

The Witcher 3: animal Planet
Now we need to burn the mating drowners)