How to avoid Jerhyn bug \ 'a? (Diablo 2)
I've been playing d2 for quite a long time, and I've played a lot of wigs, but still haven't found the reasons for this bug. Wig guides, please share how you prevent the appearance of this glitch?To avoid unnecessary questions: We are talking about the loss of Jerhyma, during the transition from act 2 to 3.
T-Fox
I also had this once. There are probably 100 wigs, so in general it is not fatal. Does it often leave you?
I don't know how, but I make it so that it never happens.
Sometimes the guard disappears at the entrance.
And also
Spoiler ANGEL, HE MOVES
DO NOT BLINK
dodik123
Apparently, much more often than yours. Today on the same wig twice. I can’t figure out what I’m doing wrong.
PROBAtw
I don't know how, but I make it so that it never happens .
Can you record the vidos with the passage of the second act, if of course it's not difficult? ; D
Nobody is safe from this bug! If this has already happened - you jump a magpie into a harem and put a tp and go in with mules, talk to Jerin, and back out right next to the mishef (or whatever), you should always do this and don't run across the whole city to talk to this bastard! So it is much faster to translate mules into Act 3!
T-Fox
Just my passing method might not suit you. I just figured it out, I had this on my wigs the year before last. I describe how it works.
6-7 mules are transferred to the second act, they are met by Jerin, one mule goes to carry out quests, all mules stand still, Jerin is next to them, if a mule-quest driver runs up to the palace, Jerin is not there.
I drive a little differently, I always have Jerin in the palace, because I re-enter the game.
T-Fox
I make a hole and this has never happened. That is, I bring in 7 mules, each take a stick, an amul and drive 1 into the lasso and there I kill the summoner and go to the port. After that, I lead 6 other mules to kill andi, when andi is killed, I bring a steam locomotive into a new game, where 1 mule from the 1st company is waiting (that is, with amuls and a stick), I make a TP to the canyon, give a party mule and bring a mule to the port (after having talked to the atma, otherwise he will not let him in and then the quest will be displayed), then I find a tomb, kill the fool, give Tyrael a mule, get a mule and go out with a locomotive. Then I get 6 mules from Andi, give a party to everyone and everything is fine and does not drop. It does not drop because 8 players are never there and the jerkhin does not disappear. And you miss 6 trips to the lasso, temple and to the larvae, which saves time. I hope I helped something
T-Fox, how to avoid - I xs, but I managed to "return" it by running a mule to Varriv (or almost to) and back. anyway better than restarting. By the way, this crap is relevant not only for wigs, but in general.
it was infa that after breaking the altar, you need to touch Drognan with 1 mule (turn in the quest), it helps often, but not stable.
I take a stick to everyone, an amul and I drive
dodik123, dude, you drive, everyone does not have to give a stick and ice cream))
Obsessed
you do not understand what I mean. I have 7 mules and I shove them 1 mu each into other wigs. And therefore, for 7x7 I go to the lasso, temple and larva 1 time. Or are you trolling me: DDD?
dodik123
And I went to the larvae once for each difficulty this season (for mules).
dodik123
Esli est6 myl s otkritoi dirkoi, to palky sobirat6 ne obyazatelno, nyjno tolko altra 'kocnyt6 i summonera ybit6,
NY kak vi vodite, pocani, ya ponyal. Ya provodnikov uzau tolko na helle, normy i nm mne prowe proxodit 'bez peresozdavanii i dirok i pro4ei labydi.
T-Fox
didn't quite understand what altra means?
"to palky sobirat6 ne obyazatelno"
and how will you get to the fool?
dodik123
You make one mule a regular at the Atmina eatery and part-time Geglash's drinking companion - you leave him forever in the second act, but give a party when you do 2 and 4 quests. After killing Andy, you create a game with this drunk and he will see which tomb to run, and the hole to Dyurik is already open. Then konektish mules, and the drunkard you send further to drink; D