Square Shadow (The Witcher 3: Wild Hunt)
put Low config and a square shadow appeared, tell me where to remove this square in the configJust completely if you turn off shadows only, this can be done in the config file
Just open it, press "Ctrl + F" and enter "Shadow", and write "0" in all values
there was a topic somewhere.
it's either a driver bug or a game. and only near this fortress it looks like.
you can try to turn on the anisotropic filtering and the ambien is enclosed with light shafts. then in the drivers in Nvidia, cut it in - cut out something like background shading.
and so they ruled like editing the config of the game.
MunchkiN 616
dude, I downloaded the config with cut-down settings when I knock down the shadows, then all the rules are simple, with the config I have 24 fps and without 15 fps and the difference is only in the shadows, I just need to remove the square that haunts me !!
MunchkiN 616
Learn the spelling, or while I was reading, I already wrapped my tongue in a tube.
WitcherPlayer out loud
with the expression that Peka read?
Vlad Vakhnenko,
if you play with the config of some kind of left-handed settings without grass, then look for a topic and interrupt the numbers responsible for the distance and cascade of shadows and indicate their resolution, say 128 or 64.
this is already a hotel optimization topic
MunchkiN 616
she tried everything and set a different value, a square appears where a shadow falls, shadows are cut out in the config, but some function answers where exactly the shadow should fall!
try to replace the values in the block as follows
Spoiler [Rendering]
GrassDensity = 0
Virtual_WaterOpti0
DecalsSpawnDistanceCutoff = 1
Virtual_TexturesOpti0
TextureStreamingHeadsDistanceLimit = 1
Virtual_ShadowsOpti0
TextureStreamingCharacterDistanceLimit = 5
CascadeShadowFadeTreshold = 1
HairWorksGlobalWidthLimit = 2.25
MaxTextureAnizotropy = 0
TextureStreamingDistanceLimit = 100
DynamicDecalsChunkLimit = 30
HairWorksGlobalStrandSmoothness = 2
HairWorksGlobalDensityQuality = 0.75
MaxCascadeCount = 4
Virtual_TerrainOpti0
TextureTimeBudget = 10
TextureMemoryBudget = 500
HairWorkstGlobalDensityLimit = 0.35
TextureStreamingHeadsDistanceLimitSq = 100
MeshLODDistanceScale = 1
Virtual_LevelOfDetailOpti0
Virtual_CommunitySpawnLimit = 0
Virtual_GrassOpti0
ScaleformTextureUnstreamDelay = 2.5
DecalsChance = 1
MaxAtlasTextureSize = 2048
TerrainReadAheadDistance = 20
MaxTextureSize = 2048
AtlasTextureDownscale = 0
TextureMemoryGUIBudget = 80
HairWorksLevel = 0
Virtual_FoliageVisibility = 0
TerrainScreenSpaceErrorThreshold = 3
TerrainScreenSpaceErrorThresholdFar = 7
TextureStreamingCharacterDistanceLimitSq = 225
MaxTerrainShadowAtlasCount = 1
TextureStreamingDistanceLimitSq = 40000
HairWorksGlobalDetailLODFactor = 0.65
DetailTextureDownscale = 0
TextureDownscale = 0
TextureMipBias = -0.4
TextureInFlightCountBudget = 1
TerrainErrorMetricMultiplier = 20
Virtual_HairWorksLevel = 0
CascadeShadowmapSize = 128
CascadeShadowDistanceScale0 = 8
MeshRenderingDistanceScale = 16
CascadeShadowDistanceScale1 = 4
CascadeShadowDistanceScale2 = 4
CascadeShadowDistanceScale3 = 4
[Input / Gestures]
EnableSwipe = true
EnablePan = true
EnableGestures = true
EnablePinch = true
[LoadingScreen]
FadeInTime = 3
SkipShowWithAnyKey = true
GameRevealTime = 3
SkipHideDelay = 3
SkipInputDelay = 0.25
FadeOutTime = 1.5
SkipAutoshow = false
... Just completely if you turn off shadows only, this can be done in the config file
Just open it, press "Ctrl + F" and enter "Shadow", and write "0" in all values
There are parameters ... Shadow that answer for the distance from the GG one type of shadow will disappear, and the other type will appear. If you put zeros there, you get the opposite effect.
MunchkiN 616
ZorbaBudda
Thank you understand, just a standard minimal shadow in my Novigrad was 13-16 fps, and with embedded shadows, and fucking shady square on Gerald was 19-26 fps set in rows:
CascadeShadowmapSize = 128
CascadeShadowDistanceScale0 = 8
and in the remaining lines there is an item Shadow set 0 shadows did not disappear, they became poorer than the standard ones, and fps became 19-26 some strange optimization from the witcher that you twist to the minimum or medium-high fps settings practically does not change you need to look for gold middle!