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cat-buh 11.12.21 02:15 am

GTA San Andreas 2: From Ghetto to Paradise (Grand Theft Auto: San Andreas)


Hello to all users of this forum! I am creating a modification for GTA San Andreas, or rather there is a desire to create it, so I am slowly modeling in 3Ds Max a map for this very mod.

I don’t know if this modification will be released, since I have to do it for a very long time, and in addition, in a month I can be taken into the army, so I won’t guess anything.

What is the concept of the modification, so to speak? Here is a quote from my website:
An ordinary boy from the village finished school and plans to go to the city to continue his studies. But it so happened that in his 20 years before that he was not outside his village, he will contact a bad company, will break the law, and then ... Then they will commit a very large crime to seize Raya.

So that's it. I will use almost all standard textures and I'm not going to model high-poly buildings, everything is in the style of San Andreas.

When I model a small area, I convert it into a game, since I don't see any point in inserting one object at a time.

If you have any ideas, post them wherever you see a topic related to this modification. Well, ask questions.

Few renders, you will see approximate detail on them, but nothing else. I will lead this topic, but you will find a little more screenshots in the mod gallery, on my website
Spoiler





13 Comments
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G
GTAman 11.12.21

What does this mod include?

O
Old_Shang_Tsung 11.12.21

> 2015
> shitty GTA SA

c
cat-buh 11.12.21

V-Nine, I cleared the map in the game, inserted main.scm without missions, think about what I will do next.
Old_Shang_Tsung, Oh yeah, you're not the last one, this is PlayGround =)
========================
Guys, who knows how to see limits in 3Ds Max maps of San Andreas, so as not to go for them?

G
GTAman 11.12.21

cat-buh
It seems to me that it is not very promising to do a global mod alone.

c
cat-buh 11.12.21

Tamerlan Morgenstern, man, you can! And I will definitely remember you if the mod goes and develops.
V-Nine, Well, yes, so nowhere are there any screams that the mod will be released in a week.


Small news will be closer to the night!


I again with a kick-starter, blunted with the scale, since the CJ infection is less than FAM1, then I started all over again.

K
King of GroovÑŠ 11.12.21

All this is certainly great, but here's what I will say:
1. "I create and I want to create" - things are different.
2. "I don’t know if this modification will be released ..." - This is the iceberg on which more than one project has crashed and sank. The most important thing besides (modding skill) is your attitude. Yes, I'll do it!
Explore the game up and down, experiment at the beginning for YOURSELF! Have you seen a lot of global mods that included a plot that organically fit into the atmosphere of the game without having a bunch of crashes? There are only a few UNITS.
3. As noted above, making a global mod alone is still quite difficult. But this has its advantages. You are on your own, no disagreements and "Our team has disintegrated, the mod will not come out, etc., etc."
4. Before creating a topic, you need to "poobtesatsya" in this topic. If you already have a baggage of knowledge, then you need to make some percentage of the mod, let's say the alpha version for the public's assessment.
They will help you, they will tell you, the main thing is your DESIRE and MOOD. Overall, I can wish you every success and luck.

c
cat-buh 11.12.21

King of Groov, well, in principle, you're right, I created the theme early ... Well, what can you do. There probably won't be any alphas, but I thought I’ll do something quite voluminous and then I’ll share the information.
Until then!)

There will be no information yet. Until I completely finish the quarter.
I will finish such a box, there will be information and by the way I will post it, it will be a test quarter, so to speak, so that people would say their opinion normally or not. (textures, lods, mip maps, collisions, etc.)

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GTAman 11.12.21

cat-buh
Well, yes, so nowhere are there any shouts that the mod will be released in a week
. Reasonable.

Information will not be available yet. Until I completely finish the quarter.
Correct too. Better not even make a block, but a bigger one, otherwise the renders of individual houses look dull.

G
Grandshot 11.12.21

.cat-buh
Turns of the road and sidewalk, you should learn to texture, otherwise it will be very tiled and look ugly. You can reduce the number of edges in such turns, the textures will fit better and there will be fewer polygons. You also need to make the terrain more uneven to make it look more realistic. Roads at right angles are not comme il faut. Look how it was done in the original GTA SA - even in the square there are areas with a deformed border

c
cat-buh 11.12.21

I decided as they advised me to test something for now. Here is a model made. I learned and did all this to optimize collision, lod, textures, but what to do with the prelite? I do it through the Daylight System, but it turns out this kind of dregs, do you think it will be okay?

F
FucQ 11.12.21

cat-buh

Where were you 5 years ago ...

There was a gorgeous idea, there were also gorgeous specialists in their field in the team: designers (they even drew art, not to mention textures), and an excellent screenwriter, and a gorgeous sound engineer who created awesome soundtrack (DJ IRL), and awesome scriptwriter (excellently wrote missions from scratch).

Only there were no normal modelers - there were 3 pieces and they always scattered somewhere, although they knew their business - they created cars from scratch).

http://www.gta.ru/forums/gta_3/modding/gta_3_stories_mod_x-589374/

Where is my 17 years old ...

c
cat-buh 11.12.21

FucQ, alas, at that time I just had a PC)

c
cat-buh 11.12.21


The mod, in principle, is not done very well, but that's how cool it turned out for me, and the screenshot is good. At my leisure, I model a quarter ... =)